Barotrauma

Barotrauma

Gunlight - EVOLVED
71 Comments
DragonWings 5 Feb, 2023 @ 5:36am 
Fharpoongun,Fshotgun both contains invalid stat type: AttackMultiplier, they probably changed the logic again, please fix this, thank you.
翻译
欢迎来到最新最疯狂的炮光进化版!

特点:-几乎所有的武器现在都有手电筒(在武器精灵身上可以看到)
-手电筒需要电池才能工作(使用时会耗尽)
-使用“切换手电筒”UI选项打开和关闭手电筒(关闭时电池不会耗尽)
-在黑暗中进行神圣的混战
eduardooee74 17 Nov, 2022 @ 7:53am 
Is it working fine now, related to what land strider said below me?
Land_Strider 6 Nov, 2022 @ 5:20pm 
Getting "Invalid stat type type "AttackMultiplier" in item (fsmg)" console error variants for all ranged weapons affected by this mod. Doesn't happen with tools or melee weapons as I guess they don't have which should be now defunct "AttackMultipler" parameter in the weapons.xml after Hoist the Sails update.

If I'm seeing it correctly, the old parameter has been changed with "<QualityStat stattype="StrikingPowerMultiplier" value="0.25"/>" line totally. Any chance getting a fix for it soon?
Schrödinger's Cat 6 Nov, 2022 @ 3:18am 
Had to unsubscribe for the following reasons:
- Items with flashlight spawn TOO MUCH in stations, wrecked ships, beacons. This both provides too much money/credits and makes deconstruction these items annoying in later stages
- The price of items is unbalanced, item price shouldn't be THAT different from original price
- Battery consumption is too damn high, even blue fulgurium battery is consumed twice faster than by non-stop usage of scooter, wtf?!
Title Fight Enjoyer 2 Nov, 2022 @ 3:21pm 
compatible with abyss veteran?
muko 31 Oct, 2022 @ 10:48am 
Weapons with flashlight don't go on weapon holder :steamsad:
Schrödinger's Cat 23 Oct, 2022 @ 12:26pm 
Please dont D:
LeDoux  [author] 13 Oct, 2022 @ 6:06am 
@Уверен? : Thanks ! It is fixed now
Уверен? 13 Oct, 2022 @ 4:26am 
Failed to load file "LocalMods/Gunlight - EVOLVED/Revolver.xml" of type "item": file not found.

for some reason revolver.xml has path "LocalMods/Gunlight - EVOLVED/" instead of %ModDir%
pls fix :<
GaoKT 12 Oct, 2022 @ 6:08pm 
@LeDoux :Accolade your efforts on these mods.I hope you can continuously updated them.
LeDoux  [author] 12 Oct, 2022 @ 5:14pm 
@Sir Comrade Klimik : But i just did ?
Sir Comrade Klimik 12 Oct, 2022 @ 5:10pm 
needs to be updated :)
LeDoux  [author] 12 Oct, 2022 @ 3:55pm 
Updated people ! No more comically sized guns !
Doglaika 12 Oct, 2022 @ 2:04pm 
ok! thank you, was about to say that i tryd this and there was no flashlights for vanilla weapons, but that maybe because im runing "enhanced armaments" mod, anyway good look, thanks for the mods!
LeDoux  [author] 12 Oct, 2022 @ 12:58pm 
@Doglaika : Once i finish updating this one i will look if it's possible
Doglaika 12 Oct, 2022 @ 12:47pm 
i was thinking about this at my work, making a "dark" mod would be very very nice! to finally use flares and light stick, make flashlight more important, and if you dont have a diving gear out in the ocean it would be pitch black... brooo please tell me its the idea you have :)
Doglaika 11 Oct, 2022 @ 1:43pm 
:) yhea, making it creepy dark and clostrobobophobic :)
LeDoux  [author] 11 Oct, 2022 @ 8:28am 
But you gave me an interesting idea....
LeDoux  [author] 11 Oct, 2022 @ 8:28am 
It is only a flashlight-on-gun mod yes
Doglaika 11 Oct, 2022 @ 8:27am 
does this make the game darker, or its just a flashlight mod?
LeDoux  [author] 10 Oct, 2022 @ 8:56am 
@CheeseWheelGuy : Soom:tm:
LeDoux  [author] 10 Oct, 2022 @ 8:55am 
@ChooMcoo : Sorry for the very late reply but fell reassured i'm working on it.

Currently, i focus my attention on updating my other mods in the following order : Barotrauma Audio Overhaul, Super Mining Sonar, Gunlight - Evolved and finally Backpacks. I do think that BAO will take a lot of time that's why i'm focusing my attention on it first and then i could quickly update all the others.

To not let you wonder what i will do with Gunlight - Evolved i plan to differentiate tha vanilla weapons from the flashlighted one. This will allow me to NOT override the default weapons and allow players to easily upgrade their weapons with flashlights and glowsticks (solving in the same time those THICC weapons)
Choo 8 Aug, 2022 @ 9:24pm 
i really hope you come back and do that update, I quite like this mod and the big weapons on modded subs turns me away.
CheeseWheelGuy 3 Aug, 2022 @ 8:01am 
yoooo flashlighted dementonite crowbar when
Schrödinger's Cat 7 Jun, 2022 @ 12:02pm 
Summer 16 May, 2022 @ 3:32pm 
theres some sort of glitch. it seems to not with with the "talent enhancement" mod. how do you change the mod order?
LeDoux  [author] 5 May, 2022 @ 2:45pm 
Technically i don't have a proper way to fix it BUT i plan to make the flashlighted version of each weapon/tool to be craftable using the default weapons (so no override need and so no comically oversized weapons).

To make it simpler, on the next update i will make it so in order to have a flashlighted revolver for instance, you need to combine a flashlight and a revolver in the fabricator
LeDoux  [author] 5 May, 2022 @ 2:42pm 
However, spawning with a weapon, crafting one, buying one or simply using the autofill option into the subeditor will spawn the weapons with the appropriate size
LeDoux  [author] 5 May, 2022 @ 2:41pm 
Ok, so i understand what is happening : Before the last update using a specific way to override allowed me to "force" the overrided items to be at a certain size and color. Now it simply doesn't work anymore, that's why when you pick a manually placed weapon in a custom submarine it will be oversized
Alexpell99 4 May, 2022 @ 4:40pm 
Thanks :steamthumbsup:
LeDoux  [author] 4 May, 2022 @ 4:38pm 
Yes that's what i though. The good news is that i may have a way to fix it but it will need to wait until tomorow because i really need some sleep ^^
Alexpell99 4 May, 2022 @ 4:35pm 
Tried the Azimuth, all weapons are normal sized. So I assume its only custom subs that are having this problem.
LeDoux  [author] 4 May, 2022 @ 4:29pm 
Hmmmm i may have an idea as why it's doing that. What i can try is to use a different method of override to ensure that all items found in custom subs are normal sized. Just to be sure try to go into the vanilla Azimuth and try the weapons inside
Alexpell99 4 May, 2022 @ 4:24pm 
Update: I tried a new save file using the gato revamped as my sub. I picked the captain's job. The revolver I spawn with is normal sized. However when I open the gun cabinet and take a revolver from it, this revolver is giant sized.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803851976
the smg in that cabinet also seems to be giant sized
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803852009
Alexpell99 4 May, 2022 @ 4:18pm 
I'll try a new save file and see if the issue is still present.
LeDoux  [author] 4 May, 2022 @ 4:13pm 
Right now i have zero idea as to why the sprite are big for some peoples. On my side with my friends everything is perfectly fine...
Alexpell99 4 May, 2022 @ 4:10pm 
I deleted it in my mods folder E:\SteamLibrary\steamapps\common\Barotrauma\Mods

Uninstalled it in the workshop, then reinstalled it. But it's still happening. As for the localmods folder it doesn't seem to contain any mods beside a text file.
LeDoux  [author] 4 May, 2022 @ 3:52pm 
@Alexpell99 : By any chance have you a LocalMods (or Mods) version of this mod ? If yes delete them both
Alexpell99 4 May, 2022 @ 3:49pm 
I updated the mod and enabled it again and its still happening for me.
LeDoux  [author] 4 May, 2022 @ 1:45pm 
Fix deployed : The Sprites should now be normally sized
LeDoux  [author] 4 May, 2022 @ 1:08pm 
@Alexpell99, The Prophet Of Autism : I'm working on a fix rn
Alexpell99 2 May, 2022 @ 10:22am 
This mod is broken, every weapon sprite is gigantic.
ShermanDaDeer 29 Apr, 2022 @ 2:43pm 
why are the guns giant?
LeDoux  [author] 24 Apr, 2022 @ 3:23pm 
@Czechnology D-2-506 : I was able to replicate the issue. It's weridly inconstitent but i will fix it this week hopefully
LeDoux  [author] 24 Apr, 2022 @ 3:22pm 
@Let's go Biden : Yes indeed i compltely forgot to add the Dead Eye Carbine xml code, now it will have a flashlight like every other gun ;)
LeDoux  [author] 24 Apr, 2022 @ 3:21pm 
@Nix : Good news all your issues are not 100% solved, enjoy ;)
LeDoux  [author] 23 Apr, 2022 @ 4:07pm 
@Let's go Biden : You mean the dead eye carbine ? It may be a mistake on my side
Part-Time Merc 23 Apr, 2022 @ 10:48am 
Thanks for the reply. Hopefully it can be sorted, I tested out the mod just by itself & yeah, it was still not allowing placement into the container. I do very much like this mod because of the actual battery usage aspect of it. Very immersive & I enjoy the gameplay with it. Great mod regardless of my issue. :ss13ok:
向左移5米 23 Apr, 2022 @ 10:23am 
but SMG no flashlight (I only test on the SMG which have the star