Stellaris

Stellaris

[JP_EN]Transformed Battleship
49 Comments
jbho4642 15 Feb @ 3:23pm 
こんな感じのAnimationは、Blenderで出来るのでしょうか?
吐酸泰坦 13 Dec, 2024 @ 8:00pm 
Can I get a Chinese version?
jeremysoon1999 12 Dec, 2024 @ 7:55am 
best mod ever
jeremysoon1999 12 Dec, 2024 @ 7:53am 
It worked thanks
6thStrikeUnit  [author] 12 Dec, 2024 @ 6:28am 
@jeremysoon1999
Removed the technology research restriction imposed by national orientation.
jeremysoon1999 12 Dec, 2024 @ 6:25am 
No matter what I do I can't seem to unlock the research.
Lordchungass 22 Apr, 2024 @ 11:09pm 
it... MOVES!?...... ok. i HAVE to fix my mod list from crashing my game so i can use this thing.
Zarkx 19 Apr, 2023 @ 8:29am 
yes, it crash
bagabaga 15 Feb, 2023 @ 9:21pm 
somehow the game crash when I order the ship to transform or deform, anyone got the same problem?
bagabaga 9 Feb, 2023 @ 6:21am 
@Willem ar....thats why. thx
Willem 9 Feb, 2023 @ 5:58am 
@bagabaga228 You need to be Fanatic Materialist and research Synthetics completely or a Machine Intelligence.
bagabaga 9 Feb, 2023 @ 5:56am 
for some reason I dont know the "super-dreadnought all-purpose battleship"tech just dont show up in the research list....
Zarkx 29 Jan, 2023 @ 11:31am 
thx for update !
n.pedrazalis 5 Nov, 2022 @ 9:10am 
Hello could you uptate please ??
Zarkx 12 Oct, 2022 @ 12:38pm 
sins the last patch, i have som crash, did you have to ?
Zarkx 11 Oct, 2022 @ 1:38pm 
ok thx !
Willem 9 Oct, 2022 @ 5:12pm 
@Zarkx you need to equip it with the transformation sequence Colossus weapon, then use that on a planet and it will transform there.
Zarkx 9 Oct, 2022 @ 12:26pm 
I finaly make it in game, but i never saw him turn into a mecha, he is a mecha in the custom room but not in combat
DarthJoshua 5 Oct, 2022 @ 9:49pm 
For some reason the technology "super-dreadnought all-purpose battleship" just won't show up.
Zarkx 30 Sep, 2022 @ 5:11am 
hello 6thstrikeUnit if one day you can do a Vf1 valkyrie from macross i will be your fan forever :D
6thStrikeUnit  [author] 19 Sep, 2022 @ 8:36am 
Thank you for your translation.
There is no problem with uploading the translation mod.
MyresMkG 19 Sep, 2022 @ 8:14am 
Hello, I have made a Chinese translation of this mod and Bioparasitic Shipset & H.D.F. Would you like to give me permission to upload it on Steam Workshop?
Zarkx 15 Aug, 2022 @ 4:07am 
thx
6thStrikeUnit  [author] 15 Aug, 2022 @ 1:20am 
Since this ship itself is not something that can only be used with a specific ship set, it can coexist with play using other ship sets.
Zarkx 15 Aug, 2022 @ 1:10am 
hello there, can i use it with another ship set (if i have dl the ship set ?)
Lin Pao 3 Jun, 2022 @ 8:50am 
KING!!!——J!!!——DER!!!
Rx9s 14 Apr, 2022 @ 7:15am 
我超,J方舟?
6thStrikeUnit  [author] 6 Apr, 2022 @ 4:25am 
Thank you for reporting the bug.
Changed the deformation trigger of the ship so that it does not work except when the fleet is a single ship.

Regarding the deformation behavior of the ship, every time the planet destruction behavior is completed, random_existing_design is used to generate the deformed ship, and then the undeformed ship is deleted.
samsockeater 5 Apr, 2022 @ 5:23pm 
right then, tested a 2 strong fleet of mecha battleships that were freshly made - fine both ways.

5 strong fleet of experienced (rank) ships - crash after trying to deform

i therefore conclude that its either ship rank or saving them in mecha mode and trying to revert to ship afterwards, this seems unlikely though
samsockeater 5 Apr, 2022 @ 4:00pm 
ok, so they crash no matter how many are in the fleet so there are 2 possibilities i can think of

1) it the ship rank being the issue
2) its them being in not owned territory
samsockeater 5 Apr, 2022 @ 3:34pm 
well it no longer likes there being 5 mechas to deform...more mad science is needed
samsockeater 5 Apr, 2022 @ 3:22pm 
yeah willem, i think its if the fleet doesn't have enough fleet command spare for the spawned/alternate ships - less than 5 switch in and out freely in a fleet more or less ok, more than that seems to crash it

will re-launch and test it but its not the gas giant thing sadly, that'd be easy to fix
Willem 5 Apr, 2022 @ 2:00pm 
@samsockeater It'll crash if the thing's in a fleet, I tried transforming it in a fleet and it crashed, then I transformed it solo and it was fine.
samsockeater 5 Apr, 2022 @ 9:44am 
the deformation from mecha to ship can crash - probably due to clicking a gas giant

maybe use a different mechanism to trigger the change to avoid this? ancient empires does something similar with a deploy-able turret and ships with abilities
samsockeater 3 Apr, 2022 @ 6:19am 
oh this looks epic
Halcyon 5 Feb, 2022 @ 9:17am 
the good stuff
Outrageous Solomon 4 Feb, 2022 @ 7:11pm 
the hell are the japanese modders are smoking
Gooser 29 Jan, 2022 @ 4:20pm 
It would be really cool with a macross mod with the SDF-1 being transformable or atleast something from the series
Haripon 10 Dec, 2021 @ 5:42pm 
な、なんだてー!!?
RateslJP 19 Oct, 2021 @ 9:34pm 
画像見てまさかのガオガイガーと思ったけど見た目はそれっぽいだけなのね。いや、原作のソルダート師団はチート過ぎるけどね。
6thStrikeUnit  [author] 19 Oct, 2021 @ 4:59am 
Fixed mod title name.
Willem 18 Oct, 2021 @ 4:16pm 
Edit: I fixed every issue by simply changing the {JP} in your Descriptor file to [JP], it now not only shows up in Irony with name and all, instead of giving me an error, checking the Mod URL brought me to this page, it is also now properly showing up as a Steam Mod...
Willem 18 Oct, 2021 @ 12:15pm 
Also, there seems to be an issue with the Technology not showing up, I am Fanatic Materialist, have Titans, the Juggernaut, and the Synthetics technology, this mod also seems to have a blank name in Irony Mod Manager and it shows it is a mod from my computer, rather than a Steam Mod, and trying to open the mod in steam produces an error, I think something went wrong with the Upload, I've tried downloading it thrice, rebooted my computer, reloaded Irony, but the issue persists.
6thStrikeUnit  [author] 16 Oct, 2021 @ 4:36pm 
Deformation motion of the ship is not included. (It transforms in a way that the ships are replaced at the beginning of the battle)

Since it is difficult to incorporate an animation file at the time of modeling, I think that if you implement transformation motion, you will be able to gradually replace multiple "transforming" ships at the event.
Willem 16 Oct, 2021 @ 2:54pm 
Nope, this thing's based on the J-Ark/King-J-Der, I recognize the design, the image, and the weapon names.
Royal bastard 16 Oct, 2021 @ 2:50pm 
macrosssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Spider 16 Oct, 2021 @ 1:30pm 
If you actually made transforming mechas for Stellaris, you are a freaking legend.
Kasako'小傘 16 Oct, 2021 @ 9:58am 
Macross! This looks great, does this contains any customized transforming animation? I think you can have a video for it, people will be more likely to be attracted.
Willem 16 Oct, 2021 @ 9:58am 
I see no reason to keep this to Fanatic Materialists only, seems like any Empires with Synthetic Capabilities could build this, maybe require some extra research when you aren't Fanatic Materialist? Because this Mod looks Awesome.