Project Zomboid

Project Zomboid

[B42/41] Customizable Containers
2,110 Comments
Clam Chowderメ 11 hours ago 
Is there supposed to be a "Upgrade" option for fridges? I don't see that option for green refrigerator tier 1 i just crafted and placed down. Cardboard box upgrades work tho.
Aech 16 Jul @ 6:16pm 
what happened with the bypass, simple didn't work anymore
Black_moons 16 Jul @ 4:13pm 
@dane Build 42.10

ISO container spawn was working fine in build 42.8 if thats of any help. Didn't do any exploring in 42.9
@dane Okay, I'm waiting.:BorealisEarth:
dane  [author] 16 Jul @ 3:08am 
@Black_moons What build is this? B41 or B42? So I know which one to check.

@Palta Thank you for reading the FAQ! Most don't

@sdfgd00 Sure

@진지사피언스 B42 is currently not working with that mod, will look into it.

@ElVelos0 Next update

@ᴵˡˡᵘˢⁱᵛᵉ ᴹᵃⁿ Sad. I'll look into it.

@Mint_A Yes you can. Simply right-click the transparent tile it's on and "Disassemble".

@Nobody It was replaced by internal lua code. Not a separate mod.

@swwkbone No that's correct. The models are actually physically bigger, so it makes more sense for it to have a higher capacity at the cost of weightreduction
Black_moons 15 Jul @ 9:54pm 
Mod conflict: "Containers!" steamID: 2625625421

When using the 'boosted' trunk inventory setting in this mod, newly spawned iso containers no longer have the 1000 capacity they should have but 30 capacity. (You can use debug mode to spawn the iso containers via vehicle spawner)

When using 'normal' mode, its fine. I also believe it was fine before the July 13th update you posted as I have always played with 'boosted' trunk inventory setting and have several working iso containers spawned from a few weeks ago, but I can't 100% confirm this as I have only spawned new ones recently.

The fuel ISO container also seems to be now lacking its previous storage capacity for fuel. One that was previously spawned now shows 600% full.
Palta 15 Jul @ 4:40pm 
Nevermind, I find out how to. Thx
Palta 15 Jul @ 4:29pm 
Do I Have to Start a New Game?

No, you don’t! Just enable "Respawnable Containers" in the Sandbox Options, then right-click any backpack, bag, chest rig, fanny pack, or satchel, and select "Respawn."

How can I enable "Respawnable Containers" in the Sandbox Options if not by starting a new game? Is it possible to access Sandbox Options of an existing game?
sdfgd00 15 Jul @ 7:37am 
진지사피언스 14 Jul @ 11:14am 
No longer supported? Dynamic Backpack Upgrades
Lampiooo 14 Jul @ 8:18am 
@dane thanks for your help
@dane alas, it did not affect the situation in any way:steamsad:
Mint_A 14 Jul @ 5:37am 
Excuse me, but the box has become transparency and I can't tear it down, so I can't remove it.
Nobody 14 Jul @ 5:05am 
I see the bypass submod was marked outdated/replaced. If it was replaced, can I have a link to the replacement? I couldn't find it
swwkbone 14 Jul @ 4:47am 
for capacity*
swwkbone 14 Jul @ 4:47am 
and i think there is a lil error, because duffel bags have bigger values in wb mode than b
swwkbone 14 Jul @ 4:39am 
very good mod
but can you adjust values a little for eft backpacks, because i think its too low, almost double less size than original
Malakhaj 14 Jul @ 4:28am 
nothing, but if anyone will be searching for solution in the comments it will save time
dane  [author] 14 Jul @ 4:17am 
And what do you expect me to do with this information?
Malakhaj 14 Jul @ 3:53am 
Yeah I did. If server auto-updates and there is no way to switch is off, fix will not work because the files will be replaced on each restart - so after changing them in the server files. So it will not work on all providers that do not have the option to switch off auto - update.
dane  [author] 14 Jul @ 3:48am 
Ask for help from Cat on the PZ Modding Discord [discord.gg]
Malakhaj 14 Jul @ 3:44am 
+ on the update issue on dedicated server - the guide on the top of patch notes does not work for server providers that do not have the option to turn off auto updates (like nitrado)
dane  [author] 14 Jul @ 3:31am 
The submod was removed and has been replaced by a lua-based implementation.
Tank5168 14 Jul @ 3:28am 
Capacity Limit Bypass B42 <---The module disappeared?
dane  [author] 14 Jul @ 3:25am 
@Lampiooo @Nico I haven't had these issues on my older saves dating back to january, so can't replicate the issue. Invisible containers can be removed by disassembling them or enabling -debug and selecting "Destroy" after right-clicking them.

@ᴵˡˡᵘˢⁱᵛᵉ ᴹᵃⁿ I'll look into it. Try seeing if you notice a difference with the "Allow Equipping Heavy Backpacks" option on/off.
Lampiooo 14 Jul @ 3:06am 
@Yankal
It seems that these containers no longer exist, which is why they are invisible. I deposited the items from the container on the floor and then placed the new visible containers in debug mode.
However, I still have the problem that I can still move items into the invisible container, and I don't know how to solve this.
Nico 14 Jul @ 2:42am 
@dane
Hello, I followed the process indicated in the "The Mod Isn't Working. What Should I Do?" section in the FAQ. That is, I unsubscribed, waited at least 15 minutes, deleted the folder manually just in case, and resubscribed. The error persists, the containers are still not visible, but they are actually there and still have the items inside.
I mean, I turned off everything except this mod.
Um, do I have the following bug? The character can't hold bags in both hands, tested, turned off all mods, that's the problem.
dane  [author] 14 Jul @ 12:26am 
What you just wrote works. And here's your response: The mod has a dependency now that needs to be enabled for the mod to function in B42. Subscribe to it, and enable it.
@dane I'm sorry, but what kind of constructive approach do you want? the modification is crossed out with a red cross and it cannot be enabled, unfortunately, logs cannot be viewed.
dane  [author] 14 Jul @ 12:22am 
Please read the top part of the Patch Notes
lhjh2088 14 Jul @ 12:19am 
LOG : General , 1752475464548> 20,788,883,902> Workshop: onItemNotDownloaded itemID=2719850086 result=2
LOG : General , 1752475464549> 20,788,883,902> Workshop: item state DownloadPending -> Fail ID=2719850086

me too.

"Since yesterday, all upgraded mods have been showing the same error message. Is it possible to roll back the recent updates to the previous version? Other mod developers have rolled back their updates, and their mods are functioning normally now."
dane  [author] 13 Jul @ 11:55pm 
Please read the top part of the Patch Notes
Malakhaj 13 Jul @ 11:53pm 
After the latest mod update (yesterday), the server couldn't download it — log below. We removed all mods from the server (also deleted `appworkshop_108600.acf`), and the server downloaded all mods except this one. The author rolled back the mod, and the server was then able to download it without any issues.

Today, the same error has appeared again with the same log entry. All other mods are downloading without problems. The server is running version 41.

If anyone manages to sort this out, please let us know.
Basically, we're only using storage boxes with increased capacity.


LOG : General , 1752475464548> 20,788,883,902> Workshop: onItemNotDownloaded itemID=2719850086 result=2
LOG : General , 1752475464549> 20,788,883,902> Workshop: item state DownloadPending -> Fail ID=2719850086
dane  [author] 13 Jul @ 11:53pm 
@ᴵˡˡᵘˢⁱᵛᵉ ᴹᵃⁿ Thanks for agreeing with someone in the comments without coming forward with anything constructive. Appreciate it!

@A4 You tell me.

@Railu besides checking the FAQ. Not sure what to tell you. I've tested the new version on my dedicated server and it works fine.

@Mint_A I would if there wasn't already fixes that work for servers, so I won't be doing it again.

@Daishi I'll make sure to fix this in the next update. And it's not starlit lib that does anything to capacity. All that dependency is doing is updating tooltips to show the correct >50 capacity.

@Nico @Yankal @Lampiooo Read the "The Mod Isn’t Working. What Should I Do?" section in the FAQ.
Yes, the mod really stopped working.
A4 13 Jul @ 9:10pm 
Why ERROR!!!
Railu 13 Jul @ 8:54pm 
Hello, I'm on B41 on a dedicated server and after the update my sandbox settings seem to not be updating even though the changes are showing in the lua.
Mint_A 13 Jul @ 6:14pm 
I think it's better to roll back until things go back to normal.
Rehab907 13 Jul @ 6:00pm 
Found a temp fix for Dynamic Backpack Upgrades. Go into the mod folder and search for file CustomizableContainers and delete. There are 2 files with that name, one in media\lua\shared and one in 42.0\media\lua\shared. I don't know if you only need to delete one or the other, but I just took out both and my backpack mods went back to normal
Daishi 13 Jul @ 5:52pm 
Sadly, as mentioned below by Nico, this mod update disables the dynamic backpack upgrades mod due to the fixed capacity forced by starlit lib. Would be nice if this was disabled when the weight capacity is set to "Normal" or "Vanilla", this way both would work (up to 50 until a new bypass capacity mod or the devs remove the limit they set for whatever reason...).
Nico 13 Jul @ 3:47pm 
New news "If I deactivate this mod, all bag´s weight capacity under dynamic backpack mod upgrades mod works fine, but.... the containers with my guns, ammo, etc no longer displayed or are invisible but still there... wtf ???"

If re-activated, the containers no longer displayed, but spawn a new container "military locker tier 7 for example" work fine and displayed again only this container
Nico 13 Jul @ 3:39pm 
@Nico "In my saved game I'm using your mod along with the dynamic backpack upgrades, last night the game was working correctly but, this morning when loading the game it told me that my save game was missing limit capacity bypass, when I continued loading the game, my backpack and all the other bags on my character lost their weight capacity limit to the default, how do I solve this?"

If I deactivate this mod, all bag´s weight capacity under dynamic backpack mod upgrades mod works fine, but.... the containers with my guns, ammo, etc no longer displayed or are invisible but still there... wtf ???
Yankal 13 Jul @ 3:09pm 
@Lampiooo "The containers are still there, including the content. However, they are no longer displayed or are invisible..."

same here... do you know how to fix it?
Nico 13 Jul @ 3:03pm 
"That mod was never meant to be enabled. You can safely remove it from your save."

First, I want to thank you for your quick responses to every question users ask.

My question is; In my saved game I'm using your mod along with the dynamic backpack upgrades, last night the game was working correctly but, this morning when loading the game it told me that my save game was missing limit capacity bypass, when I continued loading the game, my backpack and all the other bags on my character lost their weight capacity limit to the default, how do I solve this?
Lampiooo 13 Jul @ 10:25am 
I correct my comment...

The containers are still there, including the content. However, they are no longer displayed or are invisible...
ElVelos0 13 Jul @ 8:17am 
@dane thanks, I will wait for the update to use the mod
dane  [author] 13 Jul @ 8:13am 
Please read the top part of the patch notes...