Europa Universalis IV

Europa Universalis IV

Peace Treaties Expanded
221 件のコメント
LimonenZitrone  [作成者] 3月16日 15時35分 
@Smack: Yes, it's purely there to hurt the enemy (like pillaging capital when you can't gain any dev from it). Being able to loot splendor that way would be way too strong.
Smack 3月16日 1時14分 
"Raid splendid court" AI loses 150 splendor but the player gains nothing.
the forever virgin 2月27日 0時04分 
Okay thanks.
LimonenZitrone  [作成者] 2月26日 17時54分 
@the forever virgin: Generally it should be fine. But if the mod changes certain things or even gets rid of them, that can make some treaties not work properly (e.g. the treaties to get their advisor wouldn't work with completely new advisor types that I haven't accounted for or the treaties to discover provinces on certain continents wouldn't work on other continents than the vanilla ones). Probably best to keep a save from before the mod was added, just in case, if you add it mid game.
the forever virgin 2月26日 12時18分 
Is this compatible with large mods such as Ante Bellum? If it is, will it break the save if it's added mid-game?
LimonenZitrone  [作成者] 2月21日 14時34分 
@JackX: In what way? It is updated for the current EU4 version.
JackX 2月21日 3時47分 
This one needs an update
LimonenZitrone  [作成者] 1月16日 1時26分 
@sensenmann: Possibly cause VN changes a lot of stuff, which results in a lot of errors with this mod. Maybe error logging slows down the tick.
sensenmann 1月15日 23時22分 
When using this mod with Voltaires new Nightmare the monthly Ticks take several seconds, without it the game runs smoothly. Is this a known issue?
LimonenZitrone  [作成者] 2024年12月28日 15時09分 
@Bomberpilot: If you switch culture group, you lose the hegemony and cannot take it again for some time. You should still be able to force others to give theirs up though.
Bomberpilot 2024年12月28日 14時03分 
Problem is that after i switched from the culture that i already had hegemony to other culture, i couldn't start new hegemony or force anyone to abandon theirs hegemony.
LimonenZitrone  [作成者] 2024年12月27日 8時58分 
@Bomberpilot: The whole point of the mechanic is to have something to fight over. 5 already is quite a lot, allowing more than 5 would make that completely irrelevant.
Bomberpilot 2024年12月26日 17時12分 
Please remove bullshit only 5 cultural hegemons or atleast give option to allow it.
LimonenZitrone  [作成者] 2024年10月16日 9時31分 
@VitYxZ: Assuming you mean achievements, no. Any mod that edits or adds stuff that changes or potentially could change the gameplay or outcomes isn't achievement compatible. Only graphical and localisation mods are.
VitYxZ 2024年10月16日 8時48分 
is this mod Iron man Compatible?
LimonenZitrone  [作成者] 2024年9月11日 12時06分 
@Nagazora: Does the other country break it perhaps? Not ideal, but I don't think I can prevent the AI from doing that. Though at least it gives them a stab hit, so that's something. Otherwise they should stay until the death of either ruler or consort, depending on who actually married who (which except for consorts isn't really visible in the game).
Nagazora 2024年9月11日 5時31分 
I love this mod and can't really play without it, but can you make the "enforced marriage" last until ruler death? I get it revoked a couple months after war ends every time
Clark Crente 2024年8月21日 16時44分 
Thanks
LimonenZitrone  [作成者] 2024年8月21日 15時46分 
@Clark Crente: I had fixed that before, seems the game doesn't like the variable triggers in certain places. It works, but the error log reports it anyway. I'll see if I can change it in some positions and still maintain the function it should have.
Clark Crente 2024年8月17日 6時04分 
Hi, love this mod but I'm getting this bug:

[triggerimplementation.cpp:7274]: Script error! Script Object Token: "culture_group", Error: Unknown culture group "variable:Root:pte_culture_group_hegemony_var". Root Country: KHA. Root Province: 0

I guess for all the cultures
LimonenZitrone  [作成者] 2024年7月22日 6時30分 
@DrHouse "The Plain": Yes, most of them. Some they won't use, like the take advisor ones (cause AI usually has advisors they want already).
DrHouse "The Plain" 2024年7月22日 4時35分 
Can AI use this treaties?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2024年7月5日 15時06分 
good point!
LimonenZitrone  [作成者] 2024年7月5日 12時49分 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵: I think so. But can't hurt to use a different save, just in case you have to go back.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2024年7月5日 10時59分 
ty!

i assume its fine midsave?
LimonenZitrone  [作成者] 2024年7月5日 6時43分 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵: Yeah I don't think it would crash.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2024年7月5日 6時16分 
I see, but i shouldnt randomly crash then?
LimonenZitrone  [作成者] 2024年7月5日 3時54分 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵: I haven't tested it, but for the most part it should. Some peace offers may not be working fully tho (e.g. the one to take the loser's advisor wouldn't take new advisors that Anbennar might be adding into account).
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2024年7月4日 18時46分 
does this work with anbennar?
LimonenZitrone  [作成者] 2024年6月16日 10時08分 
@DoubleCheeseVonHabsburg: Those exist for the eco respective naval hegemon in the mod.
DoubleCheeseVonHabsburg 2024年6月16日 7時27分 
any way to add the cb of hegemony, like force bankrupt or seize and transfer the fleet?
LimonenZitrone  [作成者] 2024年6月3日 16時08分 
@R: It is compatible with ET. I don't know what TOT is.
R 2024年6月3日 16時05分 
Is this compatible with Extended TImeline and TOT?
Misterkill800 2024年5月25日 3時07分 
To bad this isnt compatible with the Voltaire's Nightmare mod. Thats the only one I play these days. This seems like a great mod too. This mod lags my game so much its nuts.
XavierCZe 2024年5月6日 11時58分 
The last update is November, so please a new version. Thank you
LimonenZitrone  [作成者] 2024年5月5日 14時13分 
@XavierCZe: Update for what? It is updated.
XavierCZe 2024年5月5日 12時23分 
pls update thx
LimonenZitrone  [作成者] 2024年4月25日 8時08分 
@Neopolitan: Are you sure it's not caused by another mod or a combination of mods? This mod doesn't touch the vanilla war goals or peace offers nor do I change anything for releasing tags. Also just in case, have you tried unsubscribing and resubscribing yet, in case there was something broken during an update?
Neopolitan 2024年4月25日 1時02分 
With this mod active, when I force a nation to release a nation in a peace deal the game crashes in the late game. Not really a huge deal, I just wont force nations to release anyone, love the mod otherwise
LimonenZitrone  [作成者] 2024年4月22日 8時33分 
@UwU_Pudrzo: Not really possible. There is no way to have a peace treaty be used like a list, so only thing I could do is make a new treaty for every releasable tag. But even then it won't have a cost equivalent to their release cost. Or I could make a static treaty that makes you vassalize all tags you forced them to release, but that also sounds too strong.
UwU_Pudrzo 2024年4月22日 8時03分 
maybe release and vassalise? So you make your enemy release the country and then automatically vassalise it?
Robbis 2024年3月10日 13時13分 
Thank you!
LimonenZitrone  [作成者] 2024年3月9日 19時39分 
@Robbis: You could edit its triggers and settings so it doesn't require to be enabled by a CB and is available without conditions.
Robbis 2024年3月9日 18時17分 
Is there anyway to add the seize fleets to part of the regular peace deal screen without the naval hegmony cb?
LimonenZitrone  [作成者] 2024年3月9日 15時01分 
@Draig: If you haven't claimed one yourself, you can also see them in the decision tooltip. Otherwise no. You could possibly find it out by other means, like checking countries' unrest values for the modifier.
Draig 2024年3月9日 5時53分 
Is there any way to look at the cultural hegemonys other than in the diplomacy view?
LimonenZitrone  [作成者] 2024年2月24日 13時44分 
@eklabiaan: It deletes the forts in neighboring provinces after the peace. The tooltip (or peace text) also explain that. And there is a thread with more information about every treaty linked in the description.
eklabiaan 2024年2月24日 8時03分 
what does "Demilitarize Borders" mean?
LimonenZitrone  [作成者] 2024年2月3日 5時55分 
@ScreeN: I don't edit buildings, tech nor the specific UI files. So it must be another mod causing that.
ScreeN 2024年2月3日 5時15分 
When I use this mod or Subjects Expanded with Xorme Ai mod and Xorme Ai ET Compatch mod most buildings are unavailable for purchase. Is there a compatch or something to fix this?