Sid Meier's Civilization V

Sid Meier's Civilization V

Eras - Ancient Age
142 Comments
borussia1979 21 Jun, 2024 @ 12:41am 
Disadvantage - in ancient times it is impossible to capture many cities, the population is not happy, cities cannot build zoos and stadiums
Amuro 19 Jun, 2024 @ 8:08pm 
Based and Bronze-Age pilled. Ashurbanipal approved.
george freud 4 Apr, 2024 @ 4:57am 
Would you ever consider making a full-scale version of all your era mods combined? (Or making them all compatible with eachother?) I already found the concept of this mod really interesting and would love to play an entire game where each era is effectively the length of a normal game.
BlouBlou  [author] 15 Dec, 2022 @ 6:11am 
@Marcus

My pleasure Marcus!
Glad you enjoy :)
Marcus 14 Dec, 2022 @ 1:35am 
Sorry I just noticed that you have done mods for all the eras. Thank you for all your hard work.
Marcus 13 Dec, 2022 @ 11:58pm 
I love the simple concept, but I'm just wondering would it be possible to do a Classical Era version of this mod? Would be great to play as the Romans etc.
BlouBlou  [author] 27 Aug, 2019 @ 3:02am 
@Hex: Best Caribou

Unfortunatly you will have to chose, they use some of the same variable and they cant both change it.

Hope you still enjoy anyway! Good day :)
Trigedakru 26 Aug, 2019 @ 5:07am 
@BlouBlou thank you for the response! I actually figured out the cause was the vox populi/community patch modpack, but hadn't had the time to report back.

Is there anyway to get them to work together?
BlouBlou  [author] 26 Aug, 2019 @ 5:03am 
@Hex: Best Caribou

Remember, the new game must be with only this mod enabled, for the sake of the test.
BlouBlou  [author] 26 Aug, 2019 @ 5:01am 
Please do that carefully (no cheating)

1) Close civ5, unsubscribe ALL your mod (keep them in favorites in steam if you dont want to lose the reference)

2) Empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS

3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache

4) Resubscribe only to this mod

5) Start civ 5 download the mod and enables it.

6) Start a FRESH new game with standard setting and this mod enabled using the MOD MENU , NOT the Single player menu.

7) Check the tech tree and it should look like in the screenshot above.
BlouBlou  [author] 26 Aug, 2019 @ 5:01am 
@Hex: Best Caribou

Hi Caribou,

Glad to meet a long time user :)

Ok lets start with the usual, since the game or the mod hasn't changed for years, lets assume this is a problem with the "client".

I suspect 2 things, so do the procedure i will post after this message and it will rule them out if you follow it perfectly.

Directory may changes depending on wich windows you are using. Good luck!
Trigedakru 25 Aug, 2019 @ 7:41am 
Hi, I've been using all of your mods for a couple years now, but after redownloading your eras mods, they no longer work correctly. I've disabled all mods save for your own, and the community patch mods, but they still do not work. Ancient era is broken completely, tech costs are default (approximately 13 turns) and I cannot progress through the game at all. The tech tree itself has every single tech in the ancient tree, with the other blank eras listed after ancient. Can I get some help?
Vermilicious 21 Feb, 2019 @ 4:49am 
Seems like a lot of thought and effort went into this mod. I feel the vanilla game takes forever to finish, and usually I only focus on offense pretty late in the game, but find that the AI is lagging behind, or just not very competent, when so much time has passed. Therefore I would have liked to play for specific eras, or at least not all the eras. This mod seems to fit the bill. Sadly, I do not have the God and Kings Expansion. I see several mods require these expansions, which is a shame, because not everyone has them, or event want them. Oh well.
&(*null) 16 Sep, 2018 @ 4:47pm 
"Enable only one Era mod at a time, depending on what era you want to play"
"You have to play with one Eras mod enabled at a time"

But...
"All mods from all my collections are compatible together."

How do I get these to work together all at once?!?!
Viviliux 24 Aug, 2018 @ 2:07am 
Just wanted to know if the mod was functional or if it was me. ty.
BlouBlou  [author] 23 Aug, 2018 @ 2:21pm 
@Viviliux

Yes this mod is functional and stable and is still working without problem. You didnt give any context on your problem but im sure your problem is in the usual list:

- Another mod made by another user is conflicting
- You need to have at least god and king expansion
- Your save game is corrupt or you try to load your modded game with the single player menu instead of the mod menu

Try a fresh new game with only this mod enabled and it will work. They are also compatible with any other mods i made. You have to enable only one era mod at a time though (obviously).

Finally in some rare case, you have a problem with your mod cache. I would suggest to follow the steps written in the troubleshooting section of the mod in that case.

Good luck!
Viviliux 22 Aug, 2018 @ 4:01am 
Used to work fine though :/
Viviliux 22 Aug, 2018 @ 4:00am 
Game crashes whenever i press "next turn" only seems to happen with this one and the "Eras - Classical age" not sure if theres something wrong with the mod, or if its just something else, the "Eras - Renaissance" works fine though.:rodent:
BlouBlou  [author] 23 Apr, 2018 @ 4:25am 
@borussia1979

My pleasure! :)
borussia1979 22 Apr, 2018 @ 3:42pm 
Thank you very much!
Nikko 4 Feb, 2018 @ 11:32am 
Great mod
BloodRaven 24 Feb, 2017 @ 6:56am 
plz make these mods for CIV 6. plzplzplzplzplzplz
BlouBlou  [author] 8 Feb, 2017 @ 5:31pm 
@Eli Kopter

you need at least god and king expansion or higher
Unofficial 8 Feb, 2017 @ 11:08am 
Do I have to buy the DLC to use this mod?
The Sw3de 25 Jan, 2017 @ 12:48am 
AWESOME! Thank you for this awesome mod. Now its the time i do a Mongol invasion! Later, folks!
514 17 Jan, 2017 @ 9:08pm 
Thank you sir, this is what I've been trying to find ever since I played.XD
BlouBlou  [author] 10 Jan, 2017 @ 12:38pm 
@tickldpink

It requires at least G&K, but if you have brave new world its even better, it will work
tickldpink 9 Jan, 2017 @ 3:25pm 
i am seeking a version of this mod that does not require gods and kings, is it possible? i only have brave new world.
Leonardo 9 Dec, 2016 @ 3:12am 
Thanks for a great mod. :)

Just what I wanted to see, I mean the workers tools into the Mining technology instead of 3 technologies as it is in vanilla.

However, I see one minor oddity though. Are you aware of the fact that the Hunnic Empire already know the Animal Husbandry technology and this picture looks kinda weird?

http://www.theassimilationlab.com/forums/gallery/image/7374-20161209112400-1/

If this is intentional then you can ignore this, but if it isn't intentional then I suggest that you make the Agricultural technology researched for all civilizations just as it is in vanilla.
BlouBlou  [author] 28 Oct, 2016 @ 6:22am 
@Koala

Thanks! It doesnt sound that bad, and about graphics, i used to like age of empire online a lot (i know lol) so i think ill liuke those cartoony graphics :) Guess ill buy it tonigh

Thx for your comments!
Shiyn 27 Oct, 2016 @ 5:56pm 
Well, im surely looking forward for the future of the Era series! hehe.
Keep up with the excelent work, man o/
Shiyn 27 Oct, 2016 @ 5:45pm 
I wrote a really long text and got carried on, but Steam ruined me, so il try to resume, lol.

Great People are now great. Graphics lost the reality accent but models are great, while the daylight and water engine/cycle are finally good. City States are dead, but city planning improved, like, a lot. Game pace is too quick (the catalyst that brought us here, the game needs you!!, lol). Culture victory is fun, Science victory was boring. Better AI, likely .. themed. Except Gandhi nuked me thou.... that tricky bastard. Oh, those nuke animations! Overall, its Civ, nonetheless. So, why not? :D
BlouBlou  [author] 27 Oct, 2016 @ 5:15pm 
@Koala

What do you dislike in civ6?

it seems i will probably be able to translate these civ 5 mod maybe :)
I will wait till the SDK and Steam workshop publish tool is out though.

Thanks for the info!
Shiyn 27 Oct, 2016 @ 5:01pm 
@BlouBlou
Hehe, with 2k hours in Civ5 i feel like you will have mixed feelings about Civ6. xD
Theres some stuff going on at CivFanatics, a Earth map and some preliminar custom
civs, etc. Im not sure if theres a new version of the SDK avaliable or theyre using the old Civ5 one. The code have some slight differences in tags and tech aggregation stuff but its mostly the same.
BlouBlou  [author] 27 Oct, 2016 @ 4:16pm 
@Koala

Im still thinking about that haha, it was a 800 hours of modding adventure and 2k hours of playing Civ 5. (if u include all other mod series)

I will probably buy it this week , do you know if the workshop for it is out yet? some mods are out?
Shiyn 27 Oct, 2016 @ 3:39pm 
Think this is the most polited Era cap mod ever made for Civilization so far. The attention on tech details and sailing possibilities make it like it was vanilla! :D

Shame on 2K for not learning with the community and adding this as a feature in Civ games!

Can we hope for Eras Series going to Civ6?
SoulnMind 19 Sep, 2016 @ 5:06pm 
Hey, would it be possible to add the Moai into this mod for Polynesia, some other ideas could be the Terrace Farms for Inca, and maybe some of the civ specific buildings that come in just a bit later for the ancient era civs. I think it would be a nice touch, thanks for the mod! :steamhappy:
Bonzo 18 Sep, 2016 @ 1:40pm 
@BlouBlou he wants a mod that makes science costs go up while every other element stays the same. I'm pretty sure there's already a mod for that, and he should definitely check before asking a modder to make a new mod.
BlouBlou  [author] 22 Mar, 2016 @ 5:12am 
i dont understand what you mean, normal games already goes through all the eras, you dont need a mod for that :)
Bleujour 22 Mar, 2016 @ 4:17am 
I have to say this mod just reopened a new element of Civ for me. The depth it brought to the ancient era actually made me really care and think about what I was doing because the smallest things mattered even more. But I wish I'd read the description - because I downloaded all the Eras to see what was there and didn't realise the game would draw to a close at the end of the first era. This is an awesome mod - but please, please, please can you make a mod that goes through all the eras even if it takes a month to play......?
KingDavid 17 Mar, 2016 @ 10:37am 
FINALY this mod was exaclty what I was looking for. :steamhappy:
BlouBlou  [author] 12 Mar, 2016 @ 11:56am 
UPDATE V.14

- The Future Tech "Enlightenment" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.

- Slightly adjusted all technologies research cost.
BlouBlou  [author] 9 Mar, 2016 @ 3:23pm 
@Overlord

Im Sorry! ;p , glad you enjoy theses mods :)
Overlord 8 Mar, 2016 @ 10:26am 
YOU ! you bastard ! you and all the other modders but you specially ! thanks to all of you i just cant end a damm game ! whenever im playing something i stumble upon some crazy mod and I have to start all over again ! and YOU ! I hate you the most ! I dont even know wich of your eras mode I should play first ! I fucking hate you ! I love you... but I hate you !
PS: awesome mod
AtlasFlame 21 Feb, 2016 @ 11:59pm 
Gonna try this out. I would expect the Huns to be completely broken though :)
BlouBlou  [author] 16 Feb, 2016 @ 1:02pm 
@Tubador

Unfortunatly fireaxis never implemented an in game option to play modded in multiplayer. I know there exist some third parties tool (or mods maybe?) that change the code to allow it and there is a procedure but i dont know much about it.

With some research on google you may be able to make modded multiplayer game.

Good luck!
Tubador 16 Feb, 2016 @ 9:16am 
Yo, Blou,

I'm new to mods. Is there a way to make this work with multiplayer? I am not seeing the "multiplayer" option when I enable the mod and hit "next". Thanks for your help.
Leander 13 Jan, 2016 @ 9:56pm 
Hey man I really like your mod, but I'm having some problems with another mod. Specifically the JFD Republic of Carthage mod where he reworked dido, so my problem is that when I play as Dido I don't seem to unlock the quinquerreme when I discover the sailing tech, I cant even unlock the basic trirreme in this ancient era mod is that normal?

Is this mod compatible with jfd's? and if it isn't is there any way to make it to work?
BlouBlou  [author] 25 Dec, 2015 @ 9:32pm 
@Issah

My pleasure!

And merry christmas =)
Redeye 25 Dec, 2015 @ 7:27pm 
T.H.A.N.K Y.O.U