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The Doctor > Idk if this is ironic but anyway thanks,
NS553781, 14.02 2023 20:11:29
[::RegisterParticle#194095] :: [WARNING] :: Duplicate particle filename: iddle_exhaust; GetParticleIDByName will only work with the first path if there are two different paths.
Function: 'RegisterParticle#194095'
Stack trace:
scripts/3_Game/particles\particlelist.c:350
DayOne/DayOne/3_Game/хњ*и.c:10
Runtime mode
------------------------------------
NS553781, 14.02 2023 20:11:29
[::RegisterParticle#194095] :: [WARNING] :: Particle file not found! <DayOne/DayOne/Molotov/data/molotov_flame_1.ptc> Correct path to this particle in script file ParticleList.c!
Function: 'RegisterParticle#194095'
Stack trace:
scripts/3_Game/particles\particlelist.c:329
DayOne/DayOne/3_Game/хњ*и.c:10
Runtime mode
------------------------------------
NS553781, 14.02 2023 20:11:48
Can't compile "World" script module!
scripts/4_World/classes\emotemanager.c(560): Can't find matching overload for function 'GetDebugName'
Runtime mode
---------------------------------------------
Log started at 14.02. 20:11:29
------------------------------------
NS553781, 14.02 2023 20:11:29
[::RegisterParticle#194095] :: [WARNING] :: Duplicate particle filename: iddle_exhaust; GetParticleIDByName will only work with the first path if there are two different paths.
Function: 'RegisterParticle#194095'
Stack trace:
scripts/3_Game/particles\particlelist.c:350
DayOne/DayOne/3_Game/хњ*и.c:10
Runtime mode
------------------------------------
- Name has been changed from Inventory_Zipper [FIXED] to Inventory_Zipper [Don't forget to update your Server "Mod=" CommandLine]
- Pbo has been re-signed
- Bisign has been updated
- Bikey and Bikey's name has been updated
See Patchnotes for more informations
I can't reproduce the issue, running fine on my server
[Remastered] Arma Weapon Pack
EvenMoreDoors
Mass'sManyItemOverhaul
CliqueSplashScreen
AimSounds
WindstridesClothingPack
Dogtags
Code Lock
Advanced Weapon Scopes
Ear-Plugs
Better-Snap-Sounds
Mag Obfuscation
Inventory Move Sounds
No Force Weapon Raise
Community-Online-Tools
CF
Our mod list
My only complaint is that the sounds need some sort of rustling of canvas/leather. Also - because the sounds are technically dropped in the world when they play, might I suggest making the sounds shorter? It's a bit weird to open my inventory and hear my zipper fade behind me/to the sides. Good job!
Thanks for your reward :)
I recommend to check change notes in order to understand several mistakes i've met, but now it's fixed
What i've done is to equalize new samples to same volume, but i still need work on it
Next step would be to add 5 more samples per soundshaders to reach 10 random noises
And you're right because of the frequency inventory needs to be opened all samples should finally been reduced to 40%
It is planned to create the Velcro version to being softer :)
I want to contribute. For free. What I think will make that mod superb:
1) the sound should be 40% quiter.
2) The sounds should have many random samples, at least 10 chosen randomly.
3) Sounds MUST differ for zipping and UNzipping.
So, I will be delighted to record it for you. Do you know how to randomly iterate sounds and divide it into zipping and UNzipping?