Garry's Mod

Garry's Mod

[VRMod]ArcVR:FIX-BETA Version
119 Comments
Saul Goodman 24 Jun @ 8:43am 
they don't work at all, they recharge for the first time and then you can't remove the magazine
EnToN 22 Feb @ 12:32am 
[[VRMod]ArcVR:FIX-BETA Version] lua/vrmod/vrmod_arcvrmenu.lua:3: attempt to index global 'vrmod' (a nil value)
1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. VRMod_Offcial_Include - lua/autorun/vrmod_dev_excluded_originalfiles.lua:33
4. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:71
Killer Move 23 Oct, 2024 @ 5:30pm 
@GNAvenger A bit late to the convo but can confirm this works as I was having the same problem even after a brand new install as of today.
GNAvenger 4 Oct, 2024 @ 3:53am 
I was having trouble getting magazines but came upon a temporary solution that I might share with you all. Spawn your VR weapon and spawn its magazine via the entities tab. I was able to grab the magazine (that I spawned) and load it into my gun, it also mysteriously re-gave me the ability to grab mags (from the pouch, despite though it initially not working), would be appreciated if someone else tried this.
:{P1}:Skully8600 18 Sep, 2024 @ 8:04am 
cant grab mags no matter my settings
Wryytard 12 Sep, 2024 @ 9:52am 
mod keeps giving errors:

[[VRMod]ArcVR:FIX-BETA Version] lua/vrmod/vrmod_arcvrmenu.lua:3: attempt to index global 'vrmod' (a nil value)
1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. VRMod_Offcial_Include - lua/autorun/vrmod_dev_excluded_originalfiles.lua:33
4. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:71
sorrow 4 Sep, 2024 @ 6:16am 
doesnt even work, i cant insert mags, weapons has css models
Священник 23 Jul, 2024 @ 4:24am 
brocken, can't remove mags from guns and can't throw grenades
billyjoe20075 9 Jun, 2024 @ 9:23am 
When i cock the shorty shotgun my hands are misplaced where the loader is
KENTUCKYBRUDER98763 19 Apr, 2024 @ 8:46am 
i cant remove mags form guns i have default settings on
Pescorr  [author] 10 Apr, 2024 @ 3:44am 
@C0sm0s:
Well...I don't know if I can do it because it would change the very foundation of how ArcVR works...I'll try all kinds of things.
C0sm0s 3 Apr, 2024 @ 11:52pm 
can you correct the ammunition count error which does not decrease in exchange for a donation?
C0sm0s 3 Apr, 2024 @ 10:17pm 
Ammo count don't work ?
KidKinho 30 Dec, 2023 @ 1:29pm 
For those of you who cant grab a magazine at all, try turning off floating hands on the VRMod settings and hit restart, it worked for me. Just do that each time you load into a map. :)
Pescorr  [author] 6 Dec, 2023 @ 8:46pm 
@R∃ɴ⸸эC:
Currently, this ArcVR-BETA supports both the original VRMod and VRModSemioffcial, so if you run it without the original vrmod, you will get this error. However, it is the correct use of vrmod, so this error is a normal proof.

It may be depressing, but it does not seem to affect the operation.

I'd really like to avoid this error, but if the folder detection is faster than the loading stop, I get this error.
Pescorr  [author] 4 Dec, 2023 @ 1:07pm 
2023/12/04
Mainly bug fixes.
1⃣.Gmod update made [CreateConvar] harder to use, so changed it to [CreateClientConvar].
2⃣. Changed so that when a mag with bullets remaining is left on the ground, it disappears in 20 seconds.
(The original 60 sec. would not be able to perform Remove processing properly depending on optimization, and also because we judged that ArcVR's dysfunction would be serious in the event of a problem related to VRpickup).
3⃣. Some COLLISION and shadow processing has been changed. We believe this has alleviated the bug that caused mags to disappear when you picked up a mag that was not in view.
Uriel Sales 2 Dec, 2023 @ 4:20pm 
[[VRMod]ArcVR:FIX-BETA Version] lua/autorun/cl_arcticvr.lua:23: attempt to call method 'UpdateMag' (a nil value)
1. func - lua/autorun/cl_arcticvr.lua:23
2. unknown - lua/includes/extensions/net.lua:38 how do i fix this? i'm kinda stupid.
R∃ɴ⸸эC 20 Oct, 2023 @ 12:12pm 
Hello I'm trying to get VR installed on my RP server and i'm getting this error from this addon.

[[VRMod]ArcVR:FIX-BETA Version] lua/vrmod/vrmod_arcvrmenu.lua:3: attempt to index global 'vrmod' (a nil value)
1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:32

Here's a link to the collection, I've reverted to using the old version of VR mod without this addon for now to eliminate the lua errors on the server.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3055066941
AtlasToby(Baseball arc) 21 Aug, 2023 @ 12:43pm 
Hooray!
Pescorr  [author] 20 Aug, 2023 @ 12:54pm 
@cat milk:
Thank you for your report!

We have determined that the issue with mags falling to the ground will take some time to resolve, as it seems to be an issue related to pickups, which is one of the most difficult issues in vrmod.
Therefore, we are rolling back to the 2023-4-8 version, which has been stable and working for a long time.
AtlasToby(Baseball arc) 19 Aug, 2023 @ 2:54pm 
[[VRMod]ArcVR:FIX-BETA Version] lua/autorun/sv_arcticvr.lua:403: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. func - lua/autorun/sv_arcticvr.lua:403
3. unknown - lua/includes/extensions/net.lua:38 (x3)

This is the one
AtlasToby(Baseball arc) 19 Aug, 2023 @ 2:45pm 
Yep, same here. I had this on two occasions, one where i could grab a mag but it would just fall on the floor and one where no matter what i do, i cant grab one at all, regardless of Pouch distance. Im gonna see later what it said on the command thingy
Pescorr  [author] 19 Aug, 2023 @ 2:16pm 
@Agus_MG
@TemporalTourGuide:

Hmmm... I wonder why this bug is happening...
We are currently investigating. Please wait for a while.
Uzi Doorman 19 Aug, 2023 @ 8:37am 
i have the exact same issue, i thought it was maybe my playermodel but its not. no matter what i cant get magazines either from my pouch or ones i spawn in
Agus_MG 19 Aug, 2023 @ 4:12am 
I've been experiencing a bug where, regardless of the weapon and the quantity of amunition I have for it, I can't pick up new mags from the pouch, never had this issue since 1 day ago. If it is of any help, I am using the quest 2. Also, once starting up VR with the console, an error pops up on screen "[VRMod]ArcVR:FIX-BETA Version is creating script errors".
Kuro 17 Aug, 2023 @ 6:17pm 
Thank you, it was fixed! That bug was so annoying. But I'm still having the issue with the haptics constantly buzzing after firing a weapon.
Pescorr  [author] 17 Aug, 2023 @ 12:18pm 
@Kuro:
2023-08-18
Thank you for your report.
It has taken us a long time to investigate.
We believe that the code regarding the pouch for weapons, which is currently under development, malfunctioned and stopped working, causing it to run out of control.

I believe it has been cured with this update. We would appreciate it if you could try again.
Kuro 14 Aug, 2023 @ 3:36pm 
Both issues I had are still present after today's update
AtlasToby(Baseball arc) 14 Aug, 2023 @ 2:18pm 
It ended up being the Floating hands that was the issue, thanks.
Kuro 12 Aug, 2023 @ 7:16pm 
A new issue seems to have been introduced for me with the latest update to this addon, where it will select another weapon when I pull the trigger, regardless of if the weapon fires or not. It will always either select the first (melee) category or third (machine gun) category. It happens with all weapons except for empty hand. I can hear the weapon selection sound when it happens. I've also been having another issue ever since I used this addon, where the haptics get stuck on after firing any weapon. The controller keeps buzzing at maximum speed until the weapon fails to fire or I press the trigger while empty hand is selected. (I use the vive wands)
Pescorr  [author] 11 Aug, 2023 @ 8:27am 
2023-08-10
Fixed a problem in which hl2_granade_fix was incorrectly set and the model was not displayed correctly.
Pescorr  [author] 11 Aug, 2023 @ 8:25am 
@Max!:
It's a strange condition...I've never heard of it. Does it occur with any gun?

Just to be sure, check the [arcticvr_grip_magnification] and [slide_magnification] values that are added to the vrmod menu. If these two values are too large, it will grab the slide or foregrip away from your hand... not sure if this is the cause.

The key assignments used in ArcVR can be changed from SteamVR after launching GmodVR, not the gmod console, so there is no use of bind by console on gmod.
Pescorr  [author] 11 Aug, 2023 @ 5:13am 
@cat milk:
There are two possible causes.
1.[floating hands] mode is being used.
If you are in a state where you are using floating hands, you will always be in infmode. This is a procedure to deal with VRMOD characteristics.
In floatinghands, all but the hands become fixed at the starting point and the normal pouch will not work. I'd like to solve this problem one of these days, but I can't think of anything how...

2. the pouch range is set too large or a player model with a low height is used.
If you don't change the pouch size to match the player model's height, it will behave similarly to when it is set to inf. change it from the vrmod menu.

If you have any other problems than these two, please let us know, as it may be a bug.
AtlasToby(Baseball arc) 7 Aug, 2023 @ 10:15pm 
im having issues with the puch, no matter what i do its always infinite. i only have this base enabled
Max! 4 Aug, 2023 @ 8:34pm 
i can't seem to figure out how to reload, using oculus quest 2; every time i try to grab the slide and cock it back it just removes the mag every time i try to grab it; i've tried pressing other buttons, i can't igure it out; is it a console command i need to use? or bind to a certain key, this may seem foolish, but genuine issue i literally cannot figure it out.
:{P1}:Skully8600 26 Jul, 2023 @ 8:14am 
thanks it worked
Pescorr  [author] 24 Jul, 2023 @ 3:14am 
@:{P1}:Skully8600:
Are you using it with another ArcVR base?
If the operation is overwritten by another ArcVR base, or if a conflict occurs, Command will not work properly,
Please try the following to check the operation.
--
1. Start Gmod.
2.Press "Addons
3.Make sure "Subsciribed" is selected.
4.Type "ArcVR" and do a search.
5.Disable" all the mods that come up, or
6. Activate only this "ArcVR:Fix-Beta
7. Start the Gmod game and open VRModmenu from the context menu.
8. From the ArcticVR tab, check if the command is changed correctly.
:{P1}:Skully8600 11 Jul, 2023 @ 2:07am 
cant change mag distance it just says unknown command when changing any of the settings
Pescorr  [author] 20 Jun, 2023 @ 11:52am 
The ArcVR-FixBeta expands on the existing features of ArcVR, while focusing on the use of small PMs, use while riding vehicles, bug fixes, and the control and exhilaration of using ArcVR in various situations with an eye toward online play.

NArcVR is a single player game that focuses on adding elements of realism to the game.

The two are so different conceptually and in terms of lua code that they are extremely difficult to integrate.
BBills2345 18 Jun, 2023 @ 12:23pm 
Something is wrong with this
Pescorr  [author] 31 May, 2023 @ 7:42pm 
@SpoonMan:
A few months ago, we made an attempt to run it simultaneously with narcvr and managed to get it to the point where it works... but we cannot guarantee stable operation. (I have also uploaded it to the workshop).
--
I am by no means a hater of NArcVR.
However, there were a number of conflicts between narcVR and my ArcVR-Beta, and I was unable to resolve many of them, which made updating very difficult. Sorry if you were expecting this...
Pescorr  [author] 31 May, 2023 @ 3:46pm 
2023-06-01
Because of the ridiculously long name of this add-on, we changed the name to "ArcVR-BETA" for the time being.
However, we would like to come up with another name for it, since it would be confused with the BetaBranch released by Dr. Hugo.
Dr Dingus 4 May, 2023 @ 6:06pm 
what about revolvers
goober108727 8 Mar, 2023 @ 6:41am 
nice job
Pescorr  [author] 16 Feb, 2023 @ 10:23pm 
2023-02-17
We are attempting to improve stability by changing the melee attack to a separate declaration for each attack site.
Pescorr  [author] 15 Feb, 2023 @ 11:39am 
2023-02-16
We made a major update as part of our plan to make it work with NArcVR, but we found a serious bug and have reverted to the previous version!
Grub 7 Jan, 2023 @ 10:39am 
@Zhaero

ok i try to be kind but you dont have to instal them cuz it says "Disable the original addon if you using this.
(To avoid conflicts)"

so yeah PLEASE READ
zhae! 4 Jan, 2023 @ 12:25pm 
hi, do we need to make sure all the 1,2,3,4 mods in the description are installed or do we uninstall all to avoid conflicts?
inv 1 Jan, 2023 @ 4:36am 
it's all good, thanks for listing all the possible fixes!
ill get my friend to try them all and we'll send the results soon

for nr 3 we tried the beta and the non-beta vers with no other versions installed. it worked for a different friend of mine a few months ago, but they have a different vr set
Pescorr  [author] 1 Jan, 2023 @ 4:20am 
@inv

Sorry for the delay in getting back to you!

You mentioned that you cannot pull the slide, but the symptoms vary depending on the following items.

1⃣Can you use a gun that does not require a slide like an RPG just because you cannot grab the slide?
2⃣May be there is still a cache of gmod, try deleting the contents of the garrysmod/garrysmod/cache folder.
3⃣Are you using multiple ArcVR bases? If you can, try disabling all mods named "ArcVR" except this mod to confirm the problem.
4⃣Open vrmod from the console, open Misc001 from the ArcticVR tab, and try turning [slide_magnifixation] up to maximum.
5⃣Do you get any errors when you start vrmod and press the LeftGrab button?