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This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
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94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
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Please visit, vote and comment ;-)
Look my skin: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268664086
can you rate my weapon skin,
p90 Dollars https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270451807
Thank you in advance!
Check out my skin:
Karambit Space https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270790238
P90 NanoTechnology https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270413518
Check out and rate my weapon too!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270696754
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94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
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Please visit, vote and comment ;-)
AWP Carbon
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En ce qui concerne la création, au vu des screens (qui doivent etre les meilleurs sinon il ne met pas en valeur sa map) je dirait que c'est une map impersonnel dans le sens ou il n'y a rien de custom, il n'y a donc aucune creativite reel dans cette map.
C'est trop facile de prendre le tres peu de model et texture de Valve ;)
Connais t'il le bump mapping? le 3dSkybox? au vu des screens et erreurs trouvees, je ne pense pas.
Mais bon les joueurs en ont rien a foutre, eux ce qu'ils veulent c'est une awp, des auto noob, des scopes, jouer les frags (pas les objectifs) et camper un max ! :D comme sur COD ho yeah
Il a tenter sa chance et il a reussi, il continuera donc dans cette voix la, faire une map de merde que certaines personnes aimeront.
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94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
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Please visit, vote and comment ;-)
rate up my M4A4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270108957
Check out my skin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270097445
generally a pretty map with interesting layout and cover, I like it. Sadly you probably won't be allowed to change the clipping before the contest :( btw, your map looks really similar to de_apache in some places, which is one of my favourites for this contest. :) good luck!
(8) at the mid entrance to 52375, I fear there's too much potential for combat through the fence, which isn't that great. I'd add a wooden plate in the corner of the fence to reduce the chances of that happening.
M4a4 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269204905
(6) the texture you use for grassy/dirty ground isn't that great I'd say. it has a lot of wooden planks that don't really fit the rest of the map and doesn't look that good in general. maybe try the grassy plates texture from the new calr_mill in your A-spot instead of what you have right now? and maybe just look at some other maps' grass textures, I think there are better ones than what you use right now.
suggestions:
(1) lower the green plates on the fences on top of A ramp so you can't see the feet of players hiding behind them from ramp.
(2) the connector between CT spawn and alt B looks so pointless. maybe add some props behind a fence to make it look more realistic?
(3) alt B looks very empty. I wouldn't place anything in the middle of that place but what about a fork-lift truck (google translate says that's what it's called) on the wall that you look at when you come from middle?
(4) 52375-house looks pretty empty as well. I'd raise the ceiling a little and would add lights to the ceiling. some lockers on the wall or some other props like shelves wouldn't hurt either imo.
Look my skin: AK-47 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269047239
Desert Eagle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269109563