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Some creatures and effects might reduce your MAX Hit Points instead. Can you add a small square below the MAX HP box so we can add the reductions there so we don't lost track of what the MAX HP was before being dropped?
For Example, if you're a Wizard, you would put 'Intelligence' for the Spellcasting ability, then based on your levels and how high your ability is, fill out the numbers for proficiency bonus, cantrips known, spells, etc (you can reference the class table for this info).
You would only need one Spellcasting Sheet per spellcasting ability, like if you multi class and cast spells using Intelligence and Wisdom or Charisma.
Instead of needing a list for spells, you just grab the spell cards and place them in your play area. You can lay them out next to each other, put them into your hand, or stack them and search through them.
As for where you put the damage, you put that in the attack section of the character sheet.
we're used to seeing a list of cantrips and a list of spells in the tradicional sheets we see around, and doesnt seem like thats the way this sheet works. could you explain a little how to use it, if its not too much trouble?
are we meant to grab one spellcasting sheet for each spell and cantrip? and where would the damage and throws be listed?
And thanks for compiling this into one comment, I was going to go searching through the comment sections for these this weekend. I'll fix all of these when I push out the 2025 Monster Manual update.
The highlight for the search function in the 2024 Player's Handbook is displaced upward.
Typo in the character inventory sheet in the spelling of the word "appearance."
Artificer "Class Features: Level 10-20" is missing a space between the word 'spell' and 'requires'.
General Feat card "Moderately Armored" is missing the second 'e' in the name.
The basic item card "Hooded Lantern" shows the description for thieves' tools.
I understand the blank box error, but the spells, feats, and backgrounds texture is fine.
Are you on an old version of the mod or the newest one? Also I don't see an Alchemy table for the Blood Hunter? Can you tell me in which bag/box it's in?
there's a typo in the Great Weapon Master, Crusher, Slasher and Piercer feat cards' critical hit reference where instead of "damage" there is "damge"
...
Charger feat is missing it's ASI +1 to str or dex
Godspeed, I'd die without your mod XD
The Druid table seems to have the wrong Cantrip and Wildshape amounts, at least when compared to DnD Beyond, could be a case of a post release errata, but the table there has slower progression for both Cantrips and Wild Shape uses.
The spell Poison Spray is mispelled as Posion Spray.
2nd, a small heads up, the Bard's spell bags are missing the Detect Magic spell.
Otherwise if you're using the in game custom cards, the best you can do is use BBCode formatting [kb.tabletopsimulator.com] on the custom cards.
For example you could put a hex code in brackets before a word and then a dash in square brackets after the word to mimic the color formatting. Like so:
[F65E13] Fire [-]
When the new 2024 Dungeon's Master Guide comes out I will also be pushing a mid scope update for all the Magic Items as well so look forward to better formatted magic item cards in the future.
thank you again for this mod
Try turning off Mod Caching in the settings and see if that helps. Configuration > Game Tab > Mod Caching.
thanks for the help
What images are you trying to get?