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Also, i may balance the inbuilt specializations after all, as much as i can with the existing perks. Seems its kind of misleading for people to see full specs in the preview already.
@ProcessQ I took a look at your suggestions. The hook i am planning to add to the mod would allow specs to have any requirement, such as the presence of a facility, a certain perk or minimum stats. Training in facilities is a bit different though since you need to set up staff slots and projects. I might consider a framework like that in the future, but i can't promise anything right now.
I would encourage you to get into modding and make your own specializations (or port those from RPGO) if you want to see a system like that come to fruition. I'm too busy with a big project of my own to implement a fully playable thing in this mod.