Total War: WARHAMMER II

Total War: WARHAMMER II

Dogs of War submod - Imperium
9 Comments
phf 1 Nov, 2021 @ 1:24pm 
WORKS NOW PERFECTLY :steamhappy: just tested with Dark Elves and Lizardmen
WingedGardener  [author] 31 Oct, 2021 @ 2:46pm 
bruh. Thank you so much for that, I was getting really confused because of this problem and since I'm not having a lot of free time, it would have took me a long time to reach that solution + its something new that I learned so I'm really grateful. I'm updating the submod and now everything should be working properly
prop joe 31 Oct, 2021 @ 2:40am 
so for hu1_empire_hr1_warhorse_sword_and_bow it would be:

hu1_empire_hr1_warhorse_sword_and_bow wh_main_vmp_vampire_counts
hu1_empire_hr1_warhorse_sword_and_bow wh_main_grn_greenskins
hu1_empire_hr1_warhorse_sword_and_bow wh_main_emp_empire
hu1_empire_hr1_warhorse_sword_and_bow wh_main_dwf_dwarfs
hu1_empire_hr1_warhorse_sword_and_bow wh_main_chs_chaos
hu1_empire_hr1_warhorse_sword_and_bow wh_main_brt_bretonnia
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc05_wef_wood_elves
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc03_bst_beastmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_skv_skaven
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_lzd_lizardmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_hef_high_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_def_dark_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc11_cst_vampire_coast
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc09_tmb_tomb_kings

(I can also just include these rows it in the main Dogs of War mod if you'd prefer that)
prop joe 31 Oct, 2021 @ 2:39am 
The Imperium mod adds completely new animations and they're by default locked to the Empire culture. In your submod you'd have to add a new database table culture_to_battle_animation_tables_tables and give the animations to all the other cultures.

You can use right click on your pack name -> add -> add from packfile and add the imperium culture_to_battle_animation_tables_tables table, rename it and add new rows that link the animation to cultures.
alesan6566 30 Oct, 2021 @ 6:59am 
thank you for the update:steamthumbsup:
phf 29 Oct, 2021 @ 2:53pm 
HI Cinnabar, yes you are right these three are working "the Legio Evocatus, Knight Centurion and Knight Praetorian", funny is that for skaven it is working without issue.
WingedGardener  [author] 29 Oct, 2021 @ 1:19pm 
Thank you guys for reporting the problem, I'm taking a look at it and so far I'm breaking my head trying to understand the source of the problem, I haven't finished completely checking but the missing animation problem seems to be happening in pretty much every faction oher than the empire. But i did notice three units working properly those being the Legio Evocatus, Knight Centurion and Knight Praetorian(would like a confirmation if those three are working properly for you as well), since I'm fairly new to modding I can't say that the problem might be with the main Imperium mod yet but I won't discard that as a possibility as dogs of war submods don't mess with animations at all. I'll keep y'all updated if I discover something
alesan6566 29 Oct, 2021 @ 8:34am 
same problem with the dark elves too
phf 29 Oct, 2021 @ 6:30am 
Hey Cinnabar, excellent work. :steamhappy:
Only one thing I see is, if I play as another fraction like dalk elves, the models do not have an animation anymore, but maybe I have other mods conflicting :steamsad: