Space Engineers

Space Engineers

[CWP] ECM Strike Fighter - Little Adelion Mk2
2 Comments
Daxter  [author] 27 May, 2022 @ 12:47pm 
Boobies, wait for new arrivals. This type of fighter after updating, changing the mechanics of the battle, the spinning beam with baits is almost useless. Previously, she distracted enemy turrets, they aimed at baits, and could not get because of the constant change in the trajectory of the baits. Distracting systems are called ECM. About the prog blocks.. I do not remember. There you have to press one button - how many times you press, so much and the bird will fly out. In any case, the type of this fighter is already broken, and here a not very effective script for torpedoes is used. But if the crowds still don't fly out, please double-check the owner of ALL the blocks. It should be just you. When you transfer the owner to yourself, recompile all the programmable blocks
Boobies 27 May, 2022 @ 7:01am 
Hey mate, great mod. Just a little confusing when the projector doesn't built it properly and the taskbar isn't fille dout. Can you put the exact item/group name so we can work it out please? I have no idea what ECM Beam is etc... there is no group called that. Also, and the main one. Torpedo launch. How do you set that up? There is no group called that. I am guessing it is the lauch script as a paramter in one of the programmable blocks (which one?) but again I'm getting confused. Any chance of putting a fairly detailed guide up please man? I'd love to use this but its been days and I'm still scratching my head lol