Crusader Kings III

Crusader Kings III

The Fallen Eagle: More Cultural Names
79 Comments
nsinger998 27 Jun @ 4:02am 
Is it possible to get a version for the vanilla start dates addon?
o8cbazz 16 Jun @ 8:38pm 
Roman North Africa still has many arab/berber names from base game instead of their roman equivalent
GuyNamedSean 13 Jun @ 6:02am 
Why did this get updated on the same day as TFE, but for the previous version?
lydia's gaff 12 Jun @ 11:40pm 
It keeps crashing the game.
Coop d'Etat 19 10 Feb @ 11:49am 
@Totemnezev

It's the mod itself. If you still want to use it, see my comment below.
Totemnezev 9 Feb @ 6:48pm 
Can anyone help me which mod is incompatible with this? It crashes right after starting the game. I'm picking mods one by one, but there are some I refuse to play without, for example: CFP, MHG, RICE.
Coop d'Etat 19 30 Jan @ 4:53am 
This mod works if you start a new game without it loaded. If you're loading a preexisting save game, it'll work just fine.
BlueTh4nus 12 Jan @ 3:43pm 
just so you are aware, this mod is completely incompatible with anything that changes counties, the game crashes on start
Shattered Tian 9 Jan @ 6:30pm 
Thank you!
Nucul Sfânt  [author] 9 Jan @ 1:28pm 
Updated
Shattered Tian 6 Jan @ 5:01pm 
Please update my fellow human.
Gundisalvus 1 Jan @ 8:50pm 
Update please
CS 30 Dec, 2024 @ 9:33am 
UPDATE PLEASE
Ecthelion75 30 Dec, 2024 @ 7:12am 
Hope this will be updated for fallen eagle new update.
Álfie 23 Jul, 2024 @ 1:52pm 
I have run into a recent new issue with playing fallen eagle but cant figure out if its caused by this or the fallen eagle flavour mod or just plain old fallen eagle mod

but whenever I create a character and pick a culture it picks a whole other culture
Nucul Sfânt  [author] 17 Jun, 2024 @ 1:13am 
A lot of locations do have latin names for TFE's time period, and there's also some proto germanic ones also (though very few, since it's a lost language and all we have are a few reconstructions), or at the very least old/middle german ones (a lot of them).

I will try to gather the proper names for the locations you mentioned and have them available in the next update. And if you can, please provide others you think should be changed.
Disclaimer: It's hard/impossible to find the authentic names for proto germanic, but for latin, it's usually doable.
Nucul Sfânt  [author] 17 Jun, 2024 @ 1:13am 
@Enmerkar Hi, thanks for your feedback.

The way this mod works is that it has a database of different names in different languages and for various time periods for a lot of locations. These locations are linked to CK3 landed_titles, and these languages are linked to CK3 languages. For each CK3 language, it tries to use the name of that language from the db for the game's time period, however, if it doesn't find it, it goes up or down the timeline to find another one from another period, or, from a language successor/predecessor.

This is why, Essex appears as "Essexia" when ruled by romans, because in the db that's the only entry for Latin. And also why goths have name such as "Sarmatien" because there's no entry in proto germanic for that location, so it falls back all the way up to modern german.
Enmerkar 31 May, 2024 @ 6:49am 
Seems like there are some immersion-breaking elements to this mod. Like I keep spotting modern German place-names/titles in the Gothic kingdoms (like Hermanaric's kingdom of "Sarmatien" instead of Oium), or weird pseudo-Latin versions of modern English county names despite being ruled by Romano-British rulers (when I was playing as Riothamus), like "Essexia" with no Saxons, or Hwicciorum, Somersetia, etc under Aurelius Ambrosianus. Or weird localisation for some others. Like the "Hunnic Imparatorlugu". Pretty sure the Huns didn't use modern Turkish lol. I assume it's just placeholder stuff, though.
.
nsinger998 21 May, 2024 @ 7:07am 
hmm, Mauro-Roman culture seems to be missing from landed_titles.
Sir Dogged VI 2 May, 2024 @ 1:33pm 
Oh shoot. I just realized that TFE uses anglo_saxon as the name_list for 3 cultures: Jutes/anglo_saxons/angles but you're trying to separate the jutes from the anglo_saxons. and the same goes for rhaetian. Damn. nvm. It still causes a one time error spam because there is no rhaeti roman name list as well as jute. To get rid of the errors maybe #ing them out. But then it would be a choice between what variant you'd want to choose since I noticed there is a significant difference between Jute's names and Anglo_saxon names. As well as Rhaetian and rhaetio_roman. :/
Sir Dogged VI 2 May, 2024 @ 1:15pm 
Hey, there's an issue with two name_list sections. One for the culture of the Jutes and another for the culture of rhaetio_roman. Assuming I looked at the correct TFE files, this is what I found out.

For the culture of Jutes, you are using "name_list_jute" when it should be "name_list_anglo_saxon" Correct me if I'm wrong by checking "TFE_west_germanic" culture file

For the culture of Rhaetio Roman, you are using "name_list_rhaetio_roman" when it should be "name_list_rhaetian" Correct me if I'm wrong by checking "00_latin" file

I think this is why you get a handful of errors of invalid culture name list
Janx 4 Mar, 2024 @ 8:22am 
is it not save game compattible?
Uastilimar 21 Jan, 2024 @ 1:50pm 
currently crashes the game.
Bullet 9 Oct, 2023 @ 2:45pm 
works now, thanks.
Bullet 12 Sep, 2023 @ 3:28pm 
Still crashes for me when I have enabled with Fallen Eagle.
Wosnog 11 Sep, 2023 @ 10:04am 
Moin Mahlzeit
Sir Koda 26 Aug, 2023 @ 11:19am 
is there gonna be an update?
Nucul Sfânt  [author] 27 Jul, 2023 @ 2:20am 
Updated
Ed Balls 25 Jul, 2023 @ 5:58am 
Indeed a great mod, can confirm it crashes since the new fallen eagle update
Umriq 18 Jul, 2023 @ 7:24am 
Would be awesome if could get an update bc it is crashing as of now.
nsinger998 6 Jun, 2023 @ 7:49am 
Keeps causing crashing with latest version.
Carl XVI Gustaf's Loyal Subject 2 Jun, 2023 @ 9:30am 
Or Illyria, idk
Carl XVI Gustaf's Loyal Subject 2 Jun, 2023 @ 9:24am 
Also what's up with Pannonia being Hungaria??
Carl XVI Gustaf's Loyal Subject 2 Jun, 2023 @ 7:47am 
Can you change the latin name for Gallia back to Gallia? It's called Francia now which doesn't make any sense since the Franks haven't arrived yet. Also it's a bit annoying to rename it manually-
Ranger 24 May, 2023 @ 7:40pm 
@Meșteru' Manole Oh awesome thanks for letting us know!
Nucul Sfânt  [author] 23 May, 2023 @ 10:20pm 
It should correctly display 1.9 compatibility now
Nucul Sfânt  [author] 22 May, 2023 @ 1:21pm 
@Ranger oops, I had forgotten to change the game version in the mod descriptor file
Ranger 21 May, 2023 @ 10:41am 
@ 3GRW2fRVcLz Hello and thank you for updating the mod! This works with the new Fallen Eagle update for 1.9 right? Because the game is telling me it is outdated.
Carl XVI Gustaf's Loyal Subject 19 May, 2023 @ 9:46am 
Thanks :)
Nucul Sfânt  [author] 19 May, 2023 @ 8:19am 
Updated
Carl XVI Gustaf's Loyal Subject 21 Apr, 2023 @ 6:36am 
Yeah my game crashes whenever I use this mod
IratePirate 4 Apr, 2023 @ 8:42am 
I think this was making me crash due to the new update to TFE. Excellent mod though.
nsinger998 16 Jan, 2023 @ 6:58am 
The Fallen Eagle has been updated
nsinger998 17 Oct, 2022 @ 12:53pm 
Not sure if it's you, But there seems to be a duplicate c_arelate that is empty.
Nucul Sfânt  [author] 10 Oct, 2022 @ 10:37pm 
I will look into this when I can, but I can't promise any timeframe.
Dovah 8 Oct, 2022 @ 7:29am 
@Lemon Soul No, it's not just you. The latest TFE update has broken compatibility with this mod.
Lemon Soul 5 Oct, 2022 @ 4:36am 
when using this with the latest version of TFE, after a few years it crashes... is it just me?
Sky-Ovni 1 Sep, 2022 @ 11:58am 
Good evening, thank you for your response. It is a shame this language is so unknown...
To console myself I tried to translate or invente some toponyms and also the coat. I was hopping this mod could help because there are a lot.
Nucul Sfânt  [author] 31 Aug, 2022 @ 10:31pm 
Hi.

There aren't more than just a couple of gaulish names implemented. Historical sources are very scarce regarding toponyms in that language, unfortunately. Same goes for multiple other languages including pictish although this one has more names implemented than gaulish.

Yes, the names are determined by the culture of the ruler of that individual title. E.g. Rome is named "Roma" if the ruler is roman/latin even if it might be part of a gaulish empire or something else.
Sky-Ovni 31 Aug, 2022 @ 2:13am 
Gauls county names do not change also. It is a mid playthrough. Sorry for the triple post.