Stellaris

Stellaris

AI No Habitats
79 Comments
嘉然今天吃什么 6 Aug, 2024 @ 5:08am 
@Azona thank you for your work
Sanctuary 5 Aug, 2024 @ 10:57am 
@Azona Thank you for all your work, o7
Azona  [author] 4 Aug, 2024 @ 11:14am 
Thats a shame I no longer plays this game at this moment and not going in the near future. feel free to fix.
HUTIN PUILO 3 Aug, 2024 @ 4:59am 
Not work in v1.12.*
Sanctuary 20 May, 2024 @ 8:29pm 
@DarkShade Still able to work, except in the Fallen Empire, you know under what circumstances the Fallen Empire will build Habitats.
DarkShade 24 Mar, 2024 @ 6:23am 
does it need a update?
Rtas Vadumee 23 Jan, 2024 @ 1:48pm 
Thank god, habitats are just the worst addition to this game
Azona  [author] 8 Nov, 2023 @ 12:13pm 
I don’t know if it is possible but I will also not change this. I also have little to no time to play let stand modding. For time being I do maintain them to work and thats about it.
루・나・아・라 8 Nov, 2023 @ 3:36am 
Awaken fallen are going to build Habitats now... As they own the tech and don't have to research..
Possible to remove the tech from fallen?
Azona  [author] 19 Sep, 2023 @ 8:01am 
Hmm I din't bother to check it but indeed mod should work just fine as I do not touch anything that involves how habitats work. only touch tech 1 tier of habitats.

funny it all mess start with 1 idiot screaming UPDATE PLZ because version number does no longer match with out bothering to check if mod works or not.

Ill update text but still not gonna update mod just for version bump.
Cepherion 19 Sep, 2023 @ 12:39am 
@Maverik just use this mod. It still works, even without an update
Azona  [author] 18 Sep, 2023 @ 1:08pm 
I have to find time for it which is very limited with 2 kids of age of 2 and half year old and work. if I have time I can take look at it.
Maverik 18 Sep, 2023 @ 8:04am 
I play with minimum habitable planets to make each one very valuable, and now the AIs are building habitats on every system they can, its a mess, I would greatly appreciate if you updated this mod, right now there is none to disable the habitats in 3.9 on the entire workshop
Azona  [author] 17 Sep, 2023 @ 2:58pm 
Maybe but main goal of this mod was to prevent AI building habitats on every single celestial body in their system. Performance gained was a bonus. As 3.9 chances 1 per system to crack is doable. Ill have see for my self when ever I get the chance to play if I find it worthwhile to update this until then this will be mod of the past.
Cepherion 17 Sep, 2023 @ 10:55am 
@Azona very true, but this does make a difference for me. Only having a third of the pops at that date in the galaxy makes it still playable
Azona  [author] 17 Sep, 2023 @ 9:59am 
@Cepherion at that year game legs like hell for a lot of other reasons.
Musica Caelestis 17 Sep, 2023 @ 9:24am 
Thanks man it really helps a lot.
Cepherion 16 Sep, 2023 @ 3:24am 
Well, its 2470, and every System has a habitat (On Admiral with late game scaling difficulty). For me it lags like hell, even on an 13th Gen i9 CPU.

Maybe a cap on habitats like on leaders or starbases would do the trick, but for now i'll disable AI Building again
Shadow Beast 13 Sep, 2023 @ 9:03am 
Thank you again for this mod. It saved me a lot of time and nerves. Let's hope such a mod is no longer necessary with the release of 3.9. :)
Antis 13 Sep, 2023 @ 5:26am 
You have been a great help so far. Thank you.
Azona  [author] 12 Sep, 2023 @ 9:50am 
With changes of 3.9 I prob will not update this mod. There will be alot less habitat spams as so far I know you can only make 1 major habitat per system that acts like a planet.
alex_dt83 12 Sep, 2023 @ 9:03am 
update pls
HUTIN PUILO 8 Aug, 2023 @ 10:53am 
Best mod ever
FunnelVortex 14 Jul, 2023 @ 6:11pm 
This mod is gonna be a performance godsend.
Azona  [author] 8 Jun, 2023 @ 6:50am 
@SchnawserHauser no they are not. Latest trch tree I could find shows battleships is pre for mega-engineering that unlocks megastructures.

https://turanar.github.io/stellaris-tech-tree/orion-3.6.0/
SchnawserHauser 7 Jun, 2023 @ 9:31pm 
Aren't Habitats a pre-req for megastructures? Can the AI still learn to build the basic megas?
starfire 26 May, 2023 @ 3:57am 
can it work in 3.8.3?
Azona  [author] 18 May, 2023 @ 2:20pm 
well then they should read the description on mod page. point number 2.
laoslyxid 18 May, 2023 @ 1:13pm 
well i guess they mean, that the launcher warns that this mod is for an older version.
would be cool if you upgrade it :)
SAM 17 May, 2023 @ 5:15pm 
100 :D
Azona  [author] 17 May, 2023 @ 1:59pm 
It will if it needs a update. so far I notice during my gameplay it does not.
SAM 17 May, 2023 @ 1:57pm 
Will it update for 3.8.2?
Azona  [author] 17 May, 2023 @ 1:52pm 
@Sam what do you mean? what you said makes no sense?
SAM 17 May, 2023 @ 12:56pm 
Galactic Paragons 3.8.2??
Caesar 4 May, 2023 @ 6:00pm 
Thx
Azona  [author] 10 Apr, 2023 @ 1:50pm 
Pushed update for Origin Knights of the Toxic God. AI now can research and build habitats as its part of the origin design.
Azona  [author] 10 Apr, 2023 @ 1:36pm 
@Tohsaka Rin there are several possiblities that AI still can make them and should be able to make them one example is Void dweller Origin and soon Knights of the Toxic God Origin when I get my update out as these empire start with the tech Orbital Habitats and are dependent of them. If possible check if one of those things applies to them. As said I did quick test and AI should not able to research Orbital Habitats as they can never see this option popup and you can test this to if you have ability to research Orbital Habitats then use console command human_ai this make your empire an AI controlled (pause the game if you do not want AI to do things) and research option Orbital Habitats should disappear and appear when toggle this on and off in the research list.

Also could be a other mod you use that is loaded later in your load order overwriting changes my mod to the same files basically removing my mod changes.

so try to load this mod last and see if it still happens.
Tifa Lockhart 10 Apr, 2023 @ 5:24am 
Just saw once the Devouring Swarm built some.
Azona  [author] 10 Apr, 2023 @ 3:09am 
What is not working then? need more information then just this.

With short test seems normal AI can still not get the first tier tech 1 as intended. I do see a other origin should have habitat tech the origin Knights of the Toxic gods and doe not have it. I will update to fix this when I have the time.

I updated the description of the mod so you can see what conditions can allow AI to build habitats.
Tifa Lockhart 9 Apr, 2023 @ 5:08am 
Hi mate, I think this mod is not working now, could you please update?
Azona  [author] 3 Apr, 2023 @ 4:07am 
@Love Cube I did not notice it not working and no one is complaining so I assume its good. if there something not going as it should let me know ill check it out. and yes updating addon just for numbers is silly.
Love Cube 3 Apr, 2023 @ 2:06am 
So the mod still works though? As long as it works then who cares about the number right? Thank you for maintaining this mod. It definitely improves the game for me.
Kekec 25 Mar, 2023 @ 12:58pm 
<3
Norse 18 Jan, 2023 @ 1:39am 
you are my hero. thank you so much
Azona  [author] 17 Jan, 2023 @ 11:22am 
@Bittersweetcookie I don't know. try and find out?
Cookie 17 Jan, 2023 @ 4:45am 
Compatible with Giga?
Azona  [author] 10 Jan, 2023 @ 5:16am 
@一笑 No you will not.
Baga 9 Jan, 2023 @ 7:55pm 
Can I get achievements using this mod?
Kim Jong-Un 28 Dec, 2022 @ 9:40am 
Cheers for this, and for keeping it working.
HUTIN PUILO 10 Dec, 2022 @ 10:41am 
Thank you very much!