Total War: WARHAMMER II

Total War: WARHAMMER II

Legendarium Part 1 - Rise of Beastfiends(DISCONTINUED due to WH3 modding)
59 Comments
Behrzerker 10 Feb, 2023 @ 10:16pm 
Ghorash doesn't cause terror by default, I doubt this is intended and it should be fixed.
The Notorious Garangus 27 Feb, 2022 @ 11:25am 
@anitachall Theres a Fishman Mod with Whale Giants and Hammer Head Sharks somewhere, which might hit that niche for ya.
buddhason8 13 Feb, 2022 @ 4:36pm 
Have you considered replacing the heads of the exalted beastfiends with creatures like chaos trolls and chaos warhounds to make them look less like minotaurs? I know Elon did something similar with Khorngors in his marked beastmen mod
anitachall 31 Jan, 2022 @ 5:36pm 
Now I dont know how canon this mod is supposed to be, but I've always had a thought about non-mammalian beastmen.
I thought it would be quite cool to have spider-like beastmen (like D&D's Ettercaps), and it would add some nice 'nonhuman' flavour.

Thought I'd drop the idea here, figured it was neat
dilaguna  [author] 28 Jan, 2022 @ 9:58pm 
dilaguna
#4881 - hperezw_6 find me on discord ?
hperezw_6 28 Jan, 2022 @ 1:28pm 
Hello sir,

For personal use and fun purposes I want to give these units to Chaos factions.

I aldready added: building units allowed, culture to battle animation table, units to exclusive faction permissions table and units to groupings military permissions tables.

I see the units on the recruitment pool but they appear with a big blue question mark and if I recruit them and play a battle they do not appear but you can hear the sound effects.

I haven't touched the technologies tables.

What am I missing?

Thank you
haxo 28 Jan, 2022 @ 5:26am 
I was looking at the tech tree and I only see "unlock" the ability to get them, but no limit increases for research?
dilaguna  [author] 27 Jan, 2022 @ 11:44pm 
New Techs
haxo 27 Jan, 2022 @ 10:22pm 
how do you increase the limit size of certain units? for example the Tzaanbulls, any of them
✠♠Kn1gHtFuRy♠✠ 13 Jan, 2022 @ 10:12am 
Why this awesome mod doesn't have a SFO submod?
haxo 1 Jan, 2022 @ 10:15pm 
this look sooo fucking cool
Flamboyant Schemer61 27 Dec, 2021 @ 10:22am 
grreat mods mate. Recently added your sharkmen faction to my sfo modlist and dying to try it out. Hopefully you can make a submod for this one too
Sophist88 7 Dec, 2021 @ 12:35pm 
Needs sfo mod!
NINA rojozangre 6 Dec, 2021 @ 4:01pm 
@dilaguna HELLO, Great MOD ...
A little request, could you give the "Rhinoxen" units a little more separation?
since they are very close or glued to each other ...
>>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2675465821 🔴
- and there is also a "small bug" in the unit (Rhinoxen), when you walk there is a "small flicker" to the side, which is noticeable when you put the unit to walk or run ...

- can you fix it?🔴:steamthis::steamthis:
+
-- I LIKE your MOD a lot ...
dietox 3 Dec, 2021 @ 6:34am 
Please add availability of all units in this mod for main beastmen faction in custom battle. It would be nice have all units on one place in custom battles. THX for all your mods
dilaguna  [author] 28 Nov, 2021 @ 11:47pm 
BIG UNNOUNCMENT !!!!!!!!! SHARKMEN FACTION WILL BE RELEASED THIS SUNDAY!!!!!
Mr. Freeze 27 Nov, 2021 @ 8:14am 
love the mod any way to make them available for warriors of chaos? :)
dilaguna  [author] 21 Nov, 2021 @ 10:58pm 
Updated some scripts - now it should work with greybeards.
Popcorn Sutton 21 Nov, 2021 @ 5:34pm 
Not sure if it will fix in a couple turns.
I lost Ghorash in a battle and it doesn't seem like the option to re-recruit is available.
I am using the Legendary Confederation mod (along with others I wouldn't think could affect this)
NINA rojozangre 21 Nov, 2021 @ 3:59pm 
Hello,
the Mod enters the conflict with your other mod -The Lost Units-
- the units - Warmongers, Doombringers - are in T 🔴
(use ambos Mods, y el error sigue)
:steamthis:
- ¿Alguna solución?


NICE MOD
Brother Nicholas 21 Nov, 2021 @ 3:13pm 
this mod seems to be causing issues with the Greybeard prospectors mod, game crashes to desktop while the GB mod is active. works fine without it, check it out if you can. Otherwise great work on the mod.
EnumaEllis 15 Nov, 2021 @ 3:13pm 
Do you have any plans for heroes or even unique heroes? I think that would be really great for this faction!
Love your mod :)
Search 15 Nov, 2021 @ 12:42pm 
There seems to be an issue when using this mod with Greybeard's Prospectors. The lord select image seems to disappear.
nameless 15 Nov, 2021 @ 12:41pm 
Cool mod! I think the only missing part is that there aren't enough basic infantry units. Most of the roster consists of minatour variants. Adding more basic infantry (gor, ungor variants) would be better in terms of variety.
El Pez 15 Nov, 2021 @ 11:15am 
This is sooo cool, I love it thank you for this :steamthumbsup:

Question: Does part one mean we can expect other Beastmen mods in the future?
also is Ghorash the Exile a character created by you?
Cantankerous_cretin 14 Nov, 2021 @ 10:22am 
@glizzy daddy 3 incher you need to go through the custom research chain as gorash, might be a bug for you though
dilaguna  [author] 14 Nov, 2021 @ 9:28am 
FIX-NOW OTHER BEASTMEN HEROES CAN BE DEVELOPED !!!!
Squidfest 14 Nov, 2021 @ 8:52am 
@nurgle7 when I use it, it has nothing in it.
Cantankerous_cretin 14 Nov, 2021 @ 3:18am 
@glizzy daddy 3 incher tzanbulls can be recruited from the same chain as minotaurs, everything else is obtained from gorash's custom version of raise dead
Squidfest 13 Nov, 2021 @ 9:36pm 
I can't recruit any of the new units, am I doing something wrong?
Trans Bussy 13 Nov, 2021 @ 4:41pm 
Please make a SFO compatible steroid version:lunar2020ratinablanket:
Michael {United Critics} 13 Nov, 2021 @ 3:40pm 
I second what Krysinski wrote.

Thanks.
Krys 13 Nov, 2021 @ 12:38pm 
Cool units! Are you planning on further developing the faction itself? Currently:
1. Ghorash is missing text localization/descriptions on his new skills
2. Couldn't upgrade other lords, and the custom lord from your tooth and horn mod doesn't appear in the recruitable lord pool
3. Will there be a way to expand the unit cap for the new units?
tastiger841 13 Nov, 2021 @ 3:58am 
I agree with Zekuven, a warpfire dragon would complete the list.

Awesome mod as always :steamthumbsup:
Star-X 12 Nov, 2021 @ 9:30pm 
Beastfiends aren't penguins, 0/10.

But seriously, nice job.
Hammond 12 Nov, 2021 @ 7:58pm 
Nice, another monster for Markus Wulfhart to kill :empirecross:
SirFalger 12 Nov, 2021 @ 7:11pm 
wow amazing
Michael {United Critics} 12 Nov, 2021 @ 6:19pm 
Awesome work, I love these!

I will leave my mark of approval (Michelangelo) :B44HS:

Best regards,

Michael
Ciaphas Cain 12 Nov, 2021 @ 5:45am 
Righto! I'll give it a go later today then! Good work on the models btw.
dilaguna  [author] 12 Nov, 2021 @ 5:12am 
They start near that Joan of Ark baby ) And do not have any hostile relationtships with anyone
Ciaphas Cain 12 Nov, 2021 @ 5:00am 
Oh nice!! Can't wait to try it later on :D

Where about do they start? Like which factions do I encounter first??
Search 12 Nov, 2021 @ 4:16am 
I models are incredible in this mod. In custom battle the auto generate army button doesn't seem to work. Any chance of a fix for that?
Zekuven 11 Nov, 2021 @ 10:00am 
Your mods are pretty dang good. Literally was reading about the southern wastes the other day.
Did you know that huge warpfire dragons come from the southern wastes? Just something to think about ;)
dietox 11 Nov, 2021 @ 9:27am 
I want to ask if it is possible to release a submod where all units would be available for the main beastmen faction in custom battle?
The Guiding Light 11 Nov, 2021 @ 5:16am 
This mod is stupid and thus it will be incredibly popular. awesome work
Loremasters Corax 11 Nov, 2021 @ 12:52am 
Can't wait to make another submod for this fantastic mod!
dilaguna  [author] 11 Nov, 2021 @ 12:36am 
Ingage battles and research new techs )
Anax 10 Nov, 2021 @ 10:32pm 
i cant find any units to recruit why?
MSTR SKULLBUSTR 10 Nov, 2021 @ 5:35pm 
SFO compatible?
Darkwolf 10 Nov, 2021 @ 5:19pm 
Also, might want to revisit Ghorash's descriptions and skill lines.