Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn - SFO - Last Kiss
40 commenti
Sir Metternich 4 giu 2024, ore 13:40 
Campaign won't load this is my mods list
Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss
sleepyHase  [autore] 13 ott 2023, ore 19:02 
sorry for the late reply, i mustve missed the notification for this. im really unfamiliar with multiplayer unfortunately. I did take a look through to see if there was anything i could spot that sticks out as what it could be but i just have no idea
The Questing Knight 5 set 2023, ore 11:26 
Hello. Having a bit of trouble in multiplayer coop campaign. Kislev and Vanilla plays normally, but kislev with SFO CTD during first battle with orcs. What can be the issue for this? i m out of ideas, and i REALLY like SFO
AmesNFire 29 ago 2023, ore 10:13 
Appreciate the update.
I've not been expecting anything to be updated for WH2 tbh and forgot that I was subscribed here. lol
sleepyHase  [autore] 29 ago 2023, ore 9:55 
hey, just updated this mod to fix everything and rebalance most things too, including stuff that wasnt balanced for sfo before. sorry it took so long, i lost interest in twwh2 completely and basically abandoned the mod but everything should be fixed now and things should have better balance. any suggestions for further balance changes are welcome
Zolokhan 24 ago 2022, ore 4:13 
Also the ammo ... and you need to add the weapon to the horse mount also
Zolokhan 24 ago 2022, ore 1:10 
Two things :
1) Ungol Ataman does not actually have a ranged weapon so in game he cannot shoot. The weapon was removed from land_unit_tables. It is easy to copy and paste from the original and put it back in.
2) Ungol Wagons have a ranged weapon stat but they cannot shoot in the game. It is easy to delete this from the land_unit_tables because the orginal is a support unit that cannot fire weapons.

Than kyou for making this submod. I was able to fix the two problems above but I do not know if other people know how to use packfile editors.
n.pedrazalis 26 mag 2022, ore 17:26 
hello could you solve please two graphical bugs , war wagons and the zguard from the sub faction of kislev called nyvenahost please i will show you https://ibb.co/74sWH4z and https://ibb.co/WgK851d
Kraker 6 mag 2022, ore 6:36 
Is mod supports SFO faction caps
xxx_420_Bad_Boy [Wizard_Cum] 13 apr 2022, ore 9:53 
It's interesting the extra riflemen appear on the Ungol War Wagon at all, I don't know a lot about WHII modding but I assume it has anchor points for extra gunners left over from a unit it used as a template? I don't believe this should result in any balance changes
xxx_420_Bad_Boy [Wizard_Cum] 13 apr 2022, ore 9:49 
To fix animation issues:

In main_units_tables/1KisD_war_wagon, change the Ungol War Wagon's number of "men" to 4 (it's set to 24 here, which is why a bunch of glitchy Empire riflemen that shouldn't be there appear on it.)

In land_units_tables/1KisD_ungol, change the "Man Animation" for "wh_main_ksl_u_cav_zra" from "hu1_hr1_dual_hammer" to "hu1_empire_hr1_warhorse_sword_and_shield". I think the dual hammer animation is for infantry.

Change wh_main_ksl_u_cav_lancer's animation from "hu1_empire_hr1_warhorse_lance_sword_shield" to "hu1_hr1_ungol_lancer" (I have no idea what this does, but it's set to that in the original Kislev mod, and there may have been tweaks for the model to look better).
AmesNFire 3 mar 2022, ore 5:27 
Forgot to mention; made the comment at turn 30, saved and reloaded multiple times without issue.
AmesNFire 3 mar 2022, ore 5:26 
Plays fine for me and my mod list. Although I think Kislev might have too much diplomatic bonuses with nearly everybody I meet(including Throgg) so it's a bit weird.

Playing a Tsarina campaign, the units seem to do well against the Norscans and Skaven.
They need sufficient numbers and a player to guide them as Norscans have AR advantage; not to mention the sheer numbers the Skaven or Vampire Counts can throw at you.

I think Kislev(as a whole) has a medium-weak roster early on, although their Ice magic compensates for a few weaknesses. So far I prefer the Chekist and Kvassnic units, alongside some artillery and cavalry. Throw in a few Kossars and you'll have a decent army to fight the Skaven or the Norscans with as long as they don't outnumber you.

Settlement garrisons are laughable.
Joangar_Wrathfal 1 mar 2022, ore 5:12 
Can verify at least turning on, being able to start and play turn 1 without issue as of post
Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss

Now to turn back on my other mods....
VashCZ 20 feb 2022, ore 10:23 
I think this does not work
VioletGrey\\TTV 3 feb 2022, ore 11:14 
is this the most recent version for the kislev sfo submod? i saw a few now and iam not sure.
sleepyHase  [autore] 16 gen 2022, ore 10:39 
i am not 100% certain but i dont believe it is needed to work, only if you want to be able to play as them
The Covenant 16 gen 2022, ore 10:25 
Do I also need Mixu's unlocker mod for this to work?
sleepyHase  [autore] 14 gen 2022, ore 15:02 
thank you very much!! ill try and get this fixed as soon as i can!
Leblanc 14 gen 2022, ore 2:43 
@Ero-sennin some bug appears to be caused by a mismatch between the latest version of original and the data in this mode.
First of all, the things I found are these,

1. Z'ra guard, Ungol Wagons animation bug.
2. Ungol warlord, Ungol Lancers' bow missing.
3. Winter Palace Guard, Urskin's Brethren is not sfo balanced.

Thank you for your mode support.
sleepyHase  [autore] 13 gen 2022, ore 3:03 
@Leblanc i dont play modded factions really at all so i dont notice some of the bugs aha, if you could lemme know what stuff needs fixing/balancing then ill do it as soon as i can, im just pretty busy with work atm so dont have much time to test myself
Leblanc 12 gen 2022, ore 6:46 
There are many bugs in the mod. The problem of z'ra guard's unit getting on the horse's neck. It's a problem where ungol's general doesn't have a bow. Some units are not sfo balancing. Other than that, I see a lot of bugs. I think it's probably a problem caused by working on the kisev of the old version as it was.
Gleen Cross 3 gen 2022, ore 14:07 
sleepyHase  [autore] 22 dic 2021, ore 3:26 
if you do want the ai doing better then i can recommend the unnatural selection mod
sleepyHase  [autore] 22 dic 2021, ore 3:25 
@桐谷和人 unfortunately, modders can't influence autoresolve that much as it is hardcoded
桐谷和人 21 dic 2021, ore 16:52 
The automatic score is too low, AI is beaten by other factions every day
Jon 17 dic 2021, ore 21:05 
Sweet, next campaign! :steamhappy:
Niniann 6 dic 2021, ore 15:02 
Thank you!
溥天之下小灵通 5 dic 2021, ore 0:36 
Thank you
ihKu47 4 dic 2021, ore 4:50 
Thank you for this, great to have Kislev included when I start my campaign! :lunar2019piginablanket:
GrayWolf 3 dic 2021, ore 8:39 
Thanks for all your work on this and other sub-mods.
케모노프렌즈 3 dic 2021, ore 5:04 
good!!! ^^
To infinity and beyond 2 dic 2021, ore 23:36 
thx
Woofle 2 dic 2021, ore 6:00 
Thank you so much for updating, really appreciate it
sleepyHase  [autore] 2 dic 2021, ore 3:17 
thanks!!
Bucchus 2 dic 2021, ore 2:55 
I've noticed you've been heavily involved in supporting SFO submods in the recent days, thank you for it, your work is appreciated!
sleepyHase  [autore] 2 dic 2021, ore 0:20 
@Sarracenian probably steam botching the download, unsub, delete the workshop folder, then resub
Sarracenian 1 dic 2021, ore 14:55 
The game won't load past the splash screen after enabling this mod.
Horny Jail 30 nov 2021, ore 9:35 
thk