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When does militia get upgraded to tier2? Is there anyway I can change it?
But yeah, general rule is don't use Militia mods with other Militia mods. There might be some niche combinations I don't know about but in general you shouldn't do so.
Thanks for the reply and really appreciate you being active in the mod discussions and helping others! :)
"A Better Militia" is like the great-grandparent of this mod, don't use them together.
I loaded mid game (not in mission, in campaign) and when I went into a resistance mission they are still wearing sweaters and cargo pants and have scar rifles
Then I don't know, I'm afraid.
Do you have all the Required DLC?
Why wouldn't it? The game was last changed in, I think, October 2018.
Last night I was thrown into the first retaliation mission of my Covert Infiltration run. Well, I was on a map that used a crashed UFO which gave terrible lines of sight and terrible cover. The Pathfinders mod added it's SitRep meaning I had maybe 8 pods to try and take down, all of those Pathfinders having 2 pips of armour, which meant the Militia did zero damage on hit every time. On top of all that I get the Warlock popping in and sending spectral zombies at me every couple of turns. My god is modded XCom so much more fun, and hard.
Maybe the Militia could do with some tweak to at least do even 1 damage to these nasty pasty modded enemies?
Might be wrong, I haven't touched Xcom code in several months.
I wasn't able to force Volunteer Soldier's to use the exact customization I wanted my last attempt a couple years ago, but I don't think reverting them to their original state is going to change up their customization to what you want either but you could replace the type of unit given entirely but I don't remember the ini file from the base game where that sitrep's setting was.
In the past I tried to add the Resistance Mec's to the Volunteer Army as an additional type of unit but they ended up replacing every instance of a Volunteer Army soldier which is part of why I placed them in the Double Agent pool.
Regardless not necessarily intentional but nothing I believe I should change either, both Xcom and the enemies are able to Headshot lost just fine and I think it's an alright tradeoff for the help against them.
At least last I recall anyways, never noticed any effect personally.
Regardless will try it out and see