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May have some news after Thrones of Decay drops, we'll see.
love this one
It just works
As for having this mod on when playing any other race other than Skaven, I don't think I ever gave AI Throt the ability to get Ghoritch as a Lord, so I think nothing would happen. If anything it might cause unexpected issues, as the mod wasn't really made with the idea of not playing Moulder.
Thanks in advance, favorited for now until (and if, i guess) you reply. :)
Not gonna lie, the plans I have will take a while, but I think it'll be worth the time and effort. In the meantime I'll make a standalone port. Hopefully that one will be ready shortly after the combined map drops.
Once I'd gotten it working, this is an incredible piece of work. Definitely hope this makes it into WH3 once Mortal Empires comes out.
I love this mod, but if I am using extra skill points I end up with left overs.
I just figure it out. Sorry.
I do see the option to make Ghoritch into something powerful (still haven't tried it cause I need to level him first). Do these new heroes and RR only come on the vortex campaign or I broke something?
The Custom Battle unit selection menu seems to be missing bunch of these new Lord/Hero units you featured in the screenshots.
Are they only available if you play Campaign with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527477447
Thank you for your mod you are a wonderful person!
I noticed that, with only this mod avtive, It changes the look of the Tomb King skeleton chariot. The tmb_basic_chariot_01.rigid_model_v2 is overwriting it, I think. I'm not sure if this is supposed to happen.
Although I understand.
That's another person's mod, and if they want to make it work with non-vanilla clans, that's their choice to make, not mine. And even if I were to do that, it wouldn't be as part of my compatibility submod, because that's not what that submod is for.
So again, really sorry, but can't do.