Arma 3
CROMIL v3.3 (Croatian Military Mod)
99 Comments
AnteV_12 21 Jun @ 6:14am 
The weaponry, vehicles, and uniforms included in the mod are all meticulously crafted, reflecting the real-life gear of the Croatian military. From the distinctive M91 rifles to the Armored Vehicles and Air Support, this mod gives you everything you need for an authentic military experience! :steamhappy:
Kreso 5 Jun @ 6:44am 
bolestan mod, jel se planira neki update?
D-Man (Degman)  [author] 4 Apr @ 11:08am 
Ne znam. Ne pratim sve novo što izlazi, no slobodno javi ako uočiš bilo kakve probleme.
brkopunk 3 Apr @ 10:11am 
Da li je mod kompatibilan uz Dynamic Recon Generator?
KetchupZombie 26 Feb @ 5:59pm 
Is it planned to be different in future updates?
D-Man (Degman)  [author] 26 Feb @ 5:47pm 
As of currently, only the visuals (ingame). M84A4S has different FCS and also LIRD on its turret.
KetchupZombie 26 Feb @ 5:06pm 
What's the difference between the M84A and the M84A4?
D-Man (Degman)  [author] 7 Feb @ 1:59pm 
Hi ssalic! Try to unsubscribe and uninstall (again) the mod completely, then resubscribe again. I've found this worked for different people where they had the issue with other mods.
Here's an example:

"The preNLOD errors are caused by the fucked up datacompression Steam uses to transmitt the mods to the user. Apparently this happens to large mods as CUP Core exclusively. Nothing we (CUP) can do about it. As mentioned redownloading seems to be the only fix..."
ssalic 7 Feb @ 11:03am 
getting this notif when i try to open the "vests" Tab in the Loadout over 3den
Warning: preNLOD format in object cro_characters/vests/v_m401_vhs2_gl.p3d.
tried already repairing and reinstalling, nothing helped
Malloy 12 Nov, 2024 @ 6:16pm 
kako da maknem grb od bov-m2 shta i da pokusam grb ostaje
Sam 2 Sep, 2024 @ 6:48pm 
Any chance to release the Kiowa as a standalone? I've been looking for an OH-58 mod for age.
Dominus 21 Aug, 2024 @ 1:25am 
Da, potpuno jasno sve kaj si naveo, i pojasnio ovo za prava korištenja tvojeg materijala i rada, zato se nadam da ćeš ti kroz neko vrijeme to napraviti i u Reforgeru, dao Bog. Regorger ima odlični enfusion engine koji će se koristiti u A4, pogotovo osvjetljenje i boje, zato bi i bilo odlično kad bi našu uniformu imali tamo na raspolaganju. Reforger je jjako napredovao i osjećaj borbe, fizika, zvukovi, sve je na nekom drugom nivou, a radi glatko i sa tonom objekata na mapi i 128+ igrača. Uglavnom, odličan ti je mod, pozdrav.
D-Man (Degman)  [author] 20 Aug, 2024 @ 6:02pm 
Reforger je upitan, međutim Armu 4 ću svakako moddati. Ne želim se upuštati u sasvim nove alate i strukture dok sve ne bude izglađeno. Manipulacija sadržaja u mojem vlasništvu je strogo zabranjena, kao što sam napisao u Subscriber agreementu, prema tome nadam se da neće biti takvih majstora da to probavaju. Kaj se tiče nijanse zelene, teško je potrefiti da izgleda dobro jer A3 ima loš sustav osvijetljenja... stvarno sam dugo eksperimentirao s time i odlučio da je trenutna nijansa nekako najbolji komprimis za sve uvijete.
Dominus 20 Aug, 2024 @ 11:32am 
E kad bi napravili ovaj mod za Arma Reforger, to bi bilo odlično. A3 je lanjski snijeg za mene, pogotovo u PvPu. Makar uskoro će i PvE strana bit još bolja. Nadam se da će netko ovo ili portat u reforger ili ćete vi to odradit, uglavnom jako dobro izgleda, možda je malo nijansa zele presvijetla, da je tamnija bila bi još bolja i bliža originalu.
scorboutiko 7 Jul, 2024 @ 6:01am 
Well, after many tries I still didn't managed to remove the license plate. Even the copy paste of the original Attributes didn't worked, vehicle's base one overlaps it. The hide license plate checkbox in the in-game vehicle's attributes is checked, but the plate is still showing up.
scorboutiko 6 Jul, 2024 @ 12:48am 
Thanks for the help ! I will try that
D-Man (Degman)  [author] 5 Jul, 2024 @ 4:16pm 
class Attributes may be a bitch sometimes, so if it doesn't work as the below - just try a complete copy paste of my entire original Attributes and just change the default value for cro_plates to be "1" by default.
D-Man (Degman)  [author] 5 Jul, 2024 @ 4:14pm 
This is how it should look in your config, of course provided you know what you're doing and inherit everything properly (make sure you research how config inheritance works if you haven't already because its life and death stuff)..


class AnimationSources: AnimationSources
{
class plates_hide: plates_hide
{
initPhase = 1;
// 0 - not hidden
// 1 - is hidden
};
};
class Attributes: Attributes
{
class cro_plates_hide: cro_plates_hide
{
defaultValue = "1";
// 0 - not hidden
// 1 - is hidden
};
};
D-Man (Degman)  [author] 5 Jul, 2024 @ 4:09pm 
Animations and Attributes are completely different things. You should put them both to default to 1 in order to be safe.
scorboutiko 5 Jul, 2024 @ 2:08pm 
I tried multiple times with the plates_hide AnimationSources attribute but didn't succeded. Maybe I did it wrong
D-Man (Degman)  [author] 5 Jul, 2024 @ 2:03pm 
Yes, there is an animation that does that. You can modify Attributes class and put them to be hidden by default.
scorboutiko 5 Jul, 2024 @ 12:18pm 
Hi, I'm currently working on adding retextured CROMIL vehicles to my Serbian mod, but I'm having trouble with the license plates. Is there a way to spawn the vehicles without license plates or am I stuck with them ?
Ararinha Azul 13 Jun, 2024 @ 6:56pm 
oh i think i got it now
D-Man (Degman)  [author] 13 Jun, 2024 @ 3:57pm 
Malyutka is a MCLOS guided missile. RHS made a MCLOS system where you aim down the optics, fire a missile and then control the missile with your mouse (up/down, left/right) until it hits something. Turret is damaged by script to lock it in place while you guide a missile with mouse.
Ararinha Azul 13 Jun, 2024 @ 2:16pm 
the bvp M80 suffers from the same issue, hmmm, it seems everything that shoots a malyutka is breaking
Ararinha Azul 13 Jun, 2024 @ 2:15pm 
The BOV POLO M83 turret is breaking when i shoot the malyutka missiles (red damage for some reason)
chonk 10 Jun, 2024 @ 3:43am 
any update on the kiowa?
D-Man (Degman)  [author] 4 Jun, 2024 @ 5:52am 
Work in progress.
Hammer 3 Jun, 2024 @ 12:17am 
Kiowa removed? I do not see it listed in editor
~WiFiCatGirl~ 7 May, 2024 @ 7:04pm 
Looking for a more cold-war related mod, this seems great in some regards. Although, do you know if any mods have the M-60? Otherwise I could use a m113.
D-Man (Degman)  [author] 14 Mar, 2024 @ 10:40am 
Hmm, I'll have to look into it. Thanks for reporting!
Kerry 14 Mar, 2024 @ 10:40am 
Possibly. When you select to "ride in back" and then manualy move yourself to passenger seat 4 via ace, or are lucky enough to be the 4th passenger, if you then exit from that seat, you are bugged out infrong of the vic. Only way to fix yourself is to go back, change seats and exit.
D-Man (Degman)  [author] 14 Mar, 2024 @ 10:34am 
One seat is actually reserved for gunner for when he turns in. Is it this seat you suggest has a bug?
Kerry 14 Mar, 2024 @ 6:48am 
BOV M86, passenger seat 4 bugs the user out on exit. It is unusable.
tHE_Dpoy 25 Oct, 2023 @ 11:25pm 
The laser rangefinder does not work in the M84? in my case in other RHS tanks it works correctly
D-Man (Degman)  [author] 11 Sep, 2023 @ 12:24pm 
I wish there was a team :D
Sadly it's just me and suppliers who I paid to do some 3D modeling, so the progress is slow and limited by my free time. I am not working on implementinh the Kiowa yet, but it will be done one day.
WallyJas 10 Sep, 2023 @ 8:03pm 
Hi team, I'm super excited about the OH-58D Kiowa Warrior (Brasiel), is it still a WIP? Cheers
LAND0_NORRIS 17 Aug, 2023 @ 12:35am 
thank you good sir
D-Man (Degman)  [author] 16 Aug, 2023 @ 12:37pm 
The mod is compatible with ACE/ACRE systems, if that's what you meant to say. It checks if you have them loaded, then it will adjust classes to work with their framework, and provide additional items e.g. ACE medical, ACRE radios, etc
LAND0_NORRIS 16 Aug, 2023 @ 7:22am 
does this allow ace? without a separate mod for it
Balkraf 23 Jul, 2023 @ 8:59pm 
Nice job btw, keep the good work!
Balkraf 23 Jul, 2023 @ 8:58pm 
My guess so far (i tried to fix it myself) is that there's some config conflicting with the RHS autoloader, the M84 uses the standard T-72B autoloader and in the game is supposed to load a round when given the command (pressing R every time) and the M84 loads the round
automatically, thus, triggering the bug (thats my guess, isn't so supposed to do that), you can either try and change the autoloader system from the M84 to use the T-90A one (the blue one) with the lever so you can use the autoloader or load the rounds by hitting R or fix the autoloader reloading automatically by itself since isn't supposed to work like that
D-Man (Degman)  [author] 23 Jul, 2023 @ 2:59pm 
Autoloader was designed by RHS, so I cannot change it.
Raptor2240 22 Jul, 2023 @ 4:42pm 
@slamdingo same.
Balkraf 18 Jul, 2023 @ 11:11pm 
Nice work on the mod bro, just i found out a issue with the M84A MBT, you can only change the cannon ammo type once and then it doesn't load any other ammo that you choose, you have to change to another seat then again to the gunner seat to be able to change the ammo one time again
Slamdingo 16 Jun, 2023 @ 9:30pm 
Honestly? Following this just to see a mod with a quality Kiowa in it that doesn't need CUPS.
D-Man (Degman)  [author] 10 Apr, 2023 @ 10:18am 
BOV family set had cost me around 650 eur.
neretropazanchic 10 Apr, 2023 @ 9:44am 
How much are we talking about? How much, for example, did one armored car cost?
D-Man (Degman)  [author] 10 Apr, 2023 @ 9:34am 
I dont have any artillery planned for now, mostly because its not really visible in combat and instead of that I can invest time and money in what is used by soldiers on frontlines. Artillery can be mimicked by similar platforms already in the game. If someone is willing to invest money into developing some particular artillery system, I will direct that person to talented artists who can get it done for a fair price. I will gladly port it into the game once its ready.
neretropazanchic 10 Apr, 2023 @ 4:17am 
awesome updates!!! Do you plan to add artillery such as the M-63 Plamen?