XCOM 2
[WOTC] MGR Customization Pack 2022 (v1.1)
18 comentarios
Max  [autor] 11 SEP 2024 a las 15:18 
That's how his head came, unfortunately. Dunno how feasible it'd be to construct a new neck for him as i haven't worked on this in 2 1/2 years.
Dick Justice 11 SEP 2024 a las 15:03 
The head is missing a neck, so it doesn't work well with the suit or other customization items.
Not_Naia 22 SEP 2023 a las 22:19 
was curious about the female version if you plan to do anything with them
Dragonlord 12 ENE 2023 a las 2:31 
Just a note but you have both the magnetic and beam versions of the HF Blade as 0 tier. Was trying to understand why colored tier didn't picked them up. Just something to check.
Four 13 SEP 2022 a las 16:48 
Based gedeonro for that lwotc help
Amber 4 JUL 2022 a las 22:24 
being tracked by a starving beast
QueeniExMachina 10 MAY 2022 a las 16:46 
Two thumbs up! Can you also add bare face version with no cybernetics on his jaw?
gedeonro 11 ENE 2022 a las 15:43 
inside XComMGRBlade edit it to your liking
gedeonro 11 ENE 2022 a las 15:42 
[LW_Overhaul.LWTemplateMods]

; New costs/requirements for blades.

+ItemTable=(ItemTemplateName="HFBlade_CV", Slots=0, Starting=true, Infinite=true, Buildable=false)
+ItemTable=(ItemTemplateName="HFBlade_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer",RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=0, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=8, RequiredEngineeringScore=20, Tier = 142, PointsToComplete=100)
+ItemTable=(ItemTemplateName="HFBlade_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, Tier = 144, PointsToComplete=200)
gedeonro 11 ENE 2022 a las 15:39 
for compatibility lwotc ,, inside the config folder copy any file and delete all the text inside, then put XComLW_Overhaul to that deleted file and finally paste this inside.
mynameactually 7 ENE 2022 a las 17:39 
This is what nature planned
GospelofBrowning 1 ENE 2022 a las 22:24 
Is this just me, or isn't there supposed to be HF blades in the mod?
Alexandr 31 DIC 2021 a las 14:40 
The tiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiime

has come to an eeeeeeeeeeeeeeeeeeeeeend
jonnyafrica 31 DIC 2021 a las 12:33 
@ Californiadreaming The link is in the description. He has added the links will all his cooked mods packages.
Californiadreaming 31 DIC 2021 a las 10:45 
I really like the work you're putting out - keep it up. I would like to make a suggestion though; it would be cool if you could link back to the original mod in the description so we can have a look without having to search for it. Great work!
Edit:Ed 31 DIC 2021 a las 3:45 
Max you're a god - many thanks!
If it was just one or two, meh that happens whenever even the original mods update. But when it's near on 100 with XCOM's slow UI it's more daunting.
Rock on you legend.
Max  [autor] 31 DIC 2021 a las 2:49 
I didn't alter any of the template names in the XComContent file, so your soldiers should be fine. The mod's internal DLC name is different, which'll give you a missing DLC warning if anything, but everything should still work fine.
Edit:Ed 31 DIC 2021 a las 2:18 
Hey Max,
Bit of a dumb question here, I know the actually content we see in game is the same between the mods, but are the "pointers" or however modders would phrase it the same?

i.e. - if I switch off the old MGR and enable this, will everyone who has the MGR cosmetics already on just connect up to these ones like nothing happened, or will they just strip down to kevlars and I have to re-cosmetic them all manually? The only little I know is the ModID isn't the same and I note the content.ini's read a little different - but I don't know if that means they won't automatically just slot in where the old ones were, and MGR cosmetics are on LOADS of my dudes so I'm scared to try for fear of having to manually fix.