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Removed the technology research restriction imposed by national orientation.
There is no problem with uploading the translation mod.
Changed the deformation trigger of the ship so that it does not work except when the fleet is a single ship.
Regarding the deformation behavior of the ship, every time the planet destruction behavior is completed, random_existing_design is used to generate the deformed ship, and then the undeformed ship is deleted.
5 strong fleet of experienced (rank) ships - crash after trying to deform
i therefore conclude that its either ship rank or saving them in mecha mode and trying to revert to ship afterwards, this seems unlikely though
1) it the ship rank being the issue
2) its them being in not owned territory
will re-launch and test it but its not the gas giant thing sadly, that'd be easy to fix
maybe use a different mechanism to trigger the change to avoid this? ancient empires does something similar with a deploy-able turret and ships with abilities
Since it is difficult to incorporate an animation file at the time of modeling, I think that if you implement transformation motion, you will be able to gradually replace multiple "transforming" ships at the event.