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如果你不知道糟糕的结局是什么,或者还没有得到它,在玩这个之前去做。
特点:
-在塔中工作的大量npc。
-保安会随着你的进步而变得越来越强硬。
-更强调战斗,同时仍然有(一些)潜行选项。
boss战
老板打架吗?是。老板打架!
基本上,比起每三个关卡就出现一次灾难,你将不得不与具有高战斗力的敌人战斗
It would be interesting to have designed the bossfights to fit any playstyle, almost regretting not doing that now.
Godfather boss fight is a little broken, mobsters will swarm the player if glass is broken at any moment. Made bossight much, much harder.
No way i can see someone completing it not as a "fighter" character while remaining their sanity. Barely did it as a soldier.
This campaign takes place after a SoR run where the player threw the mayor hat into a hole and ended SoR's "cycle of life". In the ending of the campaign, you are offered a chance to restart the cycle and become the mayor by the CEO of the Tower because you were able to thrash all the other candidates (the bosses). By taking the position of Mayor you restart the cycle and rule over the City, but if you smack down the CEO and throw away the hat you stop the cycle from being started again. That's the entire concept of the story.
Base game was severely missing in boss fights. This campaign has boss fights. It is better than base game by sheer virtue of having boss fights.
Thank you all for enjoying this. I actually have 2 other SoR campaigns that I haven't released yet, keep an eye out for those.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2140119001
Im making something Tower related
it wont be very big but i think its a neat idea
I guess that means that I simply shouldn't play as a zombie with this mod.
I love it!
Take all my nuggets and dont throw it to the trash can!
R I D D L E
O F
T H E
R O C C S
Step 1: Find Teleportation Pad
Step 2: Enter Telepad
Step 3: Teleport to other Telepads
Take care.
I also added two new super special chunks to one of the office levels and one of the factory levels. More of those to come.
Thanks to everyone in the comments here and to Cyan Light on the SoR discord, many issues relating to the prison chunks in the tower should be fixed.
-Changed prison type chunks so that imprisoned NPCs aren't scared all the time
-Opened up elevators more so NPCs can now leave levels
Please let me know if you find anymore bugs! Thanks guys!