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Balaclava from other mod have tons of clip issue. I know that is true, I go through 260 page of steam mod to check every balaclava mod, they all clip with ODST helmet.
Then is there any chance you could modify the ODST armour so that the highlights for the tinted versions (like helmet stripes, visor, etc) use the tattoo colour instead of sharing the undersuit colour?
Also, it would be nice to have a Jet Pack version of the torso to go along with the backpack/radio and as a stand-alone in the torso deco category.
So the answer for now is just don't give em patterns, currently it's the same thing like the mod I originally took the helmets from.
Note this is only for the new helmets that originate from the Reach Spartan armor mod.
Got ya covered : D
If I hover the mouse over one of them then move it over another, the model doesn't change to show the new part. The name displayed when I select it is the correct one, meaning it's not a case of selecting the wrong part by accident.
I don't know if it's a game thing or a mod thing, but it happens consistently and nothing else in the mod behaves that way. No other mods or vanilla parts do this either.
Those all use the original XBox 360 version of the Reach weapons and half the stuff (like the UNSC Grenade Launcher, SPNKR, Spartan Laser, and almost everything Covenant) is missing.
When it comes to modeling ability I can only use stuff already ported to Xcom 2's format, aka I can't rig stuff up from the groundup.
The Pelican stuff is out of my modding knowledge sorry, would be cool to see.
True, to get it, you need to download as many as three mods)
[WOTC] [H5] Memories of Reach: Jorge's Chaingun
[Wotc] Halo Weapons Medley
[WOTC] Halo: Reach Magnum
The only Pelican we have is the CE Pelican (the original one, not the Anniversary version), while the Reach weapons also use the original one and is missing most of the weapons.
yes yes yes, yes please!