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欢迎来到最新最疯狂的炮光进化版!
特点:-几乎所有的武器现在都有手电筒(在武器精灵身上可以看到)
-手电筒需要电池才能工作(使用时会耗尽)
-使用“切换手电筒”UI选项打开和关闭手电筒(关闭时电池不会耗尽)
-在黑暗中进行神圣的混战
If I'm seeing it correctly, the old parameter has been changed with "<QualityStat stattype="StrikingPowerMultiplier" value="0.25"/>" line totally. Any chance getting a fix for it soon?
- Items with flashlight spawn TOO MUCH in stations, wrecked ships, beacons. This both provides too much money/credits and makes deconstruction these items annoying in later stages
- The price of items is unbalanced, item price shouldn't be THAT different from original price
- Battery consumption is too damn high, even blue fulgurium battery is consumed twice faster than by non-stop usage of scooter, wtf?!
for some reason revolver.xml has path "LocalMods/Gunlight - EVOLVED/" instead of %ModDir%
pls fix :<
Currently, i focus my attention on updating my other mods in the following order : Barotrauma Audio Overhaul, Super Mining Sonar, Gunlight - Evolved and finally Backpacks. I do think that BAO will take a lot of time that's why i'm focusing my attention on it first and then i could quickly update all the others.
To not let you wonder what i will do with Gunlight - Evolved i plan to differentiate tha vanilla weapons from the flashlighted one. This will allow me to NOT override the default weapons and allow players to easily upgrade their weapons with flashlights and glowsticks (solving in the same time those THICC weapons)
To make it simpler, on the next update i will make it so in order to have a flashlighted revolver for instance, you need to combine a flashlight and a revolver in the fabricator
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803851976
the smg in that cabinet also seems to be giant sized
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803852009
Uninstalled it in the workshop, then reinstalled it. But it's still happening. As for the localmods folder it doesn't seem to contain any mods beside a text file.