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Rating: 4.4/5
This map still can be optimized, like with area portal.
Feels disappointed tho cant reach the water on T spawn, maybe let characters touch the water a bit lol. Rotation between A and B site too far. Also, theres a flying prop, a red door car, near ct spawn. Anyway i really wanna have that lighting on B site near brush/grass :p
PLEASE check out my skin too!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=461390137
its great
@Zoffin: I'm optimizing that right now, it's a pretty tricky map to optimize but it will get there I'm sure. Cheers!
Exactly one year after the development of the map started!
- lots of visual updates
- custom textures, decals and props
- reworked both bombsites
- moved T spawn
BIG update thanks to a boat load of feedback from friends, the folks over at reddit.com/r/GlobalOffensive (thanks for the playtest, you rock!) and even a pro (Liquid'daps) was nice enough to share feedback (over at teamliquid.net) .
This update aims to make the map less T-sided. Here's the changes:
- Simplified map layout in appartments (made to be more linear)
- Blocked off the little connector from T stairs directly into garage, now you can still peek through and through nades but not go through it anymore (Ts now need to actually take apps and go over the wooden plank to get into garage)
- Added more cover to both bombsites
- Opened a big area of appartments into middle near the window
- Made Middle more CT-sided by moving away the cover box and replacing the double doors with open arches
[for complete list of changes, click "Change notes" at the top of the page]