Total War: WARHAMMER II

Total War: WARHAMMER II

Petr von Stolpe: Count of Leicheburg (Revamped)
87 Comments
DarkChocLover 2 Mar, 2023 @ 12:32pm 
Keeping watch for W3 port :happymeat:
Todbringer [FR] 20 Feb, 2023 @ 5:18am 
the best campaign i play in tww2, please same for tww3.
sKj0RTa 18 Nov, 2022 @ 9:29am 
agree with ghost
GhOsT 4 Oct, 2022 @ 6:12am 
Hoping to see this and Count Eldred ported over to warhammer 3!
Homicidalnutloaf 26 Aug, 2022 @ 3:25pm 
just a quick question, will you be porting your mods over to tw3 when the assembly kit becomes available?
WN_FOXMAN 21 Jun, 2022 @ 12:29pm 
Hey there maybe I am doing something wrong but I read that you start with fort Oberstyre and I didn't have any fort.
graetor  [author] 19 May, 2022 @ 8:37am 
its literally the first thing in the please read part in the description. he isnt the faction leader because you cant assign your own faction leaders as electors. having a generic as a faction leader gives you the option to assign von stolpe as the elector and eventually replace the generic leader (as i believe he isnt immortal)
AVE 19 May, 2022 @ 8:30am 
I know that the name is supposed to be different in the unit selection screen, I am talking about when I get in the game itself, he is a general, but isn't the faction ruler or the starting general. Reminder, I am just using this mod and Mixu's Unlocker, and I uninstalled and reinstalled the mods.
graetor  [author] 18 May, 2022 @ 11:07pm 
please read the description
AVE 18 May, 2022 @ 4:19pm 
For some reason, when I have just this mod and Mixu's Unlocker Stolpe is still not the faction leader.
Grenando 6 Feb, 2022 @ 11:06pm 
Dude please give petr and edred griffon before warhammer 3 lol?
nextjohns 3 Feb, 2022 @ 1:08am 
Hey check my dm
Monarchiste 9 Jan, 2022 @ 5:25am 
High_Marshal, I´m having the same problem. Count Eldred works fine, but this one makes the dilemas stop showing up around turn 30. I have tried it with empire reloaded and with sigmar´s heirs, each individually. Mixu´s lords also all work with these other mods, no problems. No combination seems to solve this problem. It´s a shame since although it stops usually stops the early vampire threat for the Empire, I like the idea of a human resistance originating from sylvania proper. and the more cool lords the better.
JestanotherGoof 4 Jan, 2022 @ 7:07am 
Quimut, it might be a conflict between this mod and Sigmars hires, maybe. but again even when i only had this mod and mixu's i wasn't getting empire politics dilemmas. I also have "Count Eldred: Elector Count of Solland" mod but i don't find that it doesn't have the same problem or any conflicts with my other mods.
jshshadowknight 3 Jan, 2022 @ 10:11pm 
Hello sir, there is a problem. The AI faction leader isn't Count Petr von Stolpe. It is a right thing?
Quimut 31 Dec, 2021 @ 1:50pm 
That's strange, High_Marshal. When I was playing recently I was getting dilemmas and confederations at fealty 10 as normal.
JestanotherGoof 29 Dec, 2021 @ 5:21am 
i love the mod and all the work done but i find that a few of the isues from the preveus virshion have carried into this one, i have played 4 empire campains to the 100th turns and wouldnt get No dilemmas after 30 turns. and the confederation isnt offered despite fealty of 10. when i turned the mod off and started a new empire run it worked fine witch is upsetting because i really like the mod.
Quimut 15 Dec, 2021 @ 7:46am 
I just did another search of the building browser and do see warrior priests are at least available on the Grand Temple of Morr you can build eventually (tier 5) in Castle Templehof, which I'd missed previously. (Probably was looking at the Castle Drakenhof menu.) So glad they are there, though I wish there was a tier 3 or 4 option. (Could be there are alternatives in other specific territories I haven't picked up yet.) Apologies for overlooking that. Looking forward to getting deeper in the campaign!
graetor  [author] 15 Dec, 2021 @ 7:11am 
they aren't? im fairly sure warrior priests are available, that's surprising, will check on that.

regarding your second statement, im not really sure why that happens, but do know that the generic lord is the faction leader and is not set to immortal, but i honestly dont know why that would happen

regardless, thank you for the kind words!
Quimut 15 Dec, 2021 @ 6:43am 
Really enjoying the mod so far; I'm early in a campaign but it has great flavor and interesting mechanisms. I was a little surprised battle priest heroes aren't available through the building chain somewhere, as there are multiple technologies and buildings that refer to them (some of these might be part of other mods as I've been a landmarks one), as well as certain character abilities. (Arch lector skills, etc.) This might be intentional due to the faction focus but feels they would be a good addition, perhaps reskinned as priests of Morr?

One minor oddity I experienced which I don't think is intentional is my initial generic lord disappeared after I replaced him with Petr von Stolpe rather than remaining in my roster as a lord I could recruit for free later, as is usually the case when you use the "Replace Lord" function.
graetor  [author] 10 Dec, 2021 @ 2:39am 
Xoudad’s should be fine, used to run both. I’m not sure with the empire reloaded BUT it should work, i’ll check.

On the other hand, now you know that this mod is working fine, something else may be breaking the scripts
Betamax 9 Dec, 2021 @ 10:40pm 
Yeah just tested it as you said with just Mixu's Unlocker and this mod installed, seems to work fine under those circumstances
Betamax 9 Dec, 2021 @ 10:21pm 
Sure thing. Quick question before I do that though, I just noticed this--

"Incompatible with mods that directly edit the empire politics script and mods that edit the same faction."

I'm running The Empire Reloaded (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1863989476) as well as Xoudad's empire-based mods, do you think that could pose an issue?
graetor  [author] 9 Dec, 2021 @ 10:16pm 
I don't think it's a conflict, more of something is breaking your scripts in game, as this mechanic is purely scripted. If you don't mind, i'd suggest testing with the unlocker and this mod active only , to see if it really is on my mod.
Betamax 9 Dec, 2021 @ 10:12pm 
Nah, no console commands used. I did use a trainer to test it earlier, but I did actually build the settlement building (albeit quickly)

I'm suspecting that it's probably a Mod conflict issue, what types of mods would this likely be incompatible with?
graetor  [author] 9 Dec, 2021 @ 10:11pm 
Just did a quick test, and everything is working as intended. It would seem like this is console commands, yes? Skipping building the third level will likely cause this.

https://imgur.com/a/IXq3S6z
Betamax 9 Dec, 2021 @ 9:03pm 
@gelatinous Got it, tried it with a tier 3 major settlement, still can't recruit:

https://i.gyazo.com/bd8cbcf214a00699a0da0647d5feb8b7.jpg
graetor  [author] 9 Dec, 2021 @ 10:59am 
supposed to be tier 3 majors , not tier 3 minors, my bad for not including
Betamax 9 Dec, 2021 @ 10:41am 
I'm having issues unlocking state troop buildings as Sylvania. I have a tier 3 settlement but it's still not unlocking it. I thought maybe having the cleansed landmark building would do something but apparently not. Screenshot below:
https://i.gyazo.com/69b1ba59e54b596f1474c705ab285d62.jpg
Sophist88 7 Dec, 2021 @ 12:29pm 
sfo sfo sfo sfo sfo
Cool mod though
Dark 5 Dec, 2021 @ 3:21pm 
New to modding, but if you're familiar with the grandmasters mod i've noticed Petr isn't able to recruit them and was just wondering if you knew the reason so I could maybe make a patch.
graetor  [author] 1 Dec, 2021 @ 10:24pm 
read notes. faction leaders cant be set as electors, thats why the generic lord was there
Cookie 1 Dec, 2021 @ 8:18pm 
As Sylvania, didn't use him with other Empire factions tbh.
graetor  [author] 1 Dec, 2021 @ 8:17pm 
as sylvania or another faction?
Cookie 1 Dec, 2021 @ 7:30pm 
Unable to assign Petr as Elector Count of any region, is that intentional?
LooseNooseZeusMooseGooseJuice 28 Nov, 2021 @ 2:14pm 
My man Ivan!
Crazyivan 27 Nov, 2021 @ 4:35pm 
looks great any news for SFO comparability
Mike_an_Cake 24 Nov, 2021 @ 12:13pm 
a special griffon for petr could be cool for him
graetor  [author] 21 Nov, 2021 @ 5:04am 
well yeah. they were wiped out after all
RatBoi 21 Nov, 2021 @ 1:47am 
I'm playing Karl Franz, if the faction is wiped out is there no other way to recruit Petr?
randy 18 Nov, 2021 @ 3:28pm 
@gelatinous True, but it was one less mod in the load order :)
graetor  [author] 18 Nov, 2021 @ 4:06am 
nope, more prominent modders are releasing better versions of it :D
randy 17 Nov, 2021 @ 1:16am 
No more Witch Hunter General lord?
Doktober 15 Nov, 2021 @ 5:18pm 
Thanks for the upkeep fix, I'm freaking loving fielding Morr-themed armies. Congrats on uploading the full pack of your knightly orders too!
~Jpex~ 15 Nov, 2021 @ 9:07am 
Any news about an eventual SFO submod ?
Mirzor 15 Nov, 2021 @ 6:04am 
Hi gelatinous, this mod needs the Grim and the Grave dlc. I would appreciate if you add that as a requirement to the mod, because otherwise the newly added LL is not playable! I know you have said that you can't change the position in starting selection menu, but that does essentially mean that it is locked if you don't have the dlc.
John Black 14 Nov, 2021 @ 9:11am 
Ok, It would be great if there is a quest for him to spawn. Thanks for the fast reply. Really like your mods. Do you consider to do a mod for Knight of the Black Bear?
graetor  [author] 14 Nov, 2021 @ 9:05am 
depends on the AI, but considering implementing a script so he automatically does at a certain point
John Black 14 Nov, 2021 @ 8:57am 
At which turn will he be spawned? is it depends on AI?
graetor  [author] 14 Nov, 2021 @ 8:40am 
Already? wait for him to be spawned before confederating