Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
and I agree, it certainly helps learning how to do things yourself. A certain hunting rifle mod comes to mind that motivated me into making my first mod for L4D2 a few years back. Said mod used the wrong firing sound, which bothered me a lot, so I went out of my way to learn how to make sound replacement mods so I could implement the right one myself.
My first model compile was a Black Ops 1 Commando rifle with a Colt scope on top of its carrying handle. I would likely never be able to persuade any modder to do it the way I wanted, seeing as the scope replaces the carry handle in that game. So basically I had to stop being a lazy bum for once and learn how to do it myself. I can't do everything for everyone, and nobody will.
Maybe the pipe bomb thing, but how tf am I supposed to make a pistol gripped shotgun on rifle stock animations?
Feel old yet?