Total War: WARHAMMER II

Total War: WARHAMMER II

Motto's Old One Temples
17 Comments
LiquidThicc 30 Aug, 2022 @ 4:51pm 
Will there be compatibily with your mod and Mixu's Unlocker?
LiquidThicc 29 Aug, 2022 @ 7:24pm 
I found my issue. Having mixu's unlocker seems to remove your mod's temples in Tiktaq'to's campaign
LiquidThicc 29 Aug, 2022 @ 6:40pm 
Are these building only meant for Mazdamundi's faction? The new buildings dont seem to appear on other LLs (tried Tiktak'to & Kroq-Gar neither had them)?
Mosley was right 13 Jun, 2022 @ 5:40pm 
Turns out: It's completely incompatible with building slot mods, period. A shame.
Mosley was right 13 Jun, 2022 @ 5:08pm 
Double-edit: It turns out, it wasn't PBS. It was the 'Super Urbanization (more slots)' mod.
Mosley was right 13 Jun, 2022 @ 4:28pm 
Edit: It could be that it's incompatible with Pierce's Better Sieges. I'll test that out real fast.
Mosley was right 13 Jun, 2022 @ 4:26pm 
For some reason, every time I try to play as Lizardmen in ME with this mod activated, it will load the campaign normally, but the screen will go black and stay that way when it's done. The music still plays, and I can bring the options menu up to exit out, but that's all i can do.
Johnny  [author] 16 Dec, 2021 @ 10:24am 
Hi @Lukasao, I play with other mods i was too lazy to deactivate them when i took screenshots. The one im using is the more slots mod by casstiel. I also run with 80 mods to ensure my mods have maximum compatibility.
Lukasao 16 Dec, 2021 @ 10:06am 
how did you get 14 building slots in Hexoatl?
Johnny  [author] 15 Dec, 2021 @ 10:10am 
Hello, I think I fixed the bug with agent capacities. Thank you to @unero21 for bringing it to my attention. Please let me know if there are anymore bugs.
Johnny  [author] 14 Dec, 2021 @ 6:03pm 
Hi @unero21 thank you for finding this bug, I will fix it after my exams this week.
unero21 14 Dec, 2021 @ 3:35pm 
there seems to be issue with oracle +1 capacity from xholankha, i wasn't getting any for all campaign, the rest of ziggurats seems to work correctly
Omikami 9 Dec, 2021 @ 11:00pm 
Nakai already had those ability built in. I don't think he needed this mod.
Johnny  [author] 9 Dec, 2021 @ 7:43pm 
hey @Enty Chan this mod is only meant for settled lizardmen as nakai gets these effects through his campaign mechanic. If I were to give nakai these buildings without altering their effects it may cause issues with his mechanic (ex multiple copies of army ability spells) or other unforeseen issues. maybe one day i will make a submod for his faction with altered building effects to give similar buildings to nakai.
Enty Chan 9 Dec, 2021 @ 4:13am 
man this only works on the lizardmen that have settlements nakai on the other hand.
Johnny  [author] 5 Dec, 2021 @ 10:50pm 
@Omikami lol me too! I waited so long that I taught myself to mod. I am happy you enjoy the mod!
Omikami 3 Dec, 2021 @ 11:40pm 
Damn...great job~
I long for those special ability for other faction for a long long time.