Counter-Strike 2

Counter-Strike 2

SOIREE
47 Comments
Kiian5 5 Nov, 2015 @ 10:24am 
Y me dijeron que lo creo un tal Guardián
le1t1337 24 Sep, 2014 @ 12:32pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
Dima drop deeznuts 12 Jul, 2014 @ 10:11pm 
is it done yet?
takkYu 17 Jun, 2014 @ 7:37am 
Map runs here:
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94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
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Please visit, vote and comment ;-)
luis buenos alvarez 16 Jun, 2014 @ 11:43pm 
Nice map :csgoglobe:.
Dima drop deeznuts 16 Jun, 2014 @ 6:32am 
mmm... on second thought, how about a mix of SWAT and FBI vs Balkans?
Busco Góticas de cabelos colorid 15 Jun, 2014 @ 1:28pm 
Great
Mercado 14 Jun, 2014 @ 11:54am 
+1
can you rate my weapon skin,

p90 Dollars https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270451807

Thank you in advance!:csgoanarchist::csgohelmet:
Simonay 14 Jun, 2014 @ 1:47am 
I like the kind of semi-tropical industrial feel it has about it. Nice job! +1
BLΛƆKPIИK 13 Jun, 2014 @ 9:52pm 
Марк)) h1z1swap.com 13 Jun, 2014 @ 5:14pm 
hey check out my DEAGLE | FADE please https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256809706 NOW WITH NEW SCREENSHOTS!
Knut 13 Jun, 2014 @ 2:44pm 
Niace
takkYu 13 Jun, 2014 @ 5:35am 
Map runs here:
________________________________________________________________
94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Please visit, vote and comment ;-)
Kendo 13 Jun, 2014 @ 4:50am 
===========
AWP Carbon
===========
N3tRunn3r 13 Jun, 2014 @ 4:02am 
Map looks too clumpy
Elijah 13 Jun, 2014 @ 3:56am 
Reminds me of cpl_fire. Nice map with a strong but not perfect competitive layout.
Fzk0y 13 Jun, 2014 @ 3:45am 
Nice map
serial_mappeur 13 Jun, 2014 @ 2:37am 
Je connais pas le gameplay de cette map, donc je ne dirais rien sur ca.
En ce qui concerne la création, au vu des screens (qui doivent etre les meilleurs sinon il ne met pas en valeur sa map) je dirait que c'est une map impersonnel dans le sens ou il n'y a rien de custom, il n'y a donc aucune creativite reel dans cette map.
C'est trop facile de prendre le tres peu de model et texture de Valve ;)
Connais t'il le bump mapping? le 3dSkybox? au vu des screens et erreurs trouvees, je ne pense pas.
Mais bon les joueurs en ont rien a foutre, eux ce qu'ils veulent c'est une awp, des auto noob, des scopes, jouer les frags (pas les objectifs) et camper un max ! :D comme sur COD ho yeah
Il a tenter sa chance et il a reussi, il continuera donc dans cette voix la, faire une map de merde que certaines personnes aimeront.
争做素质哥的也跌 13 Jun, 2014 @ 1:57am 
yes
yumps 12 Jun, 2014 @ 5:35pm 
alright valve, make this a matchmaking map. :cheerful:
Nagat__0# 12 Jun, 2014 @ 2:28pm 
Nice
nACOMAGAD?! 12 Jun, 2014 @ 12:36pm 
Pas mal
takkYu 12 Jun, 2014 @ 12:00pm 
Map runs here:
________________________________________________________________
94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Please visit, vote and comment ;-)
Марк)) h1z1swap.com 11 Jun, 2014 @ 3:40pm 
hey check out my DEAGLE | FADE please https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256809706 NOW WITH NEW SCREENSHOTS!
Dima drop deeznuts 10 Jun, 2014 @ 5:01pm 
Looking forward to your later changes
Let's Go Brandon  [author] 10 Jun, 2014 @ 5:00pm 
I do intend to change them to SAS and Anarchist
Let's Go Brandon  [author] 10 Jun, 2014 @ 4:59pm 
Sorry they are atm, I have that on my list of things to do - Create a .kv file.
Dima drop deeznuts 10 Jun, 2014 @ 4:58pm 
please tell me that the CT's are not SEAL Team 6 and the Terrorists are not Phoenix. I'm getting tired of hearing their voices over and over.
Let's Go Brandon  [author] 10 Jun, 2014 @ 7:27am 
^_^ it was confusing at first but I worked it out
spendabelFreund 10 Jun, 2014 @ 7:14am 
whoops, I meant to say B-spot instead of A-spot in (6) and (7). must have been confusing, sorry!
Let's Go Brandon  [author] 10 Jun, 2014 @ 4:19am 
Gimpel thank you for the feedback, much appreciated. Will look into everything you've mentioned when updating the map :)
spendabelFreund 10 Jun, 2014 @ 3:16am 
(9) I'd change either the wall or the floor texture in 52375. the brick wall texture doesn't look that great with the concrete floor.

generally a pretty map with interesting layout and cover, I like it. Sadly you probably won't be allowed to change the clipping before the contest :( btw, your map looks really similar to de_apache in some places, which is one of my favourites for this contest. :) good luck!
spendabelFreund 10 Jun, 2014 @ 3:08am 
(7) On A-spot, I'd add a not-so-tall prop on the bomb-spot wall near the CT-entrance to the spot so you can bunny-hop onto the site instead of crouch hopping up to make the gameplay there more fluid. A barrel would work, for example.
(8) at the mid entrance to 52375, I fear there's too much potential for combat through the fence, which isn't that great. I'd add a wooden plate in the corner of the fence to reduce the chances of that happening.
spendabelFreund 10 Jun, 2014 @ 2:59am 
(5) one of the T double-doors on long A is clipping into the ground.
(6) the texture you use for grassy/dirty ground isn't that great I'd say. it has a lot of wooden planks that don't really fit the rest of the map and doesn't look that good in general. maybe try the grassy plates texture from the new calr_mill in your A-spot instead of what you have right now? and maybe just look at some other maps' grass textures, I think there are better ones than what you use right now.
spendabelFreund 10 Jun, 2014 @ 2:52am 
neat, sadly you didn't get to finish the clipping before the contest it seems :( oh well, nice map anyway.
suggestions:
(1) lower the green plates on the fences on top of A ramp so you can't see the feet of players hiding behind them from ramp.
(2) the connector between CT spawn and alt B looks so pointless. maybe add some props behind a fence to make it look more realistic?
(3) alt B looks very empty. I wouldn't place anything in the middle of that place but what about a fork-lift truck (google translate says that's what it's called) on the wall that you look at when you come from middle?
(4) 52375-house looks pretty empty as well. I'd raise the ceiling a little and would add lights to the ceiling. some lockers on the wall or some other props like shelves wouldn't hurt either imo.
jam 10 Jun, 2014 @ 2:39am 
Looks great, +1 and favorited. :)
CagXD 10 Jun, 2014 @ 12:51am 
de_russka? :D
Let's Go Brandon  [author] 9 Jun, 2014 @ 1:39pm 
I will do that Tasky
Tasky 9 Jun, 2014 @ 12:56pm 
Where are the spawns/bombsites? Can you mark them on the overlay screenshot?
Let's Go Brandon  [author] 9 Jun, 2014 @ 12:49pm 
Thank you :)
✌ÆTHR 9 Jun, 2014 @ 12:34pm 
looks amazing