Cities: Skylines

Cities: Skylines

A2021 Seagull Service Interchange
9 Comments
Dave 27 May, 2023 @ 6:45am 
@MaxFX: Oh, cool, thanks! Saves me some looking around. 😋 The one that I had seen, the Flow sensitivity was at 0.3, and I see on this one you've got 0.1. Wow, that should be interesting. But from what (admittedly little lol) I understand about how that works, it makes sense given the way this one is put together.

Green lines rotating in a clockwise direction,got it! 👍‍
MaxFX  [author] 27 May, 2023 @ 3:01am 
@Dave: I've added a screenshot of the TTI setup. You need to make three steps just like it, but in each step have a different light on green while the other two are red.

Best to have the green lights go in a clockwise rotation.
Dave 26 May, 2023 @ 8:42pm 
@MaxFX: lol

I remember seeing in one of these interchanges that you had posted pics for another user of how you had a particular interchange set up (with timings, etc.) that might give me some clues - I remember thinking that those looked like they'd be good to use for a service interchange of that type. Granted, that was one with offramps, and this isn't, but I think it might be a good starting point. Hopefully it won't take me *too* long to find the one in question.... 😆
MaxFX  [author] 26 May, 2023 @ 4:39pm 
Well.... almost straight. It's a little curved.
MaxFX  [author] 26 May, 2023 @ 4:38pm 
@Dave: It is possible to save a lot of mod data into an asset; IMT, NCR, NA and TM:PE settings for example. But when it comes to TM:PE, I can save stuff like lane connections, junction restrictions and priority settings. But unfortunately no timed traffic lights.

In this case I believe you can do with a timed traffic light with three steps per cycle. One for each direction. So pretty straight forward.

Hint: No actually, exactly straight forward if you know what I mean. :steamhappy:
Dave 26 May, 2023 @ 4:25pm 
@MaxFX: I'm just turning up all over the place lately, huh? 😂

I just plopped one of these today, and that AGC taking place in the middle, instead of overpasses, got me thinking that a timeed traffic light is probably a better choice than whatever the default traffic light that the game throws on those intersections would probably be a good idea. While the lane guidance settings for TM:PE are there, if there was a timed traffic light set up on it, it didn't save with the asset. And if there wasn't, I still think it would probably be well-served by having one.... 🤔

Do you happen to have any suggestions on what settings to use here? I'm still kinda new to the whole "Timed Traffic Light" thing, so any pointers would be welcomed! 🌝
calvobread 22 Nov, 2021 @ 5:07pm 
Thank you for telling me
MaxFX  [author] 21 Nov, 2021 @ 10:10pm 
@Architect7: This is my take on the Continuous Green T-Intersection. More info (albeit in German) can be found here: https://de.wikipedia.org/wiki/Seagull_Intersection
calvobread 21 Nov, 2021 @ 2:25pm 
Where does this interchange take place?