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or use the "horde night" mod to span new zombies (set a large spawn distance) so that they form near players but dont aggro (thus becoming normal zombies) then use this mod to redistribute them into a viable horde
@C.Hall
They do different things.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983905789&searchtext=wandering
I run Horde Night on my server, along with CDDA Zeds. After a few weeks of running all three mods I have yet to notice any problems or hear about any from other players on my server.
I added Random Rally Settings mid-game, after the server had already been up for a few weeks, & had no issues with it.
During testing I was also able to remove & re-add RRS mid-game without any issues either.
Working great in both MP & SP for me. Ty for the awesome mod!
I really like the idea of more subtle gradual changes rather than the possibility of flipping from one extreme to the other - would it be possible to also tie randomization to meta events (screaming and gunshots resulting in a roll for increasing the likelihood of large groups etc)
@Transflux That is correct, the % chance per day is whether the settings are all randomized.
One way I had implemented is instead of setting each setting to a random number, each setting is instead modified by a random number added or subtracted to make the changes slightly more gradual each day. Ultimately it seemed too subtle so I went with this. I'll probably add that option back in.
I want to provide some other means of customization in the same vein you mention rather than purely randomized numbers, though I'm somewhat limited by how mod options works and I don't want to fill up the mod options page with too many options, but I should be able to work something out.
I'm curious how they interact with each other when you get like a large rally size but a tiny distance. Basically create small pockets dense groups? Interesting if so, could create a really dynamic feeling world. Zombies would likely group up and dissipate to varying degrees as time goes on realistically, from sounds to smells to whatever I'd imagine.
An idea some people might like is being able to set "profiles" or like groups of these settings that can be randomly selected rather than entirely random for all of them. Personally I like the idea of it being highly random, but something you might want to think about.
Either way, and wall of text later; I am very excited to give this a go once you fix your mentioned issue. It sounds like a real gem.