Darkest Dungeon®

Darkest Dungeon®

The Manor
132 Comments
Brown Buns 22 Jun @ 3:34am 
Also darkest plus is gone :(
Brown Buns 22 Jun @ 3:15am 
I love this mod so much and use it every campaign, but is there anyway i could see all the trinkets in the mod somewhere?
Lovecraft 30 May @ 8:50am 
Think I did that yeah. Iris commented here that Veil had some issues but sounds like it's just on the effects department with the revival event. I don't know what else would be messing with it.
Little_N3ph3w  [author] 30 May @ 8:40am 
@Lovecraft my mod was built with Darkest Plus in mind, so there shouldn't be an issue on that part. Did you install my mod during an existent savefile or on a fresh one?
If the first case applies, thats why. The game doesn't reload the Darkest Dungeon Quests every week, so it does only work, if my mod was loaded on starting a new campaign.
Lovecraft 30 May @ 3:50am 
Is this mod incompatible with darkest plus? I'm still getting the shuffling horror quest. Don't really know what else could be messing with it. I'm loading it very high on my list.
Ashi 22 Dec, 2024 @ 2:48pm 
Very cool mod! I only did the first mission so far, but I appreciate that you didn't it overly difficult, considering it becomes before the Darkest Dungeon. After having been mauled by the Banshee and Bonebranch Smackdown enemies in previous modded runs, your mod here seems more cautiously tuned.
Sherin 11 Nov, 2024 @ 10:31am 
Hello! The strings for buff_stat_tooltip_hp_dot_bleed_duration_received_percent and buff_stat_tooltip_hp_dot_bleed_amount_percent contain an error that makes the buffs show for example +-33% or +-50%. This is caused by the strings using +%d%% instead of %+d%%
Little_N3ph3w  [author] 16 Aug, 2024 @ 6:57am 
@ID definetely not from my mod
ID 14 Aug, 2024 @ 4:53am 
Friend, does your mod include combat acceleration? Recently, the combat speed of my game has become much faster.
Little_N3ph3w  [author] 24 Jul, 2024 @ 8:41am 
@Chicken biscuit and (a bit late) @ Moll Dubh

that would've forced me to code the manor as an entirely new dungeon which I was not able to do with my knowledge.... the only suggestion I could give, is to maybe use another mod, which does exactly that: reduce the impact of the Heroes returning to the Darkest Dungeon? I don't know, but maybe there is one.
Chicken biscuit 23 Jul, 2024 @ 4:43pm 
Is it possible to reduce the stress returning Heroes get when coming back to the DD if they're going just to the manor? My line up for going and doing the Manor quests is super super thin now, and If I take more than like 2 people, everyone gets afflicted no matter what.
Moll Dubh 17 May, 2024 @ 5:06pm 
I would like to sugest that, if possible, the manor quests dont give the torch for the adventurers who completed it, because they can no longer do the Darkest Dungeon or go back to the manor quests again... wich leads to several parties unable to ever repeat the adventure and go for the dungeon that really matters to the game. Anyway, great and fun mod.
JurassicIan 11 Apr, 2024 @ 12:01am 
Did some further testing, this mod is incompatible with Better Boss Rewards. If it alters the same files, it is user error on my part however it might be good to mark that in the Incompatibility section.
JurassicIan 10 Apr, 2024 @ 11:52pm 
Do not put Better Boss Rewards over this mod if you are running an established save with it. It will replace the first manor quest with the Shuffling Horror quest with the text of the first Manor quest. Also, Better Boss Rewards did not function even if I had it below this mod.
Brown Buns 16 Mar, 2024 @ 3:52am 
If i installed onto an existing savefile can i somehow reset the quest chain?
I found this mod that removes the quest chain so maybe that could work?
Little_N3ph3w  [author] 24 Dec, 2023 @ 2:20am 
@Gumptionless thank you. That could clarify a few things.
Gumptionless 23 Dec, 2023 @ 3:33pm 
your safe. im on week 87 with the extended mod,
not sure if it matters but my extended mod is above the manor in priority,
Also have the more available quests mod and there's no conflict there either
Little_N3ph3w  [author] 8 Dec, 2023 @ 1:37pm 
I can't say if this holds merit. I didn't test it with said week extension mod, I'm afraid
k1k2k1k246 8 Dec, 2023 @ 9:43am 
someone told me this mod will delete the blood moon save after 86 weeks even with the week extend mod,well,is that true?
Little_N3ph3w  [author] 2 Nov, 2023 @ 9:45am 
It should be available right at the start. If it doesn't, something was messing with the quest-generation. Either another mod, or maybe you installed the mod on an existing savefile.
Brown Buns 1 Nov, 2023 @ 8:40am 
When should the new quest be available?
All i see is shuffling horror and 1 quest from "the nightmare" mod
DiReKToR Games 18 Jul, 2023 @ 9:20am 
It's okay, then I just won't run this quest, so as not to accidentally break the save. I have already completed the quest with the boss of the mod several times and received all the trinkets)
Little_N3ph3w  [author] 18 Jul, 2023 @ 9:00am 
Weird... From my understanding, the Priorities between this and Darkest+ shouldn't matter too much. I'm sorry but I'm not able to provide a conclusion, as it's been too long.
I guess I'll add that problem with switching load priorities to the Front Page.
Sorry
DiReKToR Games 18 Jul, 2023 @ 6:12am 
When I switched mods, I was able to go to the darkest dungeon.
DiReKToR Games 18 Jul, 2023 @ 6:10am 
@Count of the Chaos, I installed all the mods when creating the profile. However, then I added some characters and skins. Previously, The Manor was under Darkest plus, now above.
Little_N3ph3w  [author] 18 Jul, 2023 @ 1:55am 
@DiReKToR Games No definitely not... Do you have any other mods installed or did you install the Manor in the middle of the campaign?
DiReKToR Games 16 Jul, 2023 @ 2:28am 
I passed the game, then a task from the mod appeared. I wanted to go into the darkest, but the game was crashing. I swapped the Darkest Plus and The Manor mods in places and I got a quest for shuffling horror. Is this how it should be? The quest is called We are the Flame.
Little_N3ph3w  [author] 19 Jun, 2023 @ 9:22am 
It should, but I haven't tested it. The only fear I have is, that it makes it harder as there's one more Quest to do to get to the final Boss. Lengthening the Campaign and thus giving you less time.
Matt_Murloc 18 Jun, 2023 @ 3:28pm 
Quick question, this mods works for Bloodmon saves?
Gaist Heidegger 24 May, 2023 @ 9:46pm 
I had added this for a new save and did not realize for the longest time that it did not stack the manor quest up top, as I just hadn't bothered clicking over on the DD. Ugh...
Gaist Heidegger 10 May, 2023 @ 9:18am 
Sadness, but thanks for the response!
Little_N3ph3w  [author] 10 May, 2023 @ 9:10am 
@Gaist Heidegger
Sadly, no. Your savefile already generated the vanilla DD1-Quest and thus this mod won't work or at least, will definetly cause issues.
Gaist Heidegger 10 May, 2023 @ 6:54am 
Re: adding this to an existing save, is it alright to do so if you have not yet done anything in the DD itself?
Little_N3ph3w  [author] 6 May, 2023 @ 11:46am 
@Thee'e Vang
I'll need to clear some confusion on your part:
The shuffler boss is from the vanilla game. And this one is not the repeatable either.

The Bosses and Enemies this mod adds are pictured above.
With the repeatable, meant to be the Archpriest.

And I did not alter any of the vanilla Quests, so they stay the same. The Enemies this mod adds, spawn exclusively in the Manorquests and in the Core-regions every once in a while.

About the compatibilty: I simply cannot tell, I'm sorry
Elden Ring 2 when? 5 May, 2023 @ 11:34pm 
Is this compatible with better boss rewards? Cause I did the quest for the shuffler boss from your mod but thats the only new enemy I see. I dont see any new mobs in the darkest dungeon and I also dont see the shuffler boss being repeatable like the description.
pwnd 21 Apr, 2023 @ 12:54pm 
Awesome! Thanks!
Little_N3ph3w  [author] 21 Apr, 2023 @ 10:24am 
@pwnd With the inclusion of credits, I am totally fine with that :)
pwnd 18 Apr, 2023 @ 5:37pm 
@Von_Hauser , FaKe_InsaneTime , nbb , Count of the Chaos, i recently got permission to make an addon to the Order of Sunlight mod, and am wondering if i may use some assets from your mod in my addon? my goal is to replicate all of the systems of the sunlight faction, though for darker characters, and this mod of yours is fantastic. i would like to retexture certain trinkets, that can be dropped from new enemies i add/ some of your cultists, and add interactions between the dark faction and your manor area/cultists, such as adding curios unique to the manor relating to the dark faction of my addon. if you were to grant me permission to use your assets, proper credits would be given to you of course :)
Little_N3ph3w  [author] 6 Apr, 2023 @ 8:32am 
@DiReKToR Games
I did not alter the heroes' request for certain dungeon-difficulties in any way with this mod
DiReKToR Games 6 Apr, 2023 @ 3:28am 
Please tell me, does your mod affect the need for a character level when entering the dungeon? I have installed several mods, including this one, and my level 3 hero does not want to go to the green dungeon, although there were no problems before.
sayo 4 Apr, 2023 @ 11:31pm 
lovely mod
St. George of Houston 6 Jan, 2023 @ 6:46am 
these sprites look mid
Lovecraft 12 Nov, 2022 @ 6:25am 
After some snooping around it actually just seemed to be a simple problem with the plot dd 1 edits to reward loot tables. It seems to work just fine by simply putting this mod above those, im guessing nightmare edits rewards but I was using better quest rewards vanilla
Little_N3ph3w  [author] 12 Nov, 2022 @ 1:02am 
@Lovecraft Gaming that's so weird... I did not encounter this at all during testing...

My best guess is, that if you have darkestplus AND nightmare installed, it messes with the background tiles, but if that's not the case (in case you don't have these mods) I might have to rework this mess of dungeon-gen all over again (which unfortunately, I just don't have the time for)
Lovecraft 11 Nov, 2022 @ 2:13pm 
I seemed to have gotten the same weird bug as shadow kitteh in his playthrough where the darkest dungeon layout and room backgrounds are overriding the manor quest itself, I can only think it's a problem with SI compatibility? Does the mod have to be put above SI to work with it?
Video of it: https://youtu.be/30O1HaTeScU
ShallowIris 7 Nov, 2022 @ 10:03pm 
Alright I found the difference. My bad
Little_N3ph3w  [author] 7 Nov, 2022 @ 8:51am 
Due to the manor, being a part of this quest-chain I had to alter that skybox-progression - look closely, there is a difference between this and vanilla
Little_N3ph3w  [author] 7 Nov, 2022 @ 8:50am 
@ShallowIris because of the changing of the skybox when you first succeed in the Shuffling Horror Quest, where the sky gradually gets more red with every skirmish in the Darkest Dungeon.
ShallowIris 6 Nov, 2022 @ 9:55pm 
town_render_data.json included in this mod is disrupting the compatibility with Vermintide, Lamia, Sisters, and Veiled. I skimmed through the file and found no difference between this mod's town_render_data.json and the vanilla's; may I ask why the file is included in this mod?
Little_N3ph3w  [author] 5 Nov, 2022 @ 2:20am 
With 95% certainty, no - sadly