XCOM 2
Interrogation and Recruitment Add-on: Vipers
41 Comments
lichen93 10 Jan @ 7:02pm 
wait this just create viper rookie?
SpongeBen Circleshorts 16 Dec, 2024 @ 1:50pm 
Still standard.
Inaire 16 Dec, 2024 @ 4:46am 
Does this mod Now give the flame and valantines vipers? or does it still give a standard viper?
RustyDios 3 May, 2024 @ 7:16pm 
? The same way you capture anything else to interrogate, using the methods outlined in the required parent mod
ReachFromSkyrim115 3 May, 2024 @ 7:06pm 
how to get vipers to interogate?
★Andzhay★ 8 Sep, 2023 @ 6:49am 
do you plan to add the requiem of man vipers at any point?
miku567 14 Jun, 2023 @ 10:11am 
all right
Inaire 13 Jun, 2023 @ 3:36am 
miku567 i use both mods so i can use both types of vipers.
miku567 7 Jun, 2023 @ 1:14pm 
Is Allies Unknown Redux Species: Vipers really required? I kinda want the vipers form this mod to be recruited as this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1869612587
Inaire 12 Apr, 2023 @ 7:23am 
will the valentine viper every be made into a valentine playable viper?
Inaire 30 Jan, 2023 @ 4:32am 
?
MAJR 20 Jan, 2023 @ 4:41pm 
So did you ever get around to that template idea? Cause I'd love to see that in action.
Alastair 17 Aug, 2022 @ 3:22am 
I guess that since this hasn't been updated yet it doesn't support your new [WOTC] ADVENT Diversity Initiative (Version 1) mod yet?

Or does it have a way of staying compatible even when it hasn't been updated?
ПΛПО Dragoon 29 Jul, 2022 @ 8:38pm 
Can you capture the neonates?
shardinhand 29 May, 2022 @ 9:49am 
amazing idea m8, gotta try it ^^
SpongeBen Circleshorts 13 Apr, 2022 @ 7:58pm 
Any progress on the modded vipers?
Inaire 28 Feb, 2022 @ 5:55am 
"For now, all Recruitment projects give normal Viper Soldiers, but in future, I plan on making some of them their respective captive template " I caught a valintines viper and it turned into a normal one upon recruitment yeah I would love to have modded enemys in my squad.
Brickbat 26 Feb, 2022 @ 9:15pm 
Did anyone ever figure out if installing LWOTC allows us to skip the AU Redux Vipers requirements?
VoidLight 14 Feb, 2022 @ 10:39am 
cant wait for the armored viper update
marshmallow justice 13 Feb, 2022 @ 8:42pm 
do you need to have the allies unknown / turn viper soldier into your own units part of the mod ?
I have LWOTC and the original interrogation and recruitment; just thinking about these add-ons to expand the unit options but I'm unsure if things will break if I don't also have the playable aliens which I don't want
SusSusAmogus#СhillSusBang 27 Dec, 2021 @ 2:13pm 
Hello! I have some bug, but i don't know how to fix this (start new game don't help and DON"T loading new mods!!!!). So when i try to equip a ViperWeapons MAW the info in discryption on right side tell me: DEBUG: @DESIGN Missing TacticalText in "ViperPoisonSpit" template... How can i fix that???
Shaggoth (Ищезаяц) 28 Nov, 2021 @ 5:37am 
thanks for the tip ) first time i encounter that bug
Dragon Slayer 27 Nov, 2021 @ 4:11pm 
Ok, it's working now
SOPHIA 27 Nov, 2021 @ 3:33pm 
To add onto Danger Dude's comment/suggestion. unsub then resub from both this addon AND the Main mod. to make sure the main files have updated. steam workshop isn't always the greatest and making sure something updates saddly.
Mr Danger Dude  [author] 27 Nov, 2021 @ 3:06pm 
Have you made sure the main mod has been updated? Steam might of not updated it automatically, causing the error cause the class this mod is calling doesn't exist on the mod's previous version.
Dragon Slayer 27 Nov, 2021 @ 12:27pm 
Same, my game is crashing due to this mod.
Shaggoth (Ищезаяц) 27 Nov, 2021 @ 12:09pm 
that's pretty weird cause judging by the changelogs it's nothing big, but still crashing even before menu
Spuddnik 27 Nov, 2021 @ 9:32am 
I'm getting the same sort of issue now too. Was working fine a day ago, but now it's crashing out.
Shaggoth (Ищезаяц) 27 Nov, 2021 @ 6:23am 
with viper addon enabled i got ctd on start, and there wasnt anything like that before update. once i disable addon, game starts just fine :|
Shaggoth (Ищезаяц) 27 Nov, 2021 @ 6:13am 
is that about your last update? https://i.imgur.com/JSyHRAp.png
Eyesight 24 Nov, 2021 @ 2:50am 
Can you really recruit an armored psy viper?
When i did try the basic stuff against them , i did discover that they cannot be stun outside of stase (riot ammo doesn't work) and they are fully immune to any psy effect ability including mind control and panic.
I didn't try to bind them with normal viper so maybe that work?
Loel Lyons 22 Nov, 2021 @ 8:46pm 
is the allies unknown actually required? I like all the interrogation options, but dont care about snake allies.
VR Alfons 22 Nov, 2021 @ 8:36am 
I made a mod, reverse engineered on the Playable Aliens Mod, which only add's the original ADVENT units to your barracks on each load. Captain, Trooper, Purifier, Priest, Lancer, Shieldbearer, Avatar are all playable.

Downside, I never figured out how to make a proving grounds project to make them "buildable" in a controllable way instead of them stuffing up your barracks on each load. Also they need proper classes.
Verroak Krasha 22 Nov, 2021 @ 6:12am 
Awesome, I wish there was existing muton or sectoid mods, so we could quickly make those recruitable.
Shaggoth (Ищезаяц) 22 Nov, 2021 @ 2:04am 
if i had so much free hdd space ) i would try to make an addon for nexus "playable" series of mods ) there's even playable chosen
WerewolfMike 21 Nov, 2021 @ 5:06pm 
I'm not interested in the recruitment side, does this work still without the Allies Unknown option? Also, really nice idea thank you
Mochi 21 Nov, 2021 @ 4:29pm 
These will only give you the Vipers from Allies Unknown, correct? You can just get them from multiple sources rather than just the vanilla Vipers.
VR Alfons 21 Nov, 2021 @ 9:53am 
Are regular ADVENT forces planned? Not like Xcom soldiers with Advent armors from another mod, but like the *true* versions, which the AI uses.
Mildly Nuclear 21 Nov, 2021 @ 4:30am 
Oh yeah, now this mod is going places.
Mr Danger Dude  [author] 21 Nov, 2021 @ 4:01am 
You can't Recruit an interrogated unit, no. It's either you attempt to recruit them (Which you can do multiple times until it succeeds), interrogate them (which removes them from the brig), or sell them (Pretty self explanatory).

But in terms of recruiting them via Allies Unknown, You can configure that within AUR:V itself if you wan't to remove that option entirely.