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problems with the new map:
wheels are gone
rotors are no longer connected
With your permission.
Thanks.
The big problem is that the green ship was stored as grid type SHIP, But it was clipped into the voxel terrain so therefore it goes BOOOOM!!!! on loading and debris shoot out to the farthest corners at high speed... I think that can be fixed by adding the correct IsStatic tag to the correct grid before first loading. But a general evaluation of the map is that it doesn't deserve any further effort. =\
( https://www.youtube.com/watch?v=5DA5_7h5klw )
The Base loads fine for me it just forgot to put it on a planet ot populate any astirods
https://www.youtube.com/watch?v=TdH_15Cf6NI
It involves using SET to change both those ships to stations. This would solve the interaction issue. Then, if the player wanted to repair and use the ships, they would have to drill them out of the roid first, then convert them back to ships. :)
Due to the Physics probably have been altered in the past, the crashed player ship and the green ships structures being below ground cause a conflict and explosive separation of what's below and what's above, causing the above ground parts to drift off.
This would make 'fixing your ship' a bit difficult at best, and pre-maturely exposing access to the main base.
I did my best, but I'm not that good with the pusher ship slinging around something that outmasses it 50-1 :)
Your setup for the grinder is a little off, you might want to put it closer to the wall. When I was first playing around solo it didn't do what it needed at all.
I would like to see more backtracking with the tools as you get them. As is, it is just sort of a linear path. For example, once given the welder the player could be motivated to do something with all of those half-finished vehicles.
Well done, and I look forward to revisiting this map or other scenarios you put together.