Teardown

Teardown

de_vertigo
146 Comments
csubliminal  [author] 22 Mar @ 8:11am 
Make sure you are looking for “de_vertigo” and not just “vertigo” in the subscribed mods list. If it still doesnt show up then you could try unsubscribing and resubscribing, hope this helps
Doruk Berk6161 22 Mar @ 12:33am 
i cant find the map
Camozol 11 Jun, 2024 @ 4:07am 
correction: the shadow size is 100x100x100
Camozol 11 Jun, 2024 @ 12:00am 
also, wheres the script in the map?
Camozol 10 Jun, 2024 @ 11:14pm 
ill try and do that
Camozol 10 Jun, 2024 @ 11:14pm 
i forgor
csubliminal  [author] 10 Jun, 2024 @ 9:17pm 
Did you change it in the "height = GetFloatParam("height", "-100")" section or the "local list = QueryAabbShapes(Vec(1000, height 100,1000), Vec(-1000, height, -1000))"? With the script set with this it works on my end:

function init()
height = GetFloatParam("height", "-10")
end

function tick(dt)
local list = QueryAabbShapes(Vec(-1000, height -100,-1000), Vec(1000, height, 1000))
for i=1, #list do
xsize, ysize, zsize = GetShapeSize(list )
if xsize < 200 and ysize < 200 and zsize < 200 then
Delete(list )
end
end
end

If that still doesnt work, maybe try making the box smaller, so something closer to:
local list = QueryAabbShapes(Vec(-200, height -100,-200), Vec(200, height, 200))
for i=1, #list do
Camozol 9 Jun, 2024 @ 11:51pm 
its still not working, again ://
Camozol 9 Jun, 2024 @ 11:21pm 
ok
csubliminal  [author] 9 Jun, 2024 @ 12:16pm 
Looks like your height value was too low, try setting your height value to -10 instead.
Camozol 9 Jun, 2024 @ 12:46am 
its still not working :/
Camozol 9 Jun, 2024 @ 12:41am 
ok
csubliminal  [author] 8 Jun, 2024 @ 10:04pm 
Hmm, try using "local list = QueryAabbShapes(Vec(-1000, height-100,-1000), Vec(1000, height, 1000))" for that segment of the script instead
Camozol 8 Jun, 2024 @ 7:21pm 
its not working? my shadow volume is 100x200x100 and my script is this:

function init()
height = GetFloatParam("height", "-100")
end

function tick(dt)
local list = QueryAabbShapes(Vec(1000, height 100,1000), Vec(-1000, height, -1000))
for i=1, #list do
xsize, ysize, zsize = GetShapeSize(list )
if xsize < 200 and ysize < 200 and zsize < 200 then
Delete(list )
end
end
end
csubliminal  [author] 8 Jun, 2024 @ 7:46am 
The box deletes stuff as soon as any part of it enters the box 👍
Camozol 7 Jun, 2024 @ 10:52pm 
i'll try to set the perimeters but it's still quite confusing, even with your explanation. i'm working with the height values and i'm wondering, does the box delete stuff or is it when ever something leaves it deletes it?
csubliminal  [author] 7 Jun, 2024 @ 9:38pm 
No worries, I love helping with stuff like this! I'm excited to see how its used in your mod. :steamsunny:
Camozol 7 Jun, 2024 @ 6:29pm 
i apologise if i'm bugging you
Camozol 7 Jun, 2024 @ 6:28pm 
though, i'm still confused on the height numbers.
Camozol 7 Jun, 2024 @ 5:11pm 
tysm!
csubliminal  [author] 7 Jun, 2024 @ 11:45am 
Lastly, the values in the line "if xsize < 200 and ysize < 200 and zsize < 200 then" determine the threshold number of voxels needed in a shape before it is no longer deleted. For example, if you set each of those numbers to 2000, then larger shapes would be deleted in the deletion box than if you kept the values at 200. This script is generally quite straightforward with this context, and I would recommend messing around with these values one at a time if its still somewhat confusing. Hope this helped :)
csubliminal  [author] 7 Jun, 2024 @ 11:45am 
Of course. The script is essentially just creating a box at a certain height of a certain size that deletes debris below a certain voxel count. To change the height of the box, you have to change the following "x" value to any positive or negative number in the line "height = GetFloatParam("height", "x")." To change the size of the box, you have to change the dimensions of the placeholder "x" values in the line " local list = QueryAabbShapes(Vec(-x, height -x, -x), Vec(x, height, x))." These values are based on the origin of the map (as well as the height value you set earlier). On a side note, you could change them from negative to positive (and vice versa), but I would recommend keeping them negative and positive as they are by default.
Camozol 7 Jun, 2024 @ 12:33am 
i am very confused on how to set the perimeters. could you please help me with the numbers and what they mean?
Camozol 6 Jun, 2024 @ 11:27pm 
ahh ok
csubliminal  [author] 6 Jun, 2024 @ 10:27am 
Sorry, LUA file, not xml, my bad. The script is called "deleteAllBelow.lua" and its in Vertigo's "script" folder. :steamthumbsup:
Camozol 6 Jun, 2024 @ 3:05am 
wait.. XML file?
Camozol 6 Jun, 2024 @ 12:10am 
thanks!
csubliminal  [author] 5 Jun, 2024 @ 9:39am 
The object deletion script is actually MrJaydanOz’s deleteAllBelow script (sourced from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2579654883) , so if you credit anyone, definitely credit them instead of us! As for placing it in your map, you will have to put the script’s xml file in your mod folder, create a new script entity in your map, and link it to the xml by selecting its file from one of the script’s parameter boxes in the editor. You can also change the parameters of deletion (such as the size of the deletion box area) by editing numbers in the xml itself iirc, which you can use notepad or many other text editing softwares to do. Hope this helps :)
Camozol 5 Jun, 2024 @ 4:19am 
hello, i am making a mod and i want to ask how do i make the objects get deleted just like in this map? i will credit
evanloohaklm 23 May, 2024 @ 6:07pm 
It seems that you have to update this map now.
Fincher 23 Dec, 2023 @ 8:57am 
YOOOOOO, THATS FIREE
csubliminal  [author] 23 Nov, 2023 @ 6:33pm 
So true, speaks volumes
The Beast 23 Nov, 2023 @ 3:11pm 
e
csubliminal  [author] 2 Aug, 2023 @ 12:46pm 
Its tied to the debris deletion script, likely as a result of the vehicle being deleted while you are still driving it. Coincidentally I was looking into the same bug on the lite version of train, Ill have to see if there is any way to possibly fix it…
Thatrandomguy011 2 Aug, 2023 @ 4:03am 
there is a bug when u drive a car of the edge the game just crashes:steamfacepalm:
csubliminal  [author] 15 Jul, 2023 @ 9:58am 
fr
76561199199590491 15 Jul, 2023 @ 5:25am 
CS2 ?!?!?!?!!?!
Scklink 25 Feb, 2023 @ 1:40pm 
I cant wait for angry Russians to start screaming at that one person holding ladder in teardown
csubliminal  [author] 7 Feb, 2023 @ 2:17pm 
thanks :p
VortexTraveler 22 Jan, 2023 @ 7:30pm 
PEE PEE POO POO
VortexTraveler 22 Jan, 2023 @ 7:30pm 
SMEMS COOOOOOOLLLLLLGGGHRFTT
IDK 31 Dec, 2022 @ 1:46am 
moreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
сусано 30 Dec, 2022 @ 3:10am 
Can someone send me a link on new year music in last mission? After starting destroying building.
Malotanks1 9 Dec, 2022 @ 4:01pm 
more cs:go stuff pls
Monika 9 Dec, 2022 @ 3:19am 
跳楼大厦
csubliminal  [author] 27 Nov, 2022 @ 10:00am 
Danke!
Plankton_Official 27 Nov, 2022 @ 9:33am 
Eine wirklich, insame geile Map
Camozol 21 Nov, 2022 @ 3:32am 
thanks
csubliminal  [author] 20 Nov, 2022 @ 2:21pm 
They should all be in skybox.vox in the vox folder. 👍