Space Engineers

Space Engineers

Advanced Walker Script II
84 Comments
Queen Bee  [author] 9 Apr @ 12:38pm 
if you join the server and share a screenshot we might have a better chance of finding out the issue
Queen Bee  [author] 9 Apr @ 10:42am 
could be a bug
MEGATRON 8 Apr @ 2:47pm 
i set kneesforward to "False" but it did nothing, i also tried "false" (no uppercase) and "0" but also did nothing. Is this a bug or was this feature also removed?
Queen Bee  [author] 31 Mar @ 8:50am 
Just use mart or tces or custom turret controllers or ai or modmart...
MEGATRON 30 Mar @ 5:55am 
Will it ever be added back?
Queen Bee  [author] 30 Mar @ 1:10am 
it was never really well implemented, only created 10 more problems
MEGATRON 29 Mar @ 3:23pm 
Why was aiming removed?
Queen Bee  [author] 8 Mar @ 5:50am 
we can help out better on the discord, with pictures or videos
Kheryn 🩸 8 Mar @ 4:52am 
Whenever i try to use this script i follow the guide 1:1 and when i then remove the scaffolding from the finished walker it just flops over.
Queen Bee  [author] 22 Feb @ 11:54am 
it also gives you the ability to have an idle stance and a walking stance (values in the script)
Queen Bee  [author] 22 Feb @ 11:53am 
to use strafing, you need a joint before the hip joint that makes the legs able to go in/outwards, its also recommended to put another in the foot, so its stays level. when you then strafe (control input is either A/D or Q/E as you want, it walks sideways, you can do it while youre moving or standing
ditb3 22 Feb @ 10:48am 
What does strafing actuator do and which rotors should I put on this tag? 🤔
ZoomZoomGame 4 Dec, 2024 @ 8:04am 
Guys I think I found video tutorial: https://www.youtube.com/watch?v=PnUxaRQ1KAw

Btw, the script still says "by Beesolider"
Queen Bee  [author] 24 Nov, 2024 @ 12:41pm 
thanks :D
TOXIC JIZZ 24 Nov, 2024 @ 11:37am 
Nice Stalker and Warhawk
Queen Bee  [author] 23 Oct, 2024 @ 11:50am 
uh no, sorry
prime11 23 Oct, 2024 @ 11:41am 
I know there's a writen tutorial for this. But is there any video tutorials?
Queen Bee  [author] 18 Oct, 2024 @ 9:26am 
so yes there is now a second walking animation that is more stable, but slower
Queen Bee  [author] 18 Oct, 2024 @ 9:25am 
update dropped: there is now a new value at the bottom called cautious_walk_top_speed. if its set lower than maxspeed you get the instant transition between the two animations, if set very low it will not be used at all while if its set higher than the maxspeed it will always be used
_Nazarov7576_ 18 Sep, 2024 @ 3:44pm 
@Breaking Brax

I think i know! Tested the thing a while ago. The incline camera raycast stops working around 20 meters above the ground
Queen Bee  [author] 7 Sep, 2024 @ 11:03am 
i actually dont know
Breaking Brax 7 Sep, 2024 @ 7:41am 
Is there a maximum height a mech can be before the incline camera stops being able to see the ground?
Breaking Brax 6 Sep, 2024 @ 4:44pm 
Thank you so much, this script is amazing.
Queen Bee  [author] 6 Sep, 2024 @ 6:26am 
1. yes, 2. - is down 3. stabilization, a overridden gyro on a inertia tensor enabled rotor acts as 10 normal gyros and can turn the mech without delay 4. sadly no
Breaking Brax 5 Sep, 2024 @ 1:06pm 
A few quick questions: 1: does this script allow for quadrupedal designs? I think there was a line in the guide saying you could have more than one walker script on a grid. 2: How do you determine whether the RA and GA Rotors/Gyros are + or -. 3: What is the purpose of the GA Rotor/Gyro. 4: is there a way to increase the force or activation angle on the RA Rotors/Gyros?

Sorry for the long list, just had a whole bunch of questions occur to me at the same time.
North_Nox 26 Aug, 2024 @ 2:03pm 
Thenks. it helped
Queen Bee  [author] 26 Aug, 2024 @ 1:51pm 
you can toggle throttle decay by enabling inertia dampeners, just need a thruster somewhere - you can also toggle it by argument
North_Nox 26 Aug, 2024 @ 12:54pm 
Hi, can you tell me why when i release w, the mechanism continues to move and i need to press s to stop it, but for the crafts from the workshop it stops by itself?
Queen Bee  [author] 11 Aug, 2024 @ 12:42am 
the old script has that feature
Wicked Omen 10 Aug, 2024 @ 8:43pm 
Any chance for feature to use mag plates for walking on angles and other surfaces?
Breaking Brax 10 Aug, 2024 @ 4:35pm 
AWSOME!
Queen Bee  [author] 3 Aug, 2024 @ 2:36am 
yes
Breaking Brax 2 Aug, 2024 @ 7:23pm 
Can a mech using this script be piloted via remote control?
Queen Bee  [author] 22 May, 2024 @ 9:36pm 
a professional programmer is making it, not me xD
MagnusEffect 20 May, 2024 @ 7:43pm 
awesome work beesoldier. you continue to amaze.
Queen Bee  [author] 19 May, 2024 @ 6:03am 
sorry, no this version of the script doesnt have strafing, but the old script has it and the one that is currently in development will have it
MEGATRON 19 May, 2024 @ 5:52am 
Does this support strafing?
Say you have a hinge on each hip allowing the leg to move left and right wich allows you to strafe.
oneshot2killls 2 Sep, 2023 @ 10:28am 
The integrity display will not work on a lcd if the cockpit of the mech is a remote control. Switching the remote control to a cockpit fixes the issue.
_Nazarov7576_ 31 Aug, 2023 @ 3:57am 
Update on Inclne Camera issue. I found the reason behind it: when placed on too tall mech, incline camera can't scan a ground beneath due to limited raycast distance. Howewer, when i tried upping a raycast values in code, it started breaking anyways. Any idea how this raycast distance thing can be properly fixed?
_Nazarov7576_ 30 Aug, 2023 @ 2:53pm 
I think i found an issue with Incline camera usage when multiple script blocks are present on the grid to support a multi-hinged joints of the legs. It just screws up the legs immensely, twisting them all around. When the camera feature is used on a regular 1-hinged joint mech the issue isn't appearing. Can i just name all hinges in one joint alike and go eith just 1 script?
Blacky Watchy 24 Jul, 2023 @ 3:45am 
im having an issue with the feets hinges working the oposite way on the walking cycle. is something i have never seen before on any other mech i have built with the script. any idea of what could be causing it or how to fix it?
Queen Bee  [author] 17 Jun, 2023 @ 12:38am 
if throttledecay is on then it will come to a halt after releasing the button (as long as its not tipping forward, then it will walk on to keep balance so you ll have to lean back then)
jivaii 3 Jun, 2023 @ 8:19pm 
Beesoldier, so I could use this script for something with 4 sets of legs? As long as I have an even number of legs, and one PB with the script per set of legs?
TheMajesticCarabao 8 May, 2023 @ 12:10pm 
Sadly, the script isnt specifically built around quadruped legs
weberspy 7 May, 2023 @ 2:34pm 
Does this script work with quadruped vehicles?
Queen Bee  [author] 8 Apr, 2023 @ 4:58am 
yes you can use one script for every set of 2 legs
Isaacklan 8 Apr, 2023 @ 4:37am 
can the script 4 legs? because im working on hug land ship walker
strt>savage 15 Mar, 2023 @ 6:10am 
could i get some help thru discord
chrishoule1366 26 Feb, 2023 @ 12:32pm 
ive figured it out nvm XD
6
chrishoule1366 26 Feb, 2023 @ 9:47am 
my mech seems to move both legs the same direction at first for some reason and after the initial movement the legs work as intended what setting would i use to ajust this?