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My pleasure Marcus!
Glad you enjoy :)
Unfortunatly you will have to chose, they use some of the same variable and they cant both change it.
Hope you still enjoy anyway! Good day :)
Is there anyway to get them to work together?
Remember, the new game must be with only this mod enabled, for the sake of the test.
1) Close civ5, unsubscribe ALL your mod (keep them in favorites in steam if you dont want to lose the reference)
2) Empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
4) Resubscribe only to this mod
5) Start civ 5 download the mod and enables it.
6) Start a FRESH new game with standard setting and this mod enabled using the MOD MENU , NOT the Single player menu.
7) Check the tech tree and it should look like in the screenshot above.
Hi Caribou,
Glad to meet a long time user :)
Ok lets start with the usual, since the game or the mod hasn't changed for years, lets assume this is a problem with the "client".
I suspect 2 things, so do the procedure i will post after this message and it will rule them out if you follow it perfectly.
Directory may changes depending on wich windows you are using. Good luck!
"You have to play with one Eras mod enabled at a time"
But...
"All mods from all my collections are compatible together."
How do I get these to work together all at once?!?!
Yes this mod is functional and stable and is still working without problem. You didnt give any context on your problem but im sure your problem is in the usual list:
- Another mod made by another user is conflicting
- You need to have at least god and king expansion
- Your save game is corrupt or you try to load your modded game with the single player menu instead of the mod menu
Try a fresh new game with only this mod enabled and it will work. They are also compatible with any other mods i made. You have to enable only one era mod at a time though (obviously).
Finally in some rare case, you have a problem with your mod cache. I would suggest to follow the steps written in the troubleshooting section of the mod in that case.
Good luck!
My pleasure! :)
you need at least god and king expansion or higher
It requires at least G&K, but if you have brave new world its even better, it will work
Just what I wanted to see, I mean the workers tools into the Mining technology instead of 3 technologies as it is in vanilla.
However, I see one minor oddity though. Are you aware of the fact that the Hunnic Empire already know the Animal Husbandry technology and this picture looks kinda weird?
http://www.theassimilationlab.com/forums/gallery/image/7374-20161209112400-1/
If this is intentional then you can ignore this, but if it isn't intentional then I suggest that you make the Agricultural technology researched for all civilizations just as it is in vanilla.
Thanks! It doesnt sound that bad, and about graphics, i used to like age of empire online a lot (i know lol) so i think ill liuke those cartoony graphics :) Guess ill buy it tonigh
Thx for your comments!
Keep up with the excelent work, man o/
Great People are now great. Graphics lost the reality accent but models are great, while the daylight and water engine/cycle are finally good. City States are dead, but city planning improved, like, a lot. Game pace is too quick (the catalyst that brought us here, the game needs you!!, lol). Culture victory is fun, Science victory was boring. Better AI, likely .. themed. Except Gandhi nuked me thou.... that tricky bastard. Oh, those nuke animations! Overall, its Civ, nonetheless. So, why not? :D
What do you dislike in civ6?
it seems i will probably be able to translate these civ 5 mod maybe :)
I will wait till the SDK and Steam workshop publish tool is out though.
Thanks for the info!
Hehe, with 2k hours in Civ5 i feel like you will have mixed feelings about Civ6. xD
Theres some stuff going on at CivFanatics, a Earth map and some preliminar custom
civs, etc. Im not sure if theres a new version of the SDK avaliable or theyre using the old Civ5 one. The code have some slight differences in tags and tech aggregation stuff but its mostly the same.
Im still thinking about that haha, it was a 800 hours of modding adventure and 2k hours of playing Civ 5. (if u include all other mod series)
I will probably buy it this week , do you know if the workshop for it is out yet? some mods are out?
Shame on 2K for not learning with the community and adding this as a feature in Civ games!
Can we hope for Eras Series going to Civ6?
- The Future Tech "Enlightenment" now provides a +1 culture and +1 gold, along with bonus score, everytime it is researched.
- Slightly adjusted all technologies research cost.
Im Sorry! ;p , glad you enjoy theses mods :)
PS: awesome mod
Unfortunatly fireaxis never implemented an in game option to play modded in multiplayer. I know there exist some third parties tool (or mods maybe?) that change the code to allow it and there is a procedure but i dont know much about it.
With some research on google you may be able to make modded multiplayer game.
Good luck!
I'm new to mods. Is there a way to make this work with multiplayer? I am not seeing the "multiplayer" option when I enable the mod and hit "next". Thanks for your help.
Is this mod compatible with jfd's? and if it isn't is there any way to make it to work?
My pleasure!
And merry christmas =)