Tabletop Simulator

Tabletop Simulator

Dungeons & Dragons (D&D | DND) 5e - Class & Spell Cards
143 Comments
Aretha Cairn 10 Jul @ 4:37am 
Ignore previous message. Turns out I'm just an idiot, and didnt realise the new content wasnt in the same box with the rest of the classes because its in the playtesting phase.
Aretha Cairn 10 Jul @ 4:25am 
I dont know what else I'm supposed to do, I've tried every combination I can think of to get this mod to properly update on my TTS, of uninstalling in the steam workshop, uninstalling and deleting the mod in the game, verifying integrity, and restarting tabletop constantly between all of these. Does anyone else have any info?
NightStorm  [author] 6 Jul @ 5:50am 
@Inspector de Patas, Sure. Thinking about it, there are effects that temporarily increase your Max HP as well, such as the Aid or Heroes’ Feast spells. So, I’ll just add a box for modifying the Max HP.
Inspector de Patas 4 Jul @ 5:15pm 
Can I suggest to add something to the Character sheet?

Some creatures and effects might reduce your MAX Hit Points instead. Can you add a small square below the MAX HP box so we can add the reductions there so we don't lost track of what the MAX HP was before being dropped?
Pancake is Me 31 May @ 12:15pm 
MONSTER MANUAL CARDS LETS FUCKING GO
Acamas 22 May @ 9:42am 
This is an awesome mod. Just found your DnD table as well. Kudos man. You are allowing me to play DnD with my friend that is 2000 miles away. It's appreciated
Obbinah 1 May @ 6:04pm 
awesome, got it! tysm!!
NightStorm  [author] 1 May @ 5:58pm 
@Obbinah, The Spellcasting Sheet you use as a reference for the numbers relating to the spells your character uses.

For Example, if you're a Wizard, you would put 'Intelligence' for the Spellcasting ability, then based on your levels and how high your ability is, fill out the numbers for proficiency bonus, cantrips known, spells, etc (you can reference the class table for this info).

You would only need one Spellcasting Sheet per spellcasting ability, like if you multi class and cast spells using Intelligence and Wisdom or Charisma.

Instead of needing a list for spells, you just grab the spell cards and place them in your play area. You can lay them out next to each other, put them into your hand, or stack them and search through them.

As for where you put the damage, you put that in the attack section of the character sheet.
Obbinah 1 May @ 4:38pm 
Hi! We're new to DnD and are trying to understand how the Spellcasting sheet works

we're used to seeing a list of cantrips and a list of spells in the tradicional sheets we see around, and doesnt seem like thats the way this sheet works. could you explain a little how to use it, if its not too much trouble?

are we meant to grab one spellcasting sheet for each spell and cantrip? and where would the damage and throws be listed?
NightStorm  [author] 30 Apr @ 5:37pm 
@dsedge11, Greatly appreciated, don't be afraid of telling me of any errors in the cards, I'm one person and mistakes are bound to happen.

And thanks for compiling this into one comment, I was going to go searching through the comment sections for these this weekend. I'll fix all of these when I push out the 2025 Monster Manual update.
dsedge11 30 Apr @ 5:00pm 
I'm just gonna edit this comment to compile very minor errors I find that can't be fixed with renaming or basic scripting. (I love this mod btw, this shouldn't be taken as criticism.)

The highlight for the search function in the 2024 Player's Handbook is displaced upward.
Typo in the character inventory sheet in the spelling of the word "appearance."
Artificer "Class Features: Level 10-20" is missing a space between the word 'spell' and 'requires'.
General Feat card "Moderately Armored" is missing the second 'e' in the name.
The basic item card "Hooded Lantern" shows the description for thieves' tools.
dsedge11 24 Apr @ 2:27am 
I'm actually stupid lmao I was absolutely using an old version of the mod. Appreciate the response friend.
NightStorm  [author] 16 Apr @ 2:36pm 
@dsedge11, Hi, thank you for letting me know about these errors.

I understand the blank box error, but the spells, feats, and backgrounds texture is fine.

Are you on an old version of the mod or the newest one? Also I don't see an Alchemy table for the Blood Hunter? Can you tell me in which bag/box it's in?
dsedge11 16 Apr @ 6:45am 
These are great, this must've been quite the task. Just letting you know the card box thing with a plain aged parchment texture seems to display an error message across it when other players see them. Also heard the same about the spells, feats and backgrounds card boxes. The class ones seem to display perfectly though. Edit: Alchemy Table for Blood Hunter seems to be just black, and Boomerang is spelled "Bommerang" in the item names.
NightStorm  [author] 12 Apr @ 6:22am 
@jimu42nd, 2024 version of creature stat blocks are coming in the Monster Manual update, should be out before the end of April
jimu42nd 11 Apr @ 6:33pm 
pseudodragon has changed from the '14 version to the '24 version. loses advantage on perception, gains multiattack (among other changes)
THE DOG.... 1 Mar @ 11:46am 
The dragonborn species feature cards don't match PHB24.
Rhosus 3 Feb @ 3:05pm 
It's me again
there's a typo in the Great Weapon Master, Crusher, Slasher and Piercer feat cards' critical hit reference where instead of "damage" there is "damge"
...
Charger feat is missing it's ASI +1 to str or dex
NightStorm  [author] 1 Feb @ 10:24am 
@Rhosus, Thanks, It's fixed.
Rhosus 1 Feb @ 10:01am 
Fighter's "Class Features: Level 1-2" card has it's action surge ability description cut short writing only up to "Starting at level" and then missing "17, you can use it twice before a rest but only once on a turn."
Godspeed, I'd die without your mod XD
NightStorm  [author] 1 Feb @ 7:05am 
@Aretha Cairn, Thanks for letting me know, I've fixed it and added the Long Rest feature to the companion sheets as well while I was at it.
Aretha Cairn 31 Jan @ 4:07pm 
It seems the saving throw profficiency tickbox for charisma on the dark companion sheet is bugged, its placed over the number instead of in line with the empty circle.
NightStorm  [author] 5 Jan @ 11:10am 
@Oray Bey, All 5e14 cards & content are in the Legacy boxes. I didn't make a separate mod because essentially 5e24 was a DLC patch and a lot of the old content can still be used with the new content.
Oray Bey 5 Jan @ 7:37am 
Is there a download link to the mod which wasn't updated to 5e24 because love your work by the way
LeMondu 29 Dec, 2024 @ 7:04am 
Dropping you a pair of things i've noticed as my group has been updating to 5e24.

The Druid table seems to have the wrong Cantrip and Wildshape amounts, at least when compared to DnD Beyond, could be a case of a post release errata, but the table there has slower progression for both Cantrips and Wild Shape uses.

The spell Poison Spray is mispelled as Posion Spray.
Stick 17 Dec, 2024 @ 6:50am 
Noticed another little quirk. The -/+ counters on the inventory sheet allow you to increase and decrease the number while the sheet is locked. On the character sheet, the ammo counters do not allow the same functionality. Temp HP can't be edited on the sheet when it's locked as well. Thanks again for the updates!
NightStorm  [author] 7 Dec, 2024 @ 10:18am 
@LeMondu, Thanks for letting me know, I accidentally put two Detect Thoughts spell in and forgot the Detect Magic spell for Bard. It's fixed now.
LeMondu 4 Dec, 2024 @ 3:59am 
1st, thank you for the amazing work and constant updates <3, .

2nd, a small heads up, the Bard's spell bags are missing the Detect Magic spell.
NightStorm  [author] 3 Dec, 2024 @ 2:46pm 
@Stick, It's actually intended to reset the number equal to the total to mimic the spell slot tracker. I guess semantically it portrays the opposite. I'll look into changing the word 'Used' to maybe 'Uses' instead.
Stick 2 Dec, 2024 @ 10:06am 
Thank you for all of the updates. I noticed that the Long Rest button sets the 'Used' number of the 'Expendable Resources' area to equal the 'Total' number. I think the intention is for it to set those values to 0. Or alternatively you could rename 'Used' to 'Remaining' or something like that.
NightStorm  [author] 4 Nov, 2024 @ 5:05pm 
@sethjk8, If you want to make cards exactly the same there are templates in the google drive you can edit then import into tabletop as custom cards.

Otherwise if you're using the in game custom cards, the best you can do is use BBCode formatting [kb.tabletopsimulator.com] on the custom cards.

For example you could put a hex code in brackets before a word and then a dash in square brackets after the word to mimic the color formatting. Like so:
[F65E13] Fire [-]
sethjk8 3 Nov, 2024 @ 11:59pm 
When making homebrew content, is there any way for us as DM's to add the same formatting as you have in the spell cards? It is honestly not a problem if not I just like trying to make things easy to quickly read for players
NightStorm  [author] 22 Oct, 2024 @ 4:23pm 
@Zarl, They were missing, I just pushed an update and added them in now.

When the new 2024 Dungeon's Master Guide comes out I will also be pushing a mid scope update for all the Magic Items as well so look forward to better formatted magic item cards in the future.
Zarl 22 Oct, 2024 @ 2:45pm 
Excellent mod, have much use of it still. Cant find the items: Staff of the Python, Staff of the Adder.
NightStorm  [author] 13 Oct, 2024 @ 3:43pm 
@shady, Thanks for letting me know, It's fixed now. There was a bug with a the mod I used to sort cards making the card backs all the same,
shady 12 Oct, 2024 @ 1:09pm 
something that im not sure if is known is that many of the spell cards have the wrong back sides, IE the "scrying" spell card's back is a statblock for the draconic spirit. i assume this is a mistake and most likely just an oversight
shady 7 Oct, 2024 @ 10:34pm 
@nightstorm very much appreciated, keep up the good work :)
NightStorm  [author] 7 Oct, 2024 @ 2:30pm 
@Rhosus, Thanks for letting me know, I fixed those errors and pushed the update.
NightStorm  [author] 7 Oct, 2024 @ 2:29pm 
@shady, Those were 3rd party spells,I separated those into their own box, they were in the Spells sorted by School box, but I moved them to be more visible now.
Rhosus 6 Oct, 2024 @ 7:13am 
Amazing work as always! I'm here to report typos: warlock table one 11 is missing one 1 in spells prepared, showing ...11 1 12 12..., Warlock spellslots are shown to be as other caster caster classes rather than how the warlock would have it. and last noticed was Aasimar species Celestial revelation card at the has "until the of your next turn" missing the word "end"
shady 6 Oct, 2024 @ 6:42am 
a bunch of spells are gone? magnify gravity and all of the contaminated spells are gone suddenly
TOUCHTHASKY 1 Oct, 2024 @ 11:04am 
Thanks for the quick fix, love the work you did here brothah.
NightStorm  [author] 30 Sep, 2024 @ 2:42pm 
@TOUCHTHASKY, Sorry about that, the texture was updated and replaced as I was working on the 2024 update. The update will be out before the end of the day, sorry for the inconvenience.
TOUCHTHASKY 30 Sep, 2024 @ 10:52am 
Hey, just downloaded the mod and it seems as if the Class and spell card case is missing its texture, along with a quite a few others. I have tried the mod caching thing, and it didn't seem to help.
jordorules252 27 Aug, 2024 @ 8:40pm 
if only i could buy these cards in card stock. my dm life would be amazingly simple. just to say i would buy that kickstarter or webstite. or if all the images are floating around especially with the items box ingame. but either way cardstock of those would be amazing.
thank you again for this mod
NightStorm  [author] 4 Aug, 2024 @ 3:39pm 
@Yuta do Verde, The link for the language sheet is still working https://imgur.com/ik1nCLK . Seems like you have corrupted files for the mod.

Try turning off Mod Caching in the settings and see if that helps. Configuration > Game Tab > Mod Caching.
Birolirorilo 4 Aug, 2024 @ 3:32pm 
@NightStorm i can't get the texture files of things like language sheets, character files, old spell cards, etc. i tryed loading it into another tables (including yours) and couldn't get it working either...
thanks for the help
NightStorm  [author] 4 Aug, 2024 @ 2:14pm 
@Yuta do Verde, 2014 cards will still be supported. Anything that's not being updated in the 2024 books will still be located in the same place, anything being replaced will still be in the game but will be moved to the Legacy content box.

What images are you trying to get?
Birolirorilo 4 Aug, 2024 @ 10:06am 
2014 is no longer supported? i'm unable to get the image files from a lot of stuff.... great content btw
NightStorm  [author] 4 Apr, 2024 @ 5:43pm 
@Turnip, Thanks for letting me know, I fixed it