Total War: WARHAMMER II

Total War: WARHAMMER II

Heroes of Clan Mors
64 Comments
Gleen Cross 13 Aug, 2022 @ 6:56am 
Oh man, these Skaven mods looks so good, a shame nobody made a SFO patch for them
Stratovarius  [author] 15 Jul, 2022 @ 4:41pm 
This will be getting brought forward to WH3 after IE is out, although probably in a slightly revamped form.
sHoF4T 15 Jul, 2022 @ 3:49pm 
dang it seems not to work. :( id love to see it tho!
XIX Victorious Aut Mortis 16 Mar, 2022 @ 4:51pm 
so none of the units or characters are showing up even if i unlock them; is there any conflicting mods know with this mod?
Ciaphas Cain 9 Jan, 2022 @ 10:23pm 
@Egwhitt - that's great but no idea to edit scripts. Can it be done in notepad / RPFM?
Bardathe111 28 Dec, 2021 @ 8:33am 
If you'd like to fix the problem yourself, in both this mod and the skryre mod, edit the script so that all the functions (except the initialization functions) are local functions and then move them around so that they are declared in order.
Bardathe111 28 Dec, 2021 @ 7:33am 
For those having trouble with this mod, make sure you don't have Heroes of Clan Skryre enabled. For some reason, they don't play nice together.
SeventhSolar 11 Dec, 2021 @ 3:10pm 
What does Ikk Hackflay's Exhortation of Loot skill upgrade do? (And by extension, Gnawdwell's Loyalty of Clan Mors.) In battle, nearby units get +15/15 armor/missile res, just like the base version, and I can't figure out how else to interpret "+1 for affected units".
deadlyydude 20 Nov, 2021 @ 8:57pm 
any chance we could get an sfo submod for this?
GrosFaisan 8 Nov, 2021 @ 4:44am 
Broken mod... nothing work.

:rfacepalm:
Ebonhearted 30 Oct, 2021 @ 6:54pm 
Yea unfortunately this doesn't seem to work in vortex campaign at all. The units are great in battle mode, but when I research the technologies nothing happens, RoR, Heroes, and Lords do not spawn/don't get added to the pool. Not sure about mortal empires. Still a fun mod, just disappointing, hoping for an update on this and all these skaven mods made by the creator, as I have the same issue with them as well.
Niu 25 Oct, 2021 @ 3:14pm 
Having the same issue others seem to be having, where Heroes don't appear. Started a new campaign, first research was for Natty Buboe. I'm up to turn 12 and haven't seen him, yet. Just finished for Ikk Hackflay, last turn, and no sign of him, either.
Stigro 20 Oct, 2021 @ 9:11pm 
have confirmed that the plague lords of pestilens are working fine, haven't checked the skryre mod yet but saw a comment there from someone having a similar issue. Could it be a mod compatibility issue of some kind?
Stigro 20 Oct, 2021 @ 6:05pm 
mine was a new campaign
primiceriuscruciata 20 Oct, 2021 @ 10:13am 
I have started a new campaign with it
I even added your other mods for more heroes lords when I confederate other skaven clans
Mesmerion 20 Oct, 2021 @ 6:25am 
yeah i think that's the reason , it works for me now.
Stratovarius  [author] 20 Oct, 2021 @ 4:16am 
This only works if you've started a campaign with it, it's not save game compatible, I don't believe.
Stigro 20 Oct, 2021 @ 12:52am 
yeah, none of the techs are working for me either. Not getting the heroes or the ROR
primiceriuscruciata 16 Oct, 2021 @ 10:45am 
Hello, Lord Gnawdwell isnt added to my lord pool after researchings its tech. Does anyone else encountered such a problem? Thanks
Mesmerion 9 Oct, 2021 @ 5:30am 
same for me, after unlock ROR's in Queek tree, nothing appears in ROR pool. Sadly...
Phukface 5 Oct, 2021 @ 1:35pm 
I'm the same Rocket lol. I'll look into the submod, thanks for making this m8!
Rocketsocks88 5 Oct, 2021 @ 9:31am 
Very cool mod! and in regards to SFO, its really great, once you play with it its hard to go back to vanilla.
Stratovarius  [author] 5 Oct, 2021 @ 4:04am 
Phuk - I've never used SFO, so won't be making a submod for it. However, if you want to? Go right ahead!
泥塘大王 4 Oct, 2021 @ 11:29pm 
Hello, I don't know the reason, there is no effect after I use it.
Phukface 4 Oct, 2021 @ 10:19pm 
SFO submod needed?
泥塘大王 4 Oct, 2021 @ 9:39pm 
Not available
tastiger841 4 Oct, 2021 @ 8:19pm 
Thanks :steamhappy:
泥塘大王 4 Oct, 2021 @ 6:35pm 
yes yes!
Stratovarius  [author] 4 Oct, 2021 @ 6:32am 
Yes
tastiger841 4 Oct, 2021 @ 5:59am 
Are the lord and heroes immortal?
juanliam 3 Oct, 2021 @ 7:16am 
Ok I found forgiveness for my very good mod question.
juanliam 3 Oct, 2021 @ 6:50am 
Hello, I have a small problem, I do not see in which technology or which building are the units or the lords?
Stratovarius  [author] 3 Oct, 2021 @ 2:43am 
I've got a few little easter eggs like that scattered across my various mods. The fun you can have writing your own descriptions
Solaire 2 Oct, 2021 @ 10:29pm 
Love the Sabaton reference in the Ghost in the Fog skill, a man of culture you are.
juanliam 2 Oct, 2021 @ 6:46am 
Hi I am making a campaign with queek.ma backup will be compatible?
Stratovarius  [author] 2 Oct, 2021 @ 2:23am 
Don't really have any on the list, unless there's serious ones I've overlooked.
Sollux Captor 1 Oct, 2021 @ 9:15pm 
any plans to add more related heroes?
Stratovarius  [author] 1 Oct, 2021 @ 3:24am 
There's already a nice Ska Bloodtail mod on the workshop that should be fully compatible with this one. I'll recommend using that for Ska

Added Vatbacks RoR! They're more straight damage dealers than normal poison wind globes, but still have plenty of friendly fire.
Rib Roast 30 Sep, 2021 @ 7:45pm 
where is Ska bloodtail????
SnappsGinger 30 Sep, 2021 @ 7:28pm 
Is there a way to make these heroes recruitable to all skaven factions?
lwhのsama 30 Sep, 2021 @ 4:49pm 
how can I recruit the new legendary heroes?
Stratovarius  [author] 30 Sep, 2021 @ 2:26pm 
That part is somewhat deliberate - he's very focused on being a character killer, rather than being able to wipe a battlefield. But he can put serious damage into a character quickly.

Although he might be a little light on ammo totals
Sollux Captor 30 Sep, 2021 @ 2:18pm 
its kinda hard for me to describe it. I guess its like when there are no more single entities in a battle or against mass infantry armies he's just kinda useless. im not complaining tho really love the mod and thank you for making it
Stratovarius  [author] 30 Sep, 2021 @ 1:42pm 
Define weak? I was trying not to make him too deadly since he's just a hero, and he has a long skill tree to boost his shooting as well.
Sollux Captor 30 Sep, 2021 @ 1:27pm 
sometimes it feels like natty is a little weak
ADHDoug 30 Sep, 2021 @ 1:02pm 
Ah. A shame, but thanks for clarifying!
Stratovarius  [author] 30 Sep, 2021 @ 12:56pm 
Correct
ADHDoug 30 Sep, 2021 @ 12:54pm 
Maybe I'm misunderstanding what you mean by only the human gets them. Is the AI incapable of recruiting them?
Stratovarius  [author] 30 Sep, 2021 @ 12:44pm 
The way these units are set up, they're only available if the human starts the game as the faction, so confederated factions won't ever be able to access the content.

As to SFO - I've never used SFO, so won't be making a submod for it. However, anyone else who wants to? Go right ahead!
ADHDoug 30 Sep, 2021 @ 12:41pm 
You are doing some amazing work fleshing these factions out, my guy. My only regret is not being able to access the units after confederating them as another faction and would love to see a workaround, though I understand if that doesn't fit your vision.