Stellaris

Stellaris

Ancient Systems
89 Comments
ogdinmar  [author] 11 May @ 8:29pm 
Yes i do. Ill try to get around to it this week. I ran a quick test and it seems to be functioning still in 4.0
profjang 11 May @ 6:41am 
You're busy, but are you planning a 4.0 update?
ogdinmar  [author] 10 Sep, 2024 @ 10:28am 
Thanks @ranma100 for the confirm. It should continue to function through most updates as the files are independent of the games files. I do my best to keep the version up to date but am really busy of late. I will try to get it updated this week.
ranma100 8 Sep, 2024 @ 3:59pm 
Still working in 3.12.
Sophia Ferddinand 24 May, 2024 @ 6:09pm 
Does it work with 3.12? BTW, thank you for your work!
Knight 'Pink from the Outset' 8 May, 2024 @ 11:01pm 
Oh sick, didn't think to check this. Thanks for your service!
ogdinmar  [author] 26 Mar, 2024 @ 3:45pm 
I just uploaded a fixed version. The events should all be firing correctly now.
ogdinmar  [author] 25 Mar, 2024 @ 1:02pm 
Ill take a look at it.
Knight 'Pink from the Outset' 23 Mar, 2024 @ 11:28pm 
Don't think the event is firing properly in the latest version. It isn't setting the star flag correctly or giving the techs, so my guess would be something changed about on_fleet_destroyed_perp
ogdinmar  [author] 2 Dec, 2023 @ 8:07am 
@LegitGamer1017 It should work fine as the files are all unique to this mod. ill try to get the version number changed here this week.
LegitGamer1017 2 Dec, 2023 @ 12:37am 
Is this mod still working OK for 3.10.* ?

The description says updated for 3.9 but just wanted to see if there are any issues if I run it in my 3.10 playthrough.
ogdinmar  [author] 9 Oct, 2023 @ 9:00am 
At the moment I prefer to keep them as they are, sorry.
Spieler 9 Oct, 2023 @ 12:34am 
Any plans to make it so reanimators can reanimate the guardians?
ogdinmar  [author] 28 Sep, 2023 @ 8:18am 
Checked and it does still work but i updated the version number so you dont get the annoying triangle next to the play button.
ogdinmar  [author] 27 Sep, 2023 @ 8:36am 
@Guzman It should be becasue it doesnt actually modify any vanilla files. I have been busy with a big project havent gotten around to changing the update notes. Ill do a double check today to make sure.
Sophia Ferddinand 26 Sep, 2023 @ 9:25am 
Hey, great mod. Is it compatible with 3.9?
knon_20 7 Jun, 2023 @ 2:52pm 
ogdinmar, Thanks!
ogdinmar  [author] 7 Jun, 2023 @ 7:12am 
@knon_20 Done.
knon_20 30 May, 2023 @ 7:33pm 
Hi! Please transfer the names and classes of ships (guardians) to localization.
ogdinmar  [author] 23 May, 2023 @ 3:21pm 
Just updated it with the fix. thanks for the catch.
hyper_fool_80 18 May, 2023 @ 6:32am 
@ogdinmar I noticed while doing some Conflict Solving that when you added the deposit to the planets you used add_deposite shouldn't it be add_deposit instead.
ogdinmar  [author] 26 Mar, 2023 @ 8:13am 
@thx1134games done! I added a despot to each of the ancient worlds. I initially didn't because there wasn't a big use for them when I made the mod, but if they are more used then it fits.
thx1134games 21 Mar, 2023 @ 12:22pm 
What you might consider is adding minor relics as a deposit in the ancient systems. (Say 1 or 2)
3.7 puts a high emphasis on spending minor relics.
ogdinmar  [author] 19 Mar, 2023 @ 10:10am 
I have updated the descriptor file so it shouldn't show as out of date. As a side note this MOD is self contained so it should still function regardless of version listed.
ogdinmar  [author] 23 Dec, 2022 @ 12:04pm 
@Zag14 Sorry been busy. I'll be checking on it here soon. Im assuming it should still function fine since most if not all the files are independent of the main game files.
Zag14 22 Dec, 2022 @ 2:35pm 
no update needed?
knon_20 31 Oct, 2022 @ 7:16pm 
Thanks for "-Added Localization for System/Planet names.".
ogdinmar  [author] 4 Oct, 2022 @ 9:05am 
@doctornull Im currently working on getting all my mods updated to 3.5. This one should still work just fine as it doesn't change any vanilla files.
doctornull 3 Oct, 2022 @ 11:14am 
Anyone try this with 3.5 yet?
knon_20 4 Sep, 2022 @ 9:50pm 
I ask you to add a link to the Russian localization in the description of your mod.
knon_20 3 Sep, 2022 @ 10:54am 
thanks
ogdinmar  [author] 3 Sep, 2022 @ 8:42am 
I'll see what i can do about making system/planet names more localization friendly. Also line 24 doesn't need " " to function, but if its hindering localization translations, I'll add them when I get around to localizing the planet names.
knon_20 2 Sep, 2022 @ 12:23pm 
ogdinmar
make external links so that they can then be localized. Names of systems, planets of flotillas.
ogdinmar  [author] 2 Sep, 2022 @ 10:18am 
@kron_20 What do you mean for their translation? Are you talking about in the Russian translation files?
knon_20 31 Aug, 2022 @ 9:38pm 
In the mm_legendary_guardian_events file, line 24 is missing " "
knon_20 31 Aug, 2022 @ 9:35pm 
Hi! Please take out the names from the folders with the files: global_ship_designs and solar_system_initializers in the localization file, for their translation.
Strife 24 Jun, 2022 @ 8:02pm 
thanks m8 :-)
ogdinmar  [author] 24 Jun, 2022 @ 7:55am 
I put the asteroids in today.
Strife 22 Jun, 2022 @ 11:00am 
thanks m8, keep up the good work.
ogdinmar  [author] 22 Jun, 2022 @ 8:59am 
I'll see what i can do about adding a regular asteroid to the systems.
Strife 20 Jun, 2022 @ 4:44pm 
i agree with doctornull
doctornull 10 Apr, 2022 @ 5:50pm 
The [hostile_system] flag seems to be working -- thanks!

One more request: could you put some normal asteroids in the asteroid belts? These guardian systems often become border chokepoints between empires, and having a place to build Asteroid Artillery (from Gigastructures) would be really nice.
Rips 8 Apr, 2022 @ 6:49am 
Ok thank you!
ogdinmar  [author] 8 Apr, 2022 @ 6:41am 
I do not know off hand. I don't use console commands other than give tech for testing. You can check earlier in this thread to see if it was mentioned by others.
Rips 4 Apr, 2022 @ 9:47am 
Ok thanks. Any ideas on the specific commands?
ogdinmar  [author] 4 Apr, 2022 @ 9:32am 
@rips iirc someone mentioned that you probably could with console commands but I have it set on galaxy generation.
Rips 4 Apr, 2022 @ 8:06am 
Can this be added to a saved game, and the new systems will be added to the existing galaxy or do they only get added at galaxy creation in a new game?
ogdinmar  [author] 2 Mar, 2022 @ 9:18pm 
@doctornull i can give it shot.
doctornull 2 Mar, 2022 @ 6:11pm 
Could you make the dragons non-hostile to the Caravaneers?

The Caravaneers are not smart enough to path around the dragons, and they get stuck in a jump-back loop forever if they ever path through one.
Zalpha 1 Mar, 2022 @ 9:41am 
Same thing with Guilis planet mod, I choose Guiil's Terraforming settings instead, overritting your planet terraforming moddifications. So that might be an issue. I will see as well in game.