Stellaris

Stellaris

Not Just For Humans
36 Comments
BubonPioche 27 Jan, 2023 @ 1:56pm 
@Tnyfox I also have "human_minecraft_gestalt_job" exept I am not gesalt and don't have the "extractive" trait
Tnynfox  [author] 26 Jan, 2023 @ 7:00am 
@BubonPioche turns out I simply forgot to add a cap code.
Tnynfox  [author] 26 Jan, 2023 @ 6:57am 
@BubonPioche I'm sure I limited it a while ago. I'll see.
BubonPioche 21 Jan, 2023 @ 2:35pm 
@Tnynfox I don't have job limit for driven weaponeer, because of this all my pop do this job and I can''t reduce it's priotity
Tnynfox  [author] 29 Jul, 2022 @ 9:56am 
@Rylasasin I did not foresee that RNG empires would stack free traits. It also didn't occur to me that I might've simply forgotten the code requiring traits for those jobs. But since your complaint is so recent, I suspect the new updates to AI behavior caused this all.
Rylasasin 29 Jul, 2022 @ 9:31am 
Also the RNG empires LOVE to ultra-stack all the free (zero cost) traits, especially on robots. Which they SHOULDN'T be on in the first place.
Rylasasin 29 Jul, 2022 @ 8:09am 
I am also having the problem of things like charity workers and especially adventure miners being a thing even though I did not pick the traits for them for that particular civilization.

It's also really annoying since they heavily prioritize adventure miners in particular over other jobs, leading to economic problems because they won't stop being charity workers/adventure miners and be specialist jobs.
Paul 29 Apr, 2022 @ 7:24am 
just kidding
Paul 29 Apr, 2022 @ 7:24am 
nymphomanical +60% pop growth -60% pop resource output
Tnynfox  [author] 5 Dec, 2021 @ 6:01am 
@Towboat421 Just fixed possible = {}, removed job upkeep until I can find how to add the priority set, and fixed localisation. It should work now.
Towboat421 4 Dec, 2021 @ 2:47pm 
https://imgur.com/a/bZtNN22 I am having a similar issue with driven weaponeer for some reason when the mod is installed several driven weaponee jobs will spawn even if I do not take the trait. You cannot reduce priority on this job either so it just eats into my economy. have to uninstall the entire mod to keep it from happening this just appears to be a massive bug.
Tnynfox  [author] 23 Nov, 2021 @ 3:51pm 
@Goldeathorus I don't plan to limit job count. I may remove that research upkeep entirely, or replace it with Unity.
Goldeathorus 23 Nov, 2021 @ 8:31am 
I'd say probably that or one. I don't know if there are any other jobs in the game that use research as upkeep, but if they are the're probably limited to planetary features to avoid crippling research speed. I think that maybe reducing the number of jobs should be a higher priority, since It'd have to be something like one per five pops to get that many of them. Vanilla and other mods seem to range between one per 15 and one per 50 for that kind of thing.
Tnynfox  [author] 22 Nov, 2021 @ 5:00pm 
@Goldeathorus I will have to adjust that. Maybe 2?
Goldeathorus 21 Nov, 2021 @ 6:54pm 
The administrator job added by the driven weaponeers trait (which, along with the leader traits, the trait description really should mention it adds) seems to have some pretty ridiculous research upkeep, which ironically results in a species with the trait being significantly hampered in researching weapons. I was playing materialists and ended up finishing psionic ascension before getting to the end of their preferred weapons. If you don't want to reduce the upkeep too much maybe also reduce the number of jobs it generates, since I think my capital had something like 15 of them with only ~75 pops.
Tnynfox  [author] 27 Oct, 2021 @ 6:28am 
@greensniperhat thanks for the advice. I've been adding new content to my mods and updating certain mechanics.
greensniperhat 27 Oct, 2021 @ 5:14am 
Bingo! Changing the =< into <= works.
greensniperhat 27 Oct, 2021 @ 4:33am 
cont.

[16:37:53][persistent.cpp:35]: Error: "Unexpected token: count, near line: 590
" in file: "events/human_events.txt" near line: 590
[16:37:53][persistent.cpp:35]: Error: "Unexpected token: 25, near line: 591
" in file: "events/human_events.txt" near line: 591

and then a bunch of these:
[16:37:53][eventmanager.cpp:407]: Corrupt Event Table Entry - random_list in events/human_events.txtline: 593
This usually means the syntax is wrong earlier in the file (e.g. wrong number of { or }, non-existent curly brackets effects)

for basically every line after line 593.

I have a feeling that it's these =< that's causing the problem, since every instance of 'greater than or equal to' in vanilla files uses <= instead. I'll test and see again if this works.
greensniperhat 27 Oct, 2021 @ 4:33am 
just got to test it, and the blank popup still appears - apparently, digging through the logs, I get these:

[16:37:53][meantimetohappen.cpp:374]: unknown command 'immediate' for MTTH in file events/human_events.txt line : 585
[16:37:53][meantimetohappen.cpp:374]: unknown command 'if' for MTTH in file events/human_events.txt line : 586
[16:37:53][meantimetohappen.cpp:374]: unknown command 'limit' for MTTH in file events/human_events.txt line : 587
[16:37:53][meantimetohappen.cpp:374]: unknown command 'count_owned_pop' for MTTH in file events/human_events.txt line : 588
[16:37:53][meantimetohappen.cpp:374]: unknown command 'limit' for MTTH in file events/human_events.txt line : 589
[16:37:53][meantimetohappen.cpp:374]: unknown command 'adventure_miner' for MTTH in file events/human_events.txt line : 589

cont in next post
greensniperhat 26 Oct, 2021 @ 7:19am 
ayy nice, time to test it!
Tnynfox  [author] 26 Oct, 2021 @ 7:18am 
@greensniperhat lucky I happened to check feedback just now. I fixed the issue in question. It should work correctly now, right?
greensniperhat 26 Oct, 2021 @ 5:24am 
Irony caught this, which also causes blank pop-up messages to appear every day in-game.

Error in events\human_events.txt: Ln: 812 Col: 51 (UTF16-Col: 37)
owner = { add_resource = minerals = 200 }
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("events\\human_events.txt", Ln: 812, Col: 11) was not
closed.

it's the double = in one bracket, put minerals = 200 in its own bracket.
Tnynfox  [author] 10 Oct, 2021 @ 8:46am 
@Toast just updated
Tnynfox  [author] 10 Oct, 2021 @ 7:00am 
@Toast I'm considering whether to replace the events with edicts, which should solve your issues. I have not encountered your issues despite building at least 1 such reactor myself. How much testing do you think is enough?
Autumn 9 Oct, 2021 @ 11:32pm 
I keep getting a constant spam of the "Zero-Point Weaponization" event, where it says I should develop weapons because another country (which is actually my own country) is developing weapons. Not developing weapons isn't fixing it. Also, every time I build a zero point reactor it explodes in a few months, and I got the charity events three times before the first explosion. It's totally derailing a game I was actually enjoying, and I'm starting to wonder if you actually bothered testing your mod.
Tnynfox  [author] 6 Oct, 2021 @ 6:05am 
@Eisvisage just added an any_country trigger to event human.3. Should work now. Anyway how's "Not Just for Birds"?
Eisvisage 5 Oct, 2021 @ 4:43pm 
@Tnynfox Nope. They had Aerodynamic Flight, Athletic, Wild, Nonadaptive. The nation being a Fanatic Xenophile Pacifist imperial Sky Culture + Borderless Property, with the Lost Colony origin. If it makes a difference, I was playing with Pony Stuff Reuploaded's pegasus portrait.
Tnynfox  [author] 5 Oct, 2021 @ 3:26pm 
@Eisvisage do any of your pops have the Aesthetically Insecure trait?
Eisvisage 5 Oct, 2021 @ 10:11am 
I don't know if it's from this mod or the bird one, but I keep getting the Therian Motivation giving event before even finding aliens. By 2210 all my scientists have the trait.
Autumn 2 Oct, 2021 @ 9:17am 
@Livnthedream How is calling yourself an "animal lover" misanthropy? That's a pretty normal expression.
Borealis 1 Oct, 2021 @ 1:54pm 
Chile anyways so-
Livnthedream 30 Sep, 2021 @ 7:42pm 
The first sentence of your first paragraph.

And again, your reddit history is, uh, something else.
Tnynfox  [author] 30 Sep, 2021 @ 6:34pm 
@Livnthedream If you continue to push such claims without basis I will have to block you. This is a warning.

What in particular leads you to consider Tnynfox a misanthropist?
Livnthedream 30 Sep, 2021 @ 1:16pm 
@Silverfishv9 The author is an "animal lover" and doesn't care all that much for humans. You should take a look at their reddit history.
Silverfishv9 30 Sep, 2021 @ 6:05am 
I tried it out to figure out what the guy below was talking about, and I'm not sure what he was referring to. Maybe the workshop icon? Either way the actual mod works fine.
Livnthedream 29 Sep, 2021 @ 9:56pm 
Why are furries always such bigots?