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The P-200 has a 5.1m safety detach limit right now, which is still higher than the standard 5m. I read below that you cant set it to the Null value anymore but considering its already 5.1m is it possible to set it to 10+m since pistons can only be 10m anyway?
I havent seen any other mods that modify the safety limit of the pistons and ive tried in vain to discover how exactly you even modify the value in the first place but Ive tried and failed to change the values myself beyond the in-game limits.
I found an easy work around. Check out my ship and search for "Timer block - Mass Drivers" to see how to get it working again. 2 blocks and its back in action.
I did more tests. One of wich the turret was placed on earth where all subgrids are not static (The turret wouldn't turn otherwise.); and another test where i pasted the turret in space(all grids are non-static), same result.
I have noticed that when pasting the jolt on a gun it works fine. But when i copy-paste the turret or save it and paste it in world it breaks and the projectile does not launch properly.
I think it might be a game bug.
Does it matter if im in an offline or online game? It might be the gun launching the projectile too late due to lag, or script doesn't work properly.
Also i have encountered this problem only with this jolt gun (PJ-201).
I've tried building armor in a variety of configs off of static points and giving plenty of space around moving parts and it always seems to explode, especially when I place any armor for a "barrel" more than 1 block in front of the front end of the gun.
Sometimes on the first shot, sometimes on a later one.
Hm, interesting results indeed.
The wheels didn't occur to me at all! The tanks and cargo containers did though. So far, I've kept use of that to guided missiles so that I could add to the bang while also eliminating platinum use from missiles printed. It turned out nicely. The small grid, small H2 tank seemed to make a slight, but noticeable improvement on the missiles which already had 16-18 warheads, depending on the design iteration.
Anyway, thanks for replying! :)
It's quite glichty, the drills would sometimes just fly through a hundred blocks and only destroy a couple in the middle. Wheels were also kinda interesting, they're actually indestructable, drills only mostly. I think firing tanks or cargo containers with explosives could also be interesting, maybe they'll blow up now.
I love your work on these, and your pre-WF2 custom turrets. Thanks for putting effort into their design, posting them on the workshop, and taking the time to make videos to showcase/explain them.
I've been trying to accomplish something with these that I can't seem to get working. It seems simple, but I'm out of ideas so I'll throw it at you to consider:
Given that drills don't take collision damage on impact and can be pushed hard into target ships by adding mass blocks and gravity generators, have you tried making your speed-limit-breaking projectile into a drill pushed by a gravity generator and mass block? Zer0 did a good video comparison of the effects at normal max speeds here: https://www.youtube.com/watch?v=nV5bwahl0Oc
If you do try it, please let me (us) know how it goes.
Cheers.