Cities: Skylines

Cities: Skylines

VC Quay on Aare Abutment
7 Comments
Chamëleon TBN 14 Jun, 2022 @ 6:57am 
i know and understand, all good :)
VecchioChristo  [author] 14 Jun, 2022 @ 6:52am 
@Chameleon: it was never meant to be a stand alone piece. The only reason its on the workshop is because its part of my Lake thun map. I had roads crossing over quays and I needed something to fill the gap in the break in the quay under the road. It was never meant to be seen out in the open
Chamëleon TBN 14 Jun, 2022 @ 6:47am 
yeah, i understand... so i need to search another asset for my castle :D
VecchioChristo  [author] 14 Jun, 2022 @ 6:40am 
@Chameleon...When I say ghost in the machine, its probably ghost in my head!. The texture is like that to save space on the uv map for more important areas. the area at the bottom was uv'd as a verysmall area because its meant to be way under water where it will never require any detail of any kind, its there really only for color
Chamëleon TBN 14 Jun, 2022 @ 6:39am 
sad, as you know we crazy detailers are using assets in a different way ... this one normally would be great for the bottom of an old castle...
VecchioChristo  [author] 14 Jun, 2022 @ 6:34am 
@Chameleon...I know this was bizarre, I have been doing 3d work for probably 20 years or more and used to sell my work commercially. This was really weird, I could not fix it. I brought it into zbrush and ran repair mesh on it, I made sure the verts were welded, it just would not go away. I finally just said screw it, I figured the problem was small and unnoticeable so I ran with it. I have made literally thousands of meshes and have never had this happen before or since. Ghost in the maachine! Plus the errors were below the waterline so I didnt just remake it
Chamëleon TBN 13 Jun, 2022 @ 3:25am 
Hi :) i really like your stuff... but this one have two graphical errors. a) the texture is stretched at rougly the middle of the height and second there is a gap in the mesh downwards that streched texture