Hearts of Iron IV

Hearts of Iron IV

OWB Puppet Name +
151 Comments
UltraNICO  [author] 10 Jul @ 4:47pm 
:steamhappy:
UltraNICO  [author] 10 Jul @ 4:47pm 
@RPS teaser posted on the OWB reddit.
RPS 10 Jul @ 11:52am 
@UltraNICO Haha, that is very creative!
UltraNICO  [author] 10 Jul @ 10:47am 
@RPS I invite you to look at the last image of the submod page, it is a very little teaser and exemple of what is coming (it is one of my best flags)
RPS 10 Jul @ 8:09am 
@UltraNICO Seems like it will be time for a second Luminous Ones Playthrough once this update gets out! Hm, Enclave Tags could warrant a new Eureka or MacArthur Playthrough! And very nice that you are really individualizing Puppets. Name Changes were already cool, but having even unqiue Leaders, flags and more melts my Puppets heart. Thank you! :steamhappy:
UltraNICO  [author] 10 Jul @ 6:34am 
@RPS, I am working on decisiosn for regional puppets, in addition to the unique names. So you have new leaders, flags, general content and flavour coming for Enclave tags and the Luminous Ones. Plus mutiple bug corrections
Siren System 9 Jul @ 9:48pm 
wait what mod even adds all of Canada?
RPS 6 Jul @ 8:18am 
Can you give us some kind of Teaser what kind of new content we can expect in this Update (and maybe how far you are)? After reading another Comment Manitoba and/or Langenburg would be very cool! Or the Socialist Republics like Loids Ministry/Strathcommune. Anyway, thanks for working on this Mod, its really nice that you do this for us Puppet Lovers. c:
candyflossxx 2 Jul @ 5:03pm 
understood and i cant wait for your update to come out i can tell it will be amazing also thank you for the understanding and clarification and dealing with me lols haha im a bit weird when it comes to comprehension so thank you for the help
UltraNICO  [author] 2 Jul @ 5:40am 
@candyflossxx Yes, I understood that it shows differently based on the faction play, now I can tell you that is not linked with the submod, you should ask on ERX server because I couldn't why the flags are not showing for Reformers. The puppet decisions are not working, I put that a long time ago to test but it was a mistake, in a few days they'll work and I think you'll like that.
You can use Puppet name + to play Enclave reborn redux but you should be acknowledged that for Enclave nations it only adds puppet names (to every country in game) not flags or new leaders.
candyflossxx 1 Jul @ 6:51pm 
wait im confused okay so dose this mod not work for enclave reborn redux >?
candyflossxx 1 Jul @ 6:47pm 
but i did notice when i try to use the decsions in the decsion tab with the list of all the states you can puppet it isnt working will that be updated at least ? also some of the states in the decison tabe are missing names
candyflossxx 1 Jul @ 6:35pm 
yeah it shows as PURIST when u puppet them but as reformers it keeps their regular flags sadly caus ei dont wanana play purist to have their flags change sadly
UltraNICO  [author] 1 Jul @ 5:31pm 
@candyflossxx this is not an issue caused by Puppet Name +, the enclave flags are both from vanilla OWB and ERX, indeed the existing flags made for Vipers/Jackals/The Den (ERX) are not showing when puppeting. Maybe it is a bug or intentionnal from the devs.
candyflossxx 30 Jun @ 7:43pm 
the reformers side seems like they dont work for all of the puppets elko posse works when i puppet them as reformer so does the yakuza and but when i puppet jackels or vipers or the den as the reformers i dont get their enclave banner on their picture like it dose for andersons people if you puppet as purist it gives the den its own enclave puppet symbol and the vipers but not for reformers :(
UltraNICO  [author] 27 Jun @ 11:01am 
@candyflossxx what are the ERX issues you are talking about ? please elaborate
candyflossxx 26 Jun @ 4:26pm 
will the issues with the mod and the ERX PUPPETS be fixed
alan.fulcher45 25 Jun @ 12:31am 
That's great to hear because this mod is awesome
UltraNICO  [author] 23 Jun @ 6:42am 
the issue is no more, next update of the mod will be in + more content. Stay informed
alan.fulcher45 23 Jun @ 6:12am 
I'm having the same problem, would love to use this mod again but i'm concerned it'll break the game
ladguymandude 26 May @ 8:54am 
this mod seemingly makes all of the countries use the robot centralisation laws
UltraNICO  [author] 12 Feb @ 8:15am 
the puppet decisions are not ERX, this is from this mod but not finished
theman1438 12 Feb @ 6:35am 
yeah half of the ERX puppet events are busted
Asty 11 Feb @ 8:51am 
half of enclave's puppet events dont work and have invalid id's
Mefun12 #FixTF2 11 Feb @ 5:52am 
compatable and new content with map mods> like NER and so on? Also why enclave doesnt have puppets for vanilla OWB territories, only modded?
Vainer 1 Feb @ 1:38pm 
game crashes as midwestern brotherhood when puppeting a nation, started happening after rustbelt rising recently updated
UltraNICO  [author] 28 Jan @ 2:10pm 
noted, going to take a look for Chained Choir and tell you
Love Train 27 Jan @ 3:47pm 
My game crashes as Chained Choir when I release a puppet, however I am using the Ambrose Order submod so no idea if it's both mods disagreeing with each other since it turns Chained into a BOS nation at the end of it's tree
Vainer 21 Jan @ 9:01pm 
this mod is causing crashing when releasing a puppet as texas
lbs_sdl 19 Jan @ 1:30pm 
Update
Waffle house manager 12 Jan @ 2:55pm 
I know this isn't the best idea maybe adding in some extra things for the rouge rangers like maybe just make their puppet focus tree into the regular settler focus tree or if you want a custom one would be fun
wyatt.rodgers.10 20 Dec, 2024 @ 4:49pm 
I was playing as Lone Star, and After I formed Texas, i took the focus to release the Texan Louisiana Territories, and it crashed the game, i tried the same thing without the mod, and it worked just fine, any idea what i can do to fix it?
UltraNICO  [author] 16 Dec, 2024 @ 9:28am 
Yep, it's because of tags (countries) taking decisions of unification. Like New Victoria would take the decision "form cascadia" if it met the conditions. I don't know how to stop that. ERB is very solo focused, I think it is not useful to use my mod when playing it.
dalek2150 16 Dec, 2024 @ 9:19am 
whilst ERB is focused on conquest, if you go the reformer route you do puppet Canada, Mexico, and Honduras, and when I did a run with this on and went that path Canada became "the Cascadia Protectorate" or something, instead of just staying the Dominion of Canada.
mekg86 4 Dec, 2024 @ 4:30pm 
idea the washington brotherhood puppet the cause as rename as the oregon brother hood
mekg86 30 Nov, 2024 @ 1:18am 
and one more thing i have to say is i hope for u best of luck making the mod
mekg86 30 Nov, 2024 @ 1:07am 
alright hope u have nice day (:
UltraNICO  [author] 29 Nov, 2024 @ 11:15am 
@mekg86 , puppet names for canadian nations are on the way. But I am working on something big. For WARDEN, it uses enclave puppet names.
mekg86 29 Nov, 2024 @ 3:43am 
by the way have u add puppet names to the WARDEN by chance? am just wondering
mekg86 29 Nov, 2024 @ 3:37am 
thing i have to say is keep up the good work (:
mekg86 29 Nov, 2024 @ 3:27am 
idea u can maybe add puppets names as loids ministry the idea is if take over as new victoria and puppet it to the people's ministry of new of new victoria
UltraNICO  [author] 28 Nov, 2024 @ 10:40am 
Hello, it does work on 1.15
mekg86 27 Nov, 2024 @ 11:12pm 
wait is this updated?
UltraNICO  [author] 26 Oct, 2024 @ 1:11pm 
yes
Catboy Mlonos 26 Oct, 2024 @ 12:46pm 
Will you also make content for Manitoba puppets ?
UltraNICO  [author] 23 Oct, 2024 @ 7:55am 
Done, thanks
Ass Blaster Master 23 Oct, 2024 @ 4:45am 
hey yea, both DLCS listed are obsolete and were intergrated into base hoi4, im pretty sure you can remove their requirements so people dont accidently buy actually useless DLCs
UltraNICO  [author] 4 Oct, 2024 @ 9:32am 
ERX is focused on conquering the whole USA and annex everything. You could try since the update add puppet names for the enclave_nation type.
RememberReach6 4 Oct, 2024 @ 7:36am 
Wait did this update add puppet colors and names for ERX?
UltraNICO  [author] 3 Oct, 2024 @ 1:27pm 
Hey, it is from base mod. This submod add unique names and a unique puppet tree for cartel's puppets.