Counter-Strike 2

Counter-Strike 2

Spice
63 Comments
Thisted 1 Dec, 2021 @ 1:04pm 
FPS on A site is really bad, cool map otherwise
《TECHNICKER》 11 Apr, 2018 @ 7:00am 
I really like complexity of this map. I mean the A.
《TECHNICKER》 9 Apr, 2018 @ 2:28pm 
I love this map. I know it is a long time but I hope they will add it.
✪ Paradox 31 May, 2017 @ 4:30pm 
Wow... This is mfing unfair. :/ My map got like 30 times more attention than yours and this simply bothers me. Dont get me wrong but here is a lot more hard work that deserves more attention and love than a lame 1v1 map. -.\ Its a great map man. The dudes on my server loved it, so I did!
That50'sGuy 18 May, 2017 @ 4:17pm 
WOAH! If this does not get in Operation 9 SUMBOOOOOOOOOOOOOOOOOOOTY IS GETTING KILLED AT VALVE!
ShrimpL 18 Apr, 2017 @ 6:43pm 
This is a great map and I am surprised that this is your first one. I love apartments and A site the most, while I am still in the middle about B site. I like how easy the map is to learn with the simple layout, making it easier to come up with some cool 'nades. My only problems are that middle is kind of uninspired and T sided, that bangable wooden wall in B site(I think it might make more sense if the wall was replaced with boxes or something like that), and the setting is kind of strange. Realisticly, you're not going to find a bunker in an urben setting. However this map is quite original and is fun to play in overall. Good job.

Rating: 4.4/5
Cameron 9 Mar, 2017 @ 7:55pm 
AWESOME!!!
AmetoX 8 Feb, 2017 @ 10:23pm 
its Not good its Veryyyy GOOOOOOD
im old now :( 19 Jul, 2016 @ 7:24am 
I found bug, add me so i can explain it to you
Furiosa 21 May, 2016 @ 11:55am 
Its really nice for the first map, a lot of detail, good lighting.
This map still can be optimized, like with area portal.
Feels disappointed tho cant reach the water on T spawn, maybe let characters touch the water a bit lol. Rotation between A and B site too far. Also, theres a flying prop, a red door car, near ct spawn. Anyway i really wanna have that lighting on B site near brush/grass :p
XXSniperBoyXX 29 Apr, 2016 @ 10:06am 
I Really wanna see this map in the game
ibuprofen 31 Mar, 2016 @ 4:56am 
very nice, +1 sub on yt
9al1na 22 Mar, 2016 @ 3:04pm 
JoYiDer 16 Mar, 2016 @ 12:08pm 
amazing map especially beeing your first map... i take my hat off for you my friend :steamhappy:
Duck 28 Feb, 2016 @ 7:34pm 
I love your map :D... Its so surprising how this is your first-ish map! My map SandRuins (first map) is small and pretty amateur but i guess its a start... It'd be cool if you could check it out but if you cant I understand...
Dänisches Bettenlager  [author] 27 Feb, 2016 @ 5:26pm 
Thank you very much TR-8R!
Xevious 27 Feb, 2016 @ 4:45pm 
Being a map maker myself, this is an incredibly nice map!
风水 Huzz Lightyear 17 Feb, 2016 @ 4:10am 
sick map. watched the yt vid on it too :D
Dänisches Bettenlager  [author] 31 Jan, 2016 @ 8:16am 
Thanks BaconBrothers, that's good to hear! :)
Skips 31 Jan, 2016 @ 4:33am 
Nihil this map is my favourite so far
its great:steamhappy:
Play4MoneyLV 23 Jan, 2016 @ 1:23am 
I lake making maps but Im not to god
Play4MoneyLV 23 Jan, 2016 @ 1:22am 
I wod like it
Play4MoneyLV 23 Jan, 2016 @ 1:22am 
maybe you should do like more tutorials
Dänisches Bettenlager  [author] 19 Jan, 2016 @ 1:30pm 
Thanks Play4MoneyLV!
Play4MoneyLV 19 Jan, 2016 @ 8:08am 
god job nihil :steamhappy:
Haruda 31 Aug, 2015 @ 6:15am 
Guess he gave up
CrypticHack.5v.pl 3 Aug, 2015 @ 5:46am 
Hah wait my friend :D That be real to made :D WAIT LAIKUSPAIKU START WORKING!
Dänisches Bettenlager  [author] 3 Aug, 2015 @ 3:42am 
Haha thanks LaikuSpaiku, that's a huge compliment! :p
CrypticHack.5v.pl 2 Aug, 2015 @ 11:52pm 
This map must be add in cs:go with name ,,de_dust 3''! But how to do it? ;c
no 30 Jul, 2015 @ 6:48am 
came here from your youtube channel, any tips on making maps?
João 23 Jul, 2015 @ 7:58am 
nihil i have ilumination errors i my map please help me ??? :(
Dänisches Bettenlager  [author] 18 Jul, 2015 @ 4:14am 
Hey @ScottehBoeh: thanks, good catch. Will fix the sun rotation!
@Zoffin: I'm optimizing that right now, it's a pretty tricky map to optimize but it will get there I'm sure. Cheers!
Zoffin 17 Jul, 2015 @ 5:55pm 
you really need to do some performance improvement on bombsite a. i have under 60FPS on low settings at 1920x1080 resolution. and i think the T's need a bit too long to reach bombsite A. but you made a pretty god job
Scooter 1 Jul, 2015 @ 4:28am 
Sun rotation is almost completely opposite axis from the actual env_sun in the sky. You might want to fix this. :)
globalelit 30 Jun, 2015 @ 9:31am 
Hi NihiL can you add me because im your fan and I want join playtests :)
Scooter 27 Jun, 2015 @ 4:12pm 
@Nihil sorry at the time I thought you were Neil (I got the N"ee"l names mixed up xD
Dänisches Bettenlager  [author] 27 Jun, 2015 @ 3:35pm 
If you're talking about that Dinosower clan that I keep seeing, I have nothing to do with that, don't even know anything about that :p But thanks anyways haha!
Scooter 27 Jun, 2015 @ 2:42pm 
Nice map dudes, from Dinosower to Dinosower :D
Dänisches Bettenlager  [author] 16 Jun, 2015 @ 2:50pm 
Hey Dave, thank you so very much for your nice comment! It makes me very happy to hear that my map and videos gave you inspiration to get back to mapping, it's a beautiful hobby. Legos for grown-ups hehe. That's awesome to hear, cheers!
needs a huntsman 16 Jun, 2015 @ 1:50pm 
Congratulations on the 1 year mark! I saw your youtube videos and it's been entertaining watching the updates, and actually inspired me to try to get back into mapping. This is an absolutely beautiful map and I can't wait to see what you add in the future. Good luck!
Dänisches Bettenlager  [author] 16 Jun, 2015 @ 7:24am 
Hotfix just got released for cubemaps and an improved navmesh. Callouts have been temporarily disabled.
Dänisches Bettenlager  [author] 15 Jun, 2015 @ 2:42pm 
Thanks for your detailed in-game thoughts, thegregster101! Cheers!
Dänisches Bettenlager  [author] 15 Jun, 2015 @ 2:40pm 
BIG 1.4 UPDATE JUST ROLLED OUT

Exactly one year after the development of the map started!

- lots of visual updates
- custom textures, decals and props
- reworked both bombsites
- moved T spawn
thegregster101 7 Jun, 2015 @ 7:42am 
i remember annix showing me this map ages ago.
[BRE] Pasquier 7 Jun, 2015 @ 5:21am 
Nice!
Dänisches Bettenlager  [author] 6 Jun, 2015 @ 3:40pm 
Thanks for the comment, Afromaniak. Yep, the textures (and a bunch of other things) still do need work indeed. Working on it! :)
[BRE] Pasquier 6 Jun, 2015 @ 10:33am 
still needs some more work on textures i think













Dänisches Bettenlager  [author] 25 May, 2015 @ 12:55am 
Thanks El Pastelito! I kinda forgot your feedback in fact (well, parts of it) because it's hidden away on that second page, under discussions. I will go through it again and check, maybe release another update soon if necessary! Cheers.
Pastel 24 May, 2015 @ 4:35pm 
Great update :D
Dänisches Bettenlager  [author] 24 May, 2015 @ 2:50am 
VERSION 1.3

BIG update thanks to a boat load of feedback from friends, the folks over at reddit.com/r/GlobalOffensive (thanks for the playtest, you rock!) and even a pro (Liquid'daps) was nice enough to share feedback (over at teamliquid.net) .

This update aims to make the map less T-sided. Here's the changes:

- Simplified map layout in appartments (made to be more linear)
- Blocked off the little connector from T stairs directly into garage, now you can still peek through and through nades but not go through it anymore (Ts now need to actually take apps and go over the wooden plank to get into garage)
- Added more cover to both bombsites
- Opened a big area of appartments into middle near the window
- Made Middle more CT-sided by moving away the cover box and replacing the double doors with open arches

[for complete list of changes, click "Change notes" at the top of the page]