XCOM 2
Proficiency Bridge: Additional Mission Types Redux
5 Comments
PhilipFryJunior 29 May @ 3:49pm 
Hi, I'm playing a campaign alongside memebots. Overinfltrating had me gain memebot sitrep. But there was no droid, sadly. Furthermore, I also gained sitrep, which makes the advent reinforcements delay 1 turn. But the reinforcements arrived as usual. It is by design, I reckon. But I wonder if there is a way to exclude those types of sitreps from these types of missions?
FearTheBunnies  [author] 3 Jun, 2022 @ 8:54am 
That is normal. The missions that Reality Machina built grant a boon to the operatives given which reduce their detection radius, and since Templars have group concealment only, when concealment was broken they were revealed like normal.
Epigamesh 28 May, 2022 @ 12:37am 
Hello,
I don't know if I have found a bug related to this mod, but while playing a new campaign yesterday, this first mod mission spawned a templar without any detection range (but he lost conceamement as soon as the rest of the team broke theirs, so the rest of the mission played normaly)
It could be due to a bad mod combinaison too, since I have activated quite a lot (including covert infiltration or UI mods).
Either way, it isn't gamebreaking ; and I love the concept of this mod (I was thinking the same when playing proficiency class and additional missions types together)
shiremct 19 Dec, 2021 @ 10:11pm 
Thumbs up!
BroncoXeno2035 19 Dec, 2021 @ 9:29pm 
Awesome mod concept.