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1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. VRMod_Offcial_Include - lua/autorun/vrmod_dev_excluded_originalfiles.lua:33
4. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:71
[[VRMod]ArcVR:FIX-BETA Version] lua/vrmod/vrmod_arcvrmenu.lua:3: attempt to index global 'vrmod' (a nil value)
1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. VRMod_Offcial_Include - lua/autorun/vrmod_dev_excluded_originalfiles.lua:33
4. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:71
Well...I don't know if I can do it because it would change the very foundation of how ArcVR works...I'll try all kinds of things.
Currently, this ArcVR-BETA supports both the original VRMod and VRModSemioffcial, so if you run it without the original vrmod, you will get this error. However, it is the correct use of vrmod, so this error is a normal proof.
It may be depressing, but it does not seem to affect the operation.
I'd really like to avoid this error, but if the folder detection is faster than the loading stop, I get this error.
Mainly bug fixes.
1⃣.Gmod update made [CreateConvar] harder to use, so changed it to [CreateClientConvar].
2⃣. Changed so that when a mag with bullets remaining is left on the ground, it disappears in 20 seconds.
(The original 60 sec. would not be able to perform Remove processing properly depending on optimization, and also because we judged that ArcVR's dysfunction would be serious in the event of a problem related to VRpickup).
3⃣. Some COLLISION and shadow processing has been changed. We believe this has alleviated the bug that caused mags to disappear when you picked up a mag that was not in view.
1. func - lua/autorun/cl_arcticvr.lua:23
2. unknown - lua/includes/extensions/net.lua:38 how do i fix this? i'm kinda stupid.
[[VRMod]ArcVR:FIX-BETA Version] lua/vrmod/vrmod_arcvrmenu.lua:3: attempt to index global 'vrmod' (a nil value)
1. unknown - lua/vrmod/vrmod_arcvrmenu.lua:3
2. include - [C]:-1
3. unknown - lua/autorun/vrmod_dev_excluded_originalfiles.lua:32
Here's a link to the collection, I've reverted to using the old version of VR mod without this addon for now to eliminate the lua errors on the server.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3055066941
Thank you for your report!
We have determined that the issue with mags falling to the ground will take some time to resolve, as it seems to be an issue related to pickups, which is one of the most difficult issues in vrmod.
Therefore, we are rolling back to the 2023-4-8 version, which has been stable and working for a long time.
1. pairs - [C]:-1
2. func - lua/autorun/sv_arcticvr.lua:403
3. unknown - lua/includes/extensions/net.lua:38 (x3)
This is the one
@TemporalTourGuide:
Hmmm... I wonder why this bug is happening...
We are currently investigating. Please wait for a while.
2023-08-18
Thank you for your report.
It has taken us a long time to investigate.
We believe that the code regarding the pouch for weapons, which is currently under development, malfunctioned and stopped working, causing it to run out of control.
I believe it has been cured with this update. We would appreciate it if you could try again.
Fixed a problem in which hl2_granade_fix was incorrectly set and the model was not displayed correctly.
It's a strange condition...I've never heard of it. Does it occur with any gun?
Just to be sure, check the [arcticvr_grip_magnification] and [slide_magnification] values that are added to the vrmod menu. If these two values are too large, it will grab the slide or foregrip away from your hand... not sure if this is the cause.
The key assignments used in ArcVR can be changed from SteamVR after launching GmodVR, not the gmod console, so there is no use of bind by console on gmod.
There are two possible causes.
1.[floating hands] mode is being used.
If you are in a state where you are using floating hands, you will always be in infmode. This is a procedure to deal with VRMOD characteristics.
In floatinghands, all but the hands become fixed at the starting point and the normal pouch will not work. I'd like to solve this problem one of these days, but I can't think of anything how...
2. the pouch range is set too large or a player model with a low height is used.
If you don't change the pouch size to match the player model's height, it will behave similarly to when it is set to inf. change it from the vrmod menu.
If you have any other problems than these two, please let us know, as it may be a bug.
Are you using it with another ArcVR base?
If the operation is overwritten by another ArcVR base, or if a conflict occurs, Command will not work properly,
Please try the following to check the operation.
--
1. Start Gmod.
2.Press "Addons
3.Make sure "Subsciribed" is selected.
4.Type "ArcVR" and do a search.
5.Disable" all the mods that come up, or
6. Activate only this "ArcVR:Fix-Beta
7. Start the Gmod game and open VRModmenu from the context menu.
8. From the ArcticVR tab, check if the command is changed correctly.
NArcVR is a single player game that focuses on adding elements of realism to the game.
The two are so different conceptually and in terms of lua code that they are extremely difficult to integrate.
A few months ago, we made an attempt to run it simultaneously with narcvr and managed to get it to the point where it works... but we cannot guarantee stable operation. (I have also uploaded it to the workshop).
--
I am by no means a hater of NArcVR.
However, there were a number of conflicts between narcVR and my ArcVR-Beta, and I was unable to resolve many of them, which made updating very difficult. Sorry if you were expecting this...
Because of the ridiculously long name of this add-on, we changed the name to "ArcVR-BETA" for the time being.
However, we would like to come up with another name for it, since it would be confused with the BetaBranch released by Dr. Hugo.
We are attempting to improve stability by changing the melee attack to a separate declaration for each attack site.
We made a major update as part of our plan to make it work with NArcVR, but we found a serious bug and have reverted to the previous version!
ok i try to be kind but you dont have to instal them cuz it says "Disable the original addon if you using this.
(To avoid conflicts)"
so yeah PLEASE READ
ill get my friend to try them all and we'll send the results soon
for nr 3 we tried the beta and the non-beta vers with no other versions installed. it worked for a different friend of mine a few months ago, but they have a different vr set
Sorry for the delay in getting back to you!
You mentioned that you cannot pull the slide, but the symptoms vary depending on the following items.
1⃣Can you use a gun that does not require a slide like an RPG just because you cannot grab the slide?
2⃣May be there is still a cache of gmod, try deleting the contents of the garrysmod/garrysmod/cache folder.
3⃣Are you using multiple ArcVR bases? If you can, try disabling all mods named "ArcVR" except this mod to confirm the problem.
4⃣Open vrmod from the console, open Misc001 from the ArcticVR tab, and try turning [slide_magnifixation] up to maximum.
5⃣Do you get any errors when you start vrmod and press the LeftGrab button?