Crusader Kings III

Crusader Kings III

Pervasive Crown Authority
223 Comments
pengoyo  [author] 27 May @ 1:51pm 
@Tora Thanks for the information. I'll look into it
Tora 24 May @ 12:00pm 
A count-level vassal is attacking his duke-level liege, who is my vassal (I'm an emperor). We're all clan realms, nobody has hooks on me, and my crown authority is High. It's a claim war.
Tora 24 May @ 11:58am 
I got a new save.
Tora 24 May @ 10:15am 
I lost the save, sadly (routine cleaning to keep my storage use down), but if it happens again, I'll try getting it. They were internal wars, and I was a clan government.
pengoyo  [author] 23 May @ 5:51pm 
@Tora Do you have a save? What are your various PCA game rules? What government type are you? Are they internal wars or external wars? Any other info that might help me figure out what is going on?
Tora 23 May @ 5:07pm 
Nah, they're claimant wars, like I said.
pengoyo  [author] 23 May @ 4:38pm 
@Tora If they are tyranny wars, then the mod cannot stop those. Of not, please give more information
Tora 21 May @ 4:31pm 
I'm having an issue where I'm at high crown authority and some of my vassal's vassals are still declaring claim wars.
Predator_Destro 20 May @ 12:42pm 
@pengoyo unfortunately i have no idea how to do any of that lol. I kinda just try to play in the middle version of where my mods are updated to since some are still v1.15 and some are v1.16 its my best chance of "stable" gameplay.
pengoyo  [author] 20 May @ 8:59am 
@Predator_Destro Yes, it probably is. Most of the time this mod is not effected by the version, but this last update did have quite a few changes. It can be good to make local copies of mods if you want to play with older versions of the game
Predator_Destro 20 May @ 8:49am 
@pengoyo could it stem from using a older version of the game? I know workshop mods start to act weird when used on different version. Originally i assumed it was a conflicting mod but like i said i tried just having this mod on and the issue occurs.
pengoyo  [author] 19 May @ 9:53pm 
@Predator_Destro Do you have any more details or a save you can share? I cannot reproduce this on my end
Predator_Destro 19 May @ 8:17pm 
Odd issue im experiencing with this mod. I can't declare any wars, not even a debug war. Not even the AI can declare war. I only have this mod activated to since ive been searching for 3 days why no wars can be declared. Any idea why this is happening?
Gregggy 9 May @ 2:51am 
oh jeez it really suck it does not work on existing saves :( - Any other option to stop vassals and sub vassals from fighting?
Gogmagog 4 May @ 10:23am 
EK2 player here is there somewhere i can download the 1.15.0 version?
FunGaming44 1 May @ 4:27pm 
awesome thanks friend
pengoyo  [author] 1 May @ 3:56pm 
Updated with new game rule included
FunGaming44 30 Apr @ 5:05am 
Thanks friend, take your time
pengoyo  [author] 29 Apr @ 9:17pm 
I cannot currently upload the updated mod due to server error. I will try again on Thursday
pengoyo  [author] 29 Apr @ 8:41pm 
An update is in the works. The current version will break certain war declarations for nomads
Tora 29 Apr @ 7:27am 
Mod doesn't seem to have been broken after I did some more testing, but I'm not 100% sure.
FunGaming44 29 Apr @ 4:56am 
this one definitely needs an update after the last big game update yesterday
Tora 28 Apr @ 3:48pm 
I'm not 100% sure (I couldn't test fully as my game takes ~20 minutes to launch) but the mod seems to have been broken a little by the latest update due to the Realm tab update.
pengoyo  [author] 23 Apr @ 9:04am 
@AssDealer88 No, as it need the game rules to know what level you want (though could try using Gamerule gadget as it allows changing game rules mid game)
AssDealer88 18 Apr @ 1:21pm 
Does this apply if loaded mid game?
pengoyo  [author] 1 Apr @ 11:26am 
@failproof Yeah, that should be doable
failproof 31 Mar @ 11:32pm 
Can you add an option for, the hook you have to have on your liege is a strong hook? Using fabricate hook scheme on your liege is still very easy.
pengoyo  [author] 20 Mar @ 3:34pm 
@Priestess Thanks for the info, the bug has now been fixed
@pengoyo
Vassal war law pervasiveness is set to strict.
I uploaded 2 screenshots on steam, public. A vassal of my vassal declared war upon him.
Also I have absolute crown authority.
pengoyo  [author] 20 Mar @ 12:03am 
@Priestess It's updated for 1.5, but the mod shouldn't have broken. What rule are you using and what type of war are your vassals declaring? (a save or screenshots are useful)
Will this mod be updated to 1.15 version? Seems to not work on 1.15, my vassals keep fighting on somebody claims.
TheyCallMeVincenzo 9 Mar @ 9:36pm 
Can someone please direct me to a mod that removes higher crown authority from not letting vassals declare war? I want the Westeros houses to declare war more. Please and thank you.
Gogmagog 3 Mar @ 2:50pm 
Does anyone know if this is this compatible with Elder Kings 2, or if there is a version/another mod that does?
Benediktator92 20 Jan @ 7:35am 
I tested it with AGOT and it worked fine :steamthumbsup:
pengoyo  [author] 15 Jan @ 10:52am 
@Benediktator92 I have not played AGOT, but this mod is compatible with most mods unless they completely overhaul how crown authority works. A simple test is to use the strict game rule, give a high level ruler max crown authority (can use debug mode for this), then switch to a vassal of a vassal, and see if you are blocked from declaring wars with the option to use a hook on your top liege
Benediktator92 15 Jan @ 9:56am 
does this work with AGOT ? I think yes but I am not sure
苏林叶 15 Jan @ 3:15am 
Thanks for your great work, it's very helpful.
pengoyo  [author] 7 Jan @ 8:25pm 
@Chinay That's might be a problem with your launcher. The mod definitely has a mod descriptor file. Maybe try refreshing your launcher or your subscriptions
Chinay 7 Jan @ 7:42pm 
My launcher is telling me that the mod is missing a descriptor file, so I can't enable the mod.
pengoyo  [author] 3 Jan @ 6:17pm 
@The_Machine The only functionality of this mod that has ever been added to the game is the changes it used to make to administrative realms (hence why those features have been removed from the mod)
L0ne_W0lf_95 27 Dec, 2024 @ 2:49pm 
Isn't this already in the game?
Meighallo 5 Nov, 2024 @ 4:45pm 
Thanks for update this ;)
pengoyo  [author] 8 Oct, 2024 @ 11:00am 
@行者 That is not bug from this mod. This mod does not change that section of the code. It just calls it as it is in the vanilla code
行者 6 Oct, 2024 @ 10:31pm 
Error: holder trigger [ Failed context switch ]
Script location: file: common/character_interactions/pca_war.txt line: 394 (declare_war_interaction:on_accept)
pengoyo  [author] 5 Oct, 2024 @ 6:37pm 
@-=Illumifant=- Those triggers are fine. The reference to administrative government are what you'd need to remove including vassal_all_wars_banned_permanent
-=Illumifant=- 5 Oct, 2024 @ 11:05am 
I guess, one could make it compatible with 1.12.5 by removing these lines:
has_realm_law_flag = vassal_internal_wars_banned
has_realm_law_flag = vassal_all_wars_banned
from both "triggers" files, right?
-=Illumifant=- 5 Oct, 2024 @ 9:19am 
Is there any way to get an older version for this mod somehow?
I'd love to add this to my 1.12.5 run that I try to finish, but I somehow lost my local backup of your wonderful mod!
pengoyo  [author] 30 Sep, 2024 @ 6:18pm 
@Jayshua_Lyn There seems to be a problem with Paradox's bug checker not properly taking the context under which the localisation will be seen in game on game launch (to be fair to them I'm using a not commonly used piece of code in my localisation work around). So as long as you only see that error only on game launch and not repeatedly in game, things are working as designed
Jayshua_Lyn 30 Sep, 2024 @ 11:31am 
[14:10:08][E][pdx_data_localize.cpp:151]: Data error in loc string 'tribal_authority_2_effects'
[14:10:08][E][pdx_data_localize.cpp:151]: Data error in loc string 'tribal_authority_3_effects'
[14:10:08][E][pdx_data_localize.cpp:151]: Data error in loc string 'tribal_authority_2_effects'
[14:10:08][E][pdx_data_localize.cpp:151]: Data error in loc string 'imperial_bureaucracy_2_effects_not_in_prev'
[14:10:08][E][pdx_data_localize.cpp:151]: Data error in loc string 'imperial_bureaucracy_3_effects_not_in_prev'
MagPoke26 25 Sep, 2024 @ 11:07am 
Thank you for the update!