Total War: WARHAMMER II

Total War: WARHAMMER II

DeadFingers' Castellan of Hell Pit
132 Comments
Broly The Legendary Super Saiyan 5 Aug, 2024 @ 1:01am 
i do hope you will release this one miss playing with it
luisp261230 2 Jun, 2024 @ 7:50pm 
any updates?
DeadFingers  [author] 17 Apr, 2024 @ 3:39am 
Progress is still being made, folks. Slow as it may be, but progress it is.

May have some news after Thrones of Decay drops, we'll see.
BAD TO THE BONE 16 Apr, 2024 @ 10:01am 
will you make this for wh3?
BAD TO THE BONE 5 Jan, 2024 @ 5:44am 
will you make this for wh3?
Co-ℤ Hosey 24 Sep, 2023 @ 4:07am 
Holding off on my Moulder campaigns til this gets ported. Doesn't feel right otherwise
[PBS]Mr.Chinchilla 23 May, 2023 @ 5:03pm 
any chance that the legendary lords could be legendary heroes for custom battle?
Broly The Legendary Super Saiyan 15 Apr, 2023 @ 10:50am 
hope this is still going to be ported one of my favorite mods
WetPaintEnjoyer 8 Nov, 2022 @ 11:30am 
cant wait till this is for wh3 great mod
Taz 12 Oct, 2022 @ 5:09pm 
I'd love to play Throt, but playing with without your work just doesn't hit the same! Hope to see a port whenever you're capable of doing so king!!!
jcubano2001 8 Oct, 2022 @ 4:42pm 
Update to my comment earlier. Only Skaron's items are not showing up and that might be due to the fact that he does not have an actual image or pic. All the other items were unlocked once I had both unique items unlocked via skill points.
DeadFingers  [author] 5 Oct, 2022 @ 1:00pm 
Soon-ish. I was porting it but unfortunately I can't mod much right now, so it might take a hot minute. It'll come though.
Broly The Legendary Super Saiyan 5 Oct, 2022 @ 12:56pm 
any chance for a wh3 3 port

love this one
Eunostos 1 Oct, 2022 @ 9:35am 
And there i thought i'd gotten over my pining for a Verminlord. *pats Threshkreet*
jcubano2001 30 Sep, 2022 @ 9:50pm 
Hello. I am having the same issue as others on here like Ripper and Balsdeep. The custom items are not showing, except for Ghoritch. All the others, after spending a skill point and getting the notification on the campaign map, I do not see the item equipped or in my item inventory. I tried reading the comments, but did not see a response. Has this been fixed or this mod no longer supported for WH2? Other than this, great mod. It has really improved my Moulder campaign.
Mathayus 19 Aug, 2022 @ 5:53am 
Hi mate! Just a quick heads up: you should change Ghoritch's " + 8 hero recruit rank" table to something like "to province factionwide", cause the way you put it, it was not working!
Sosvo 13 Aug, 2022 @ 8:36am 
Guys, if your Ghoritch is not spawning i suggest you use the mod Dogs of war to spawn it,
It just works
janokink 10 Jul, 2022 @ 5:57pm 
My Tech Tree is locked and Ghorichts Kill not himself but i give a point in The Ultimate Creation and i played in a co op Kampagne
WALKING XENO HOLOCAUST 16 Jun, 2022 @ 8:14am 
I see, thank you for the reply. :)
DeadFingers  [author] 14 Jun, 2022 @ 6:43pm 
They don't give any traits when you defeat them, don't know how to do that.

As for having this mod on when playing any other race other than Skaven, I don't think I ever gave AI Throt the ability to get Ghoritch as a Lord, so I think nothing would happen. If anything it might cause unexpected issues, as the mod wasn't really made with the idea of not playing Moulder.
WALKING XENO HOLOCAUST 14 Jun, 2022 @ 4:37pm 
Also, what traits do they give when you defeat them? Do they even give traits? Im very curious about that.
WALKING XENO HOLOCAUST 14 Jun, 2022 @ 4:36pm 
Heya, quick question. This mod looks sick as fk but im worried it might make the Skaven faction a little too strong to fight when playing as other races, and I play as pretty much everything. TLDR, do you think this is balanced in your own opinion? You obvs know more abt the game than I do, judging you made all this.

Thanks in advance, favorited for now until (and if, i guess) you reply. :)
DiViNe NeKO 12 Apr, 2022 @ 3:14pm 
I also use the community bug fix mod and yes it does block Ghoritch from being a Lord after unlock unit in Campaign, the other new mod Lords do show up on Technology list.
DeadFingers  [author] 8 Apr, 2022 @ 4:47am 
@famlygy No need to hope, Ghoritch will return for WH3, and I've got some extra goodies planned.

Not gonna lie, the plans I have will take a while, but I think it'll be worth the time and effort. In the meantime I'll make a standalone port. Hopefully that one will be ready shortly after the combined map drops.
famlygy 6 Apr, 2022 @ 11:12am 
I spent way too much time messing around with mods to not want to leave a warning: The Community Bug Fix mod forces the vanilla Ghoritch to spawn. My own screw-up, but I wanted to let others know.
Once I'd gotten it working, this is an incredible piece of work. Definitely hope this makes it into WH3 once Mortal Empires comes out.
Laowai 29 Mar, 2022 @ 6:41pm 
Amazing mod, wish you could make him a starting LL for clan Moulder
Kraker 25 Mar, 2022 @ 11:44am 
Don't use Legendary lord artifacts and every mod who effects Ghortich
StarrySky 24 Feb, 2022 @ 8:42am 
I use mod that can hire every legend lord at first turn,then finish moulder quest. But Ghoritch didn't show up, and event either. I don't know how to fix it. help
nelsonoteroaz.2014 15 Feb, 2022 @ 4:00pm 
Cañón_de_magma_disforme. plis
Mouse Lover 14 Feb, 2022 @ 10:31pm 
Any chance to add a skill dump for heroes and lords?
I love this mod, but if I am using extra skill points I end up with left overs.
Mouse Lover 8 Feb, 2022 @ 10:39pm 
Nvm, I need to do research to unlock the heroes and RR.
I just figure it out. Sorry.
Mouse Lover 8 Feb, 2022 @ 3:15pm 
I am playing on ME. Already completed the short campaign and haven't got any of the new RR or the new heroes / lords.

I do see the option to make Ghoritch into something powerful (still haven't tried it cause I need to level him first). Do these new heroes and RR only come on the vortex campaign or I broke something?
DiViNe NeKO 8 Feb, 2022 @ 12:53pm 
I have been playing this on Custom Battle just test out units (not tried Campaign yet with this)

The Custom Battle unit selection menu seems to be missing bunch of these new Lord/Hero units you featured in the screenshots.

Are they only available if you play Campaign with this mod?
The Black Kaiser 8 Feb, 2022 @ 10:27am 
Can't wait for an SFO submod for this so I can add it to the Collection!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527477447
Ripper150 5 Feb, 2022 @ 4:40pm 
The lords work fine, but the items from the hero's are not getting added
Ripper150 5 Feb, 2022 @ 4:22pm 
@BalsDeep69, lhaving the same issue
dax_qm1988 4 Feb, 2022 @ 12:19pm 
Otherwise maybe a compatibility patch that can take the requirements away from the tech tree.
dax_qm1988 2 Feb, 2022 @ 4:50pm 
Hello, I have used this mod and made it work before. I decided to add legendary artifacts and found out it breaks the mod. I don't see or need a compatibility patch or anything, I just want to know if there is a way to console in the first technology as it opens up the tech tree, that is the only thing I care about that is locked out because the game does not recognize "the ultimate creation" skill as the requirement to unlock the first circle of hell pit.

Thank you for your mod you are a wonderful person!
Kraker 19 Jan, 2022 @ 1:04pm 
Overcast Skaron Verminlord spell
Skullface0666 18 Jan, 2022 @ 11:15pm 
Where do u get Threshkreet?
BallsDeep69 12 Jan, 2022 @ 12:46pm 
Hey man, awsome mod, but I've just run into a small issue: when I put a skill into one of your legendary characters' legendary items, I don't get the item itself on the characters. I have all but one character, and it's the same with all of them. Know what might cause this?
bushez 5 Jan, 2022 @ 10:32am 
I love your models great work do u think u can make vermin lord ?
Homicidalnutloaf 27 Dec, 2021 @ 2:03pm 
hmmm i wonder where skweel gnawtooth may be?..... :)
Azrael 11 Dec, 2021 @ 8:56am 
Great module, but there seems to be some problems. The new hero can't get artifact. Even if deadfingers' Skaven VFX is used, skaron skills cannot be displayed normally. thanks。
DeadFingers  [author] 9 Dec, 2021 @ 6:06am 
@Maximilian Thanks for the heads up. I was testing some models for other stuff and I suppose that one escaped being deleted. I'll fix it asap.
Maximilian 9 Dec, 2021 @ 5:47am 
Hi DeadFinger, first of this mod is pretty good.
I noticed that, with only this mod avtive, It changes the look of the Tomb King skeleton chariot. The tmb_basic_chariot_01.rigid_model_v2 is overwriting it, I think. I'm not sure if this is supposed to happen.
DeadFingers  [author] 8 Dec, 2021 @ 4:30pm 
There is no new faction. You get my version of Ghoritch the same way as vanilla, by completing Throt's quest battle.
GenezisO 8 Dec, 2021 @ 6:45am 
But Skaven hungry for knowledge. YES YES!

Although I understand.
DeadFingers  [author] 8 Dec, 2021 @ 4:23am 
@GenezisO Well, in that case I'm sorry but I must say no. The Forbidden Workshop tech mod isn't mine, and I made my compatability mod so it doesn't conflict with mine, but what you're asking me to do is not making my mod compatible with another, it's adding content to another mod that doesn't belong to me.

That's another person's mod, and if they want to make it work with non-vanilla clans, that's their choice to make, not mine. And even if I were to do that, it wouldn't be as part of my compatibility submod, because that's not what that submod is for.

So again, really sorry, but can't do.
GenezisO 8 Dec, 2021 @ 3:31am 
@DeadFingers maybe for Minor Clans Rising it works, I didnt try, I only tried Feskit from Mixu legendery lords 2, and he doesn't have it