Stellaris

Stellaris

Fatal Foundations Story Pack [4.0]
179 kommentarer
Aphyxia 21. juni kl. 15:07 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar 31. maj kl. 4:58 
Thx!
Numina 28. maj kl. 20:35 
Thank you for coming back!
AltoidsMaximus 28. maj kl. 10:05 
Love you for the update, love you.
FirePrince  [ophavsmand] 28. maj kl. 8:09 
yes
Quantum Anubis 27. maj kl. 16:15 
will the 4.0 version be available on the workshop in the future?
davvok 23. maj kl. 1:46 
I've always wanted a steam mod to tell me to go someplace else. Fascinating.
wancar 19. maj kl. 18:02 
Thx @FirePrince, we'll be waiting with bated breath :)
FirePrince  [ophavsmand] 16. maj kl. 5:10 
Next week
Master Necro 16. maj kl. 4:18 
Nexus? Why?
Stern 15. maj kl. 3:37 
Why nexus Wtf
Marlow 14. maj kl. 15:31 
Steam workshop? Why nexus?
Bluberg 7. maj kl. 22:57 
yo this is a fav mod of mine. Id love to have the 4.0 version uploaded to the workshop, when can we expect the new version here?
The Super Action Squad of One 7. maj kl. 21:04 
@The Dancing Wanderer I ran into the same issue, came scrolling through my mods to see what was causing it. Thanks for commenting! I'm nuking this mod from orbit, but will be interested if the 4.0 version ever comes to steam.
RedRover72 7. maj kl. 20:17 
Thanks for updating to 4.0. Do you plan on releasing to Steam workshop, or will it only be available on Nexus?
FirePrince  [ophavsmand] 7. maj kl. 19:58 
New v4.0 here [www.nexusmods.com]
The Dancing Wanderer 6. maj kl. 13:28 
Seems broken at the moment, keeps spamming empty popups
wancar 26. apr. kl. 19:14 
@雪飘江寒 Is flashback like your game ends?
I don't understand your meaning, either.
FirePrince  [ophavsmand] 24. apr. kl. 12:44 
@Target Practice: Ah yes, a little bit high. I thought I fixed this already (somewhere :steamdeadpan:)
@spartan1096: would be ok I guess :steammocking:
@雪飘江寒: SRY IDK WDYM 🤔
雪飘江寒 22. apr. kl. 21:53 
when I open the collection,it flahback.When exhibit or sell exhibitions,also flashback
spartan1096 26. dec. 2024 kl. 1:34 
How would mods that forced all anomalies to spawn affect this?
Target Practice 23. dec. 2024 kl. 13:05 
Alright. I was asking because the reward for exploring the station gives the scientist responsible 6 experience levels. It instantly took my level 3 to a level 9 with automatically selected traits. Given how ridiculously strong of a reward this is without any apparent thematic basis, I assume this is a mistake.
FirePrince  [ophavsmand] 23. dec. 2024 kl. 10:41 
@Target Practice: yes
Target Practice 22. dec. 2024 kl. 18:57 
Does this mod add an anomaly-spawned event titled "An abandoned station"? I have several anomaly-adding mods installed, and I forgot the name of the anomaly that triggers this event.
FirePrince  [ophavsmand] 28. nov. 2024 kl. 10:25 
@Celador: thx for report, fixed and power increased (dyn)
Celador 27. nov. 2024 kl. 12:53 
I've checked and it seems that event doesn't work properly - even when firing fatalf.034 and fatalf.035 it acknowledges that event exists in console, and that faction is destroyed, but doesn't close the situation.
Celador 27. nov. 2024 kl. 12:36 
I've played 3 different games, and all 3 times I got Overgrowth as midgame crisis. All 3 times it was pretty weak, with around 50k fleets, and even buffing them more difficulty mod doesn't really help. But whats worth - the event doesn't seem to end. I've searched the entire galaxy each time, used observe, checked every system, but there are no ships left. According to mod files it should end when there are no more fleets, but it doesn't.
FirePrince  [ophavsmand] 30. okt. 2024 kl. 7:06 
Yes, it's fully fine with v3.14.
YutaniWakazashi 29. okt. 2024 kl. 19:19 
Is this still good after the update?
Pradeth 16. sep. 2024 kl. 5:48 
Should it be possible to have the "Overgrowth" growing as one of your species or did I bug something out? :fscared:

The event fired as usual, I defeated them as usual in my empire. But I have some Migration Treaties with some AI Empires that had some more problems with them and had multiple planets overrun by the Overgrowth, could that have done something like this?
FirePrince  [ophavsmand] 13. sep. 2024 kl. 23:41 
Yes, should be completely fine with v3.13 (3.13 is not a big deal on changes anyway).
Saint-Roch 12. sep. 2024 kl. 6:07 
Hello, now that 3.13 is live is the mod still fine ?
FirePrince  [ophavsmand] 10. maj 2024 kl. 3:20 
Should be completely fine with 3.12
Blazingdevil 6. maj 2024 kl. 16:37 
whats the status of this mod in relation to 3.12?
FirePrince  [ophavsmand] 28. mar. 2024 kl. 9:00 
Should be fine with 3.11, the mod needs only an update on basic vanilla changes.
YutaniWakazashi 6. mar. 2024 kl. 10:44 
Does this mod still work for 3.11?
MaulMachine 24. jan. 2024 kl. 20:54 
When I get the Special Project to create a wormhole, it never appears on the map.
FirePrince  [ophavsmand] 4. dec. 2023 kl. 4:54 
@joakim.westergaard : TY done (among other stuff) ;)
joakim.westergaard 3. dec. 2023 kl. 20:24 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
francisjaen 30. nov. 2023 kl. 19:58 
Spanish, please
Thanks!
FirePrince  [ophavsmand] 20. nov. 2023 kl. 22:38 
This mod should be fully fine with 3.10 without Update.
YutaniWakazashi 20. nov. 2023 kl. 16:17 
I'd also like to know.
StewieTheFish 18. nov. 2023 kl. 9:31 
Anyone know if this works with 3.10?
Quanefel 3. nov. 2023 kl. 13:44 
This Overgrowth crisis appeared for me today in my current game, watching it play out since it is no where near me nor is it a threat to me. All the ships spawning so far are spawning in the empty systems surrounding the Xenophobe FE.
FirePrince  [ophavsmand] 27. okt. 2023 kl. 9:56 
@Chance: from my perspective I'm fine with that, but you have to give credit to the original author.
Chance 27. okt. 2023 kl. 6:21 
Are you planning to make a ST: Infinite mod and if not may I use some of the events for a mod?
FirePrince  [ophavsmand] 20. sep. 2023 kl. 7:05 
updated to 3.9
19. sep. 2023 kl. 4:59 
update 3.9 thx
SirMars 13. sep. 2023 kl. 18:17 
Does this need a 3.9 Patch? Just trying to see if I need to bench it for my 3.9 rebuilt list. Love the content.
FirePrince  [ophavsmand] 28. aug. 2023 kl. 12:54 
TY :steamthumbsup: added