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If the first case applies, thats why. The game doesn't reload the Darkest Dungeon Quests every week, so it does only work, if my mod was loaded on starting a new campaign.
that would've forced me to code the manor as an entirely new dungeon which I was not able to do with my knowledge.... the only suggestion I could give, is to maybe use another mod, which does exactly that: reduce the impact of the Heroes returning to the Darkest Dungeon? I don't know, but maybe there is one.
I found this mod that removes the quest chain so maybe that could work?
not sure if it matters but my extended mod is above the manor in priority,
Also have the more available quests mod and there's no conflict there either
All i see is shuffling horror and 1 quest from "the nightmare" mod
I guess I'll add that problem with switching load priorities to the Front Page.
Sorry
Sadly, no. Your savefile already generated the vanilla DD1-Quest and thus this mod won't work or at least, will definetly cause issues.
I'll need to clear some confusion on your part:
The shuffler boss is from the vanilla game. And this one is not the repeatable either.
The Bosses and Enemies this mod adds are pictured above.
With the repeatable, meant to be the Archpriest.
And I did not alter any of the vanilla Quests, so they stay the same. The Enemies this mod adds, spawn exclusively in the Manorquests and in the Core-regions every once in a while.
About the compatibilty: I simply cannot tell, I'm sorry
I did not alter the heroes' request for certain dungeon-difficulties in any way with this mod
My best guess is, that if you have darkestplus AND nightmare installed, it messes with the background tiles, but if that's not the case (in case you don't have these mods) I might have to rework this mess of dungeon-gen all over again (which unfortunately, I just don't have the time for)
Video of it: https://youtu.be/30O1HaTeScU