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In general, my operating system starts to give back ..... (After rebooting, I can not properly edit the Textures in Photoshop and pull them in 3dmax) So the development of the shark mod is paused. (For an indefinite period) In principle, it will do me good. I very much ask some person to take the furrows of the control of this modification. One of these days I will release an update - the last one for technical reasons ..... If someone wants to continue development, write to me in a personal ...
Does this mod, legendarium part 1 and the tooth and the horn are meant to work together?
Should I just be using 1? are they totally different?
Also for the tooth and the horn you have 2 versions and I'm using the one last updated on August.
I have the 3 while playing and there are some issues with the names of the units and some buildings are not available for lizardmen and beastmen.
Animation problem was solved
Thanks in advance
- fix it please
Your MOD is Great ...
Just a suggestion, what if you gave the hooks instead of the flails? Then you don't have to bother with the flail animation.
So i give them old dual axe anim
Flail anim may seen be wacky (((
the mod conflicts with your other Mod - Legendarium Part 1 - Rise of Beastfiends -
- make the units - Warmongers, Doombringers - be in T 🔴 (no animation with nothing)
- After an arduous search I found the mod in conflict, (it was your previous mod ..: /)
(activate only the 2 mods and the error continues ..)
- Any solution? 🔴
Amazing MOD...
How did you find them??????
WAS THERE AN EPIC QUEST?????????????
All silliness aside - they're all gorgeous - kudos :)
Or maybe even a Coven throne?
Like I always say, you never need to do these. Just like suggesting stuff!