Total War: WARHAMMER II

Total War: WARHAMMER II

Drink It II - SFO Patch + Tormentor Sword Fix
24 Comments
Ok. 22 Oct, 2021 @ 12:08pm 
Hey, with SFO abilities like the aoe hex with sigvald and the explosion by nurgle chosen units, is there a way to make those back to being manually togglable?
Racoon 16 Oct, 2021 @ 7:03am 
Great thx for update! Lovely! :steamthumbsup:
sleepyHase  [author] 15 Oct, 2021 @ 1:15pm 
tormentor sword is now fixed! i used the picture in the original mod as a reference for what it should be doing
sleepyHase  [author] 15 Oct, 2021 @ 9:42am 
ok thanks, i am a bit busy atm so itll probably be a while before i get a chance to look at it but ill definitely see if i can find a fix
Racoon 15 Oct, 2021 @ 8:29am 
It would be great if u take a look for it!
Some other guys say something like "Stand your Ground" doesn't work,
but that's not the one that i have checked.

So, In a Nutshell, "Tormentor Sword" is the one that is clearly broken from origin.
sleepyHase  [author] 15 Oct, 2021 @ 6:57am 
@coldsheep which ones arent working and i could probably take a look
Racoon 15 Oct, 2021 @ 6:30am 
weapon ( tormentor_sword ) Skill and some other skills doesn't work anymore, caused by original mod. could u fix it ? ? or have u fixed it from this submod?
sleepyHase  [author] 13 Oct, 2021 @ 4:58am 
@PowerofTwo aye, just adding a '!' in front of the database name is all this does. can easily do it yourself but i just released the patch for anyone that isnt familiar with rpfm, also i maintain a big mod list and asking everyone to download rpfm and change it themselves is a pain when i can jsut add in a patch that does it for them
PowerofTwo 13 Oct, 2021 @ 4:09am 
i assume adding an "!" in PFM in front of this and the rebanner table does the exact same thing? apreciate the patch but my mod load is getting kinda.... thic :steamfacepalm:
Deviant 10 Oct, 2021 @ 7:07am 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
But there are broken abilities, just like in the original mod.
Deviant 10 Oct, 2021 @ 4:50am 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Tnk!:steamhappy:
Babe 8 Oct, 2021 @ 7:14pm 
oh. Thx a lot!!
sleepyHase  [author] 8 Oct, 2021 @ 2:35am 
Rebanner II - SFO Patch is a patch for a completely different mod
✠♠Kn1gHtFuRy♠✠ 8 Oct, 2021 @ 2:26am 
Do we also have to load that other mod? What's the difference between this and the new one?
sleepyHase  [author] 8 Oct, 2021 @ 1:47am 
@Babe just made the Rebanner II - SFO Patch
sleepyHase  [author] 8 Oct, 2021 @ 12:45am 
@Babe I'll have a look into it just to check as I'm currently using Rebanner II as well and if it isn't then I'll probably make a patch for that too
Babe 7 Oct, 2021 @ 9:38pm 
First of all, thank you for making this mod.
I have one question, does rebanner ll also work properly with sfo ?
It seems that rebanner ll doesn't work properly either.
sleepyHase  [author] 5 Oct, 2021 @ 1:28pm 
you shouldnt have to touch the load order as the files are named so that theyre in the correct order when sorted alphanumerically like most mods are. if you are gonna touch the load order then you gotta make sure that this is overwriting drink it, which is overwriting sfo. idk which way round it is in CA's launcher but in kmm it would be from top to bottom:
1. this mod
2. drink it
3. sfo
✠♠Kn1gHtFuRy♠✠ 5 Oct, 2021 @ 1:21pm 
What should be the load order?
1. SFO
2. Drink It II
3. This mod
sleepyHase  [author] 2 Oct, 2021 @ 2:31pm 
The way Drink It II currently works with SFO without this patch is that it overwrites the item durations but not the stats which leads to wildly imbalanced items like a charmed shield giving 20% ward save and +25 missile parry for the entire battle. This patch makes it so that the stats from Drink It II overwrite SFO stats which makes the items balanced again
Holynevil 2 Oct, 2021 @ 2:20pm 
shouldn't it other way around, make it so SFO change make is get effect like the Drink It passive?
sleepyHase  [author] 2 Oct, 2021 @ 2:06am 
@The Worst yep! this is completely safe to add to an existing campaign
Who 1 Oct, 2021 @ 4:20pm 
Is this safe to add to an existing campaign?
Racoon 1 Oct, 2021 @ 1:19pm 
nice work. thx