RimWorld

RimWorld

RimRaces - Cruttun Race
62 Comments
TurtleShroom 14 Jul @ 9:54am 
Fantastic!
偷鹤小队的未来文盲 14 Jul @ 9:32am 
Thx in advance!
ILuvSilicon  [author] 14 Jul @ 5:28am 
Updated to 1.6.

Apparently, no changes were necessary.

If you encounter any issues please comment below
偷鹤小队的未来文盲 14 Jul @ 3:05am 
1.6?
ILuvSilicon  [author] 2 Jun, 2024 @ 8:42am 
Mod's been updated to hopefully fix the fully healed bug.
Jet 25 May, 2024 @ 2:43am 
i love that you made them aliens! ever since the kijin went the way of xenotypes i was worried others would decide to do so too, but you are keeping the tradition alive. You are doing your part!
Tropigo 29 Apr, 2024 @ 3:06pm 
thank you!
ILuvSilicon  [author] 29 Apr, 2024 @ 1:21pm 
Updated to 1.5. Didn't test it much, so be sure to report any errors you find.
Tropigo 24 Apr, 2024 @ 3:01pm 
update ?
Teax 20 Apr, 2024 @ 1:35pm 
Thanks for the clearance and there is no need to be sorry, no disappointment happend :)
Im fully understand your reasoning and get it.
Im fine with your races and like them the way they are :)

Sure it would be fun to tinker with some genes with those races and create some interessing hybrids but hey, it is what it is :)
Enough other stuff to tinker with.


Im happy your mods will get updates for 1.5 and i can continue playing with those races again :)
Until then, there is enough other new stuff in this dlc to explore and keep me busy.
Thanks for you response and have a great day :)

Best regards
ILuvSilicon  [author] 20 Apr, 2024 @ 12:50pm 
@Teax
To your first question - You are correct, the term xeno does in fact mean alien - I will fix this error in the description to refer specifically to xenohumans.

To answer your second question - No

The issue is I no longer play RimWorld. I only upkeep my personal mods out of respect for the subscribers, and bcs I care about my mods. (I will update the races to 1.5 when i find time.)

To clear up more of my reasoning:
Biotech works on the principle of changing human pawns with texture additions. This makes it difficult to turn my races into xenohumans, because they have unique heads and features (they were not designed to be modelled from humans). I am sure there are clever ways to go around this, but it goes against what the original intention since, once again, these races are meant to be aliens from outer space, not a biologically modified human.

Sorry to disappoint.
Teax 20 Apr, 2024 @ 4:24am 
@ILuvSilicon,
Greetings my friend, i like your race mods and in your FAQ you got 2 reasons for not making a biotech version. First of all, aliens are xenos :) xeno is just the greek workd for alien :)
Second one is you dont own the biotech dlc, here is my question, would you make a biotech version if you got your hands on biotech? :)

Best regards
ILuvSilicon  [author] 28 Sep, 2023 @ 9:54am 
@Virlux
It shouldn't cause any major errors other than faction bases and pawns disappearing.

However, please let me know what errors in particular you are experiencing. It could be an oversight on my end or an incompatibility with another mod on yours.
TurtleShroom 27 Sep, 2023 @ 7:30pm 
What errors is it causing?
Virlux 27 Sep, 2023 @ 1:55pm 
Can I remove this from a play through? Seems to cause quite a bit or error in my logs
TurtleShroom 3 Jul, 2023 @ 12:18pm 
Okay. I just thought it would be better safe than sorry.
ILuvSilicon  [author] 3 Jul, 2023 @ 7:58am 
@TurtleShroom
I checked the art resource of rimworld for the baby texture and didn't find it, if it produces errors, pls post your log, otherwise I don't believe it exists
TurtleShroom 2 Jul, 2023 @ 12:07pm 
The Baby Texture actually does exist, but it doesn't have to be anything special. Just copy one of your choosing.
ILuvSilicon  [author] 2 Jul, 2023 @ 10:51am 
The mod was updated to fix some issues with biotech, please keep reporting any more errors you might encounter.

@TurtleShroom
I added a basic child texture, It should no longer produce errors. Baby texture apparently doesn't actually exist, its likely just a resized child texture. Thanks for reporting the issue.
TurtleShroom 29 Jun, 2023 @ 7:22am 
I only have the Cruttuns, but I'll let you know how that turns out.
ILuvSilicon  [author] 29 Jun, 2023 @ 5:18am 
@TurtleShroom
Thank you for the tip, I'll look into correcting it for all my races, When its done let me know if it works, since i can't really test it since i don't know biotech.
TurtleShroom 28 Jun, 2023 @ 9:49am 
Hey dude, I just wanted to let you know that your Cruttuns are causing errors because they lack Baby and Child Textures. With the introduction of the "Biotech" Mod, races need to have those even if you don't have the Expansion Pack.

You added support for the Baby and Child Body Types like you were supposed to, but you forgot to add the Textures for them[/b] !

To add support for it, you don't even need to own the EP!

First, go to your Body Textures and duplicate the files: one needs to say "Naked_Baby_X", and the other needs to say "Naked_Child_X". Make them in the three normal cardinal directions.
Alkpaz 28 Apr, 2023 @ 11:01am 
It isn't HARs I just had that confirmed by the author. He placed instructions back in Nov in order for other mod authors to use in order to not have that happen. It is up to the authors making race mods based on HARs to correct them. Also, he also confirmed that HARs is compatible with Biotech.
Smiley Face Killer 8 Apr, 2023 @ 3:06am 
Damn that's sad, came here to see why an error was popping when I created one of these for my starters. Biotech and hars breaking alot of the best mods/races out there. That's sad man, and I JUST got Biotech too :/
ILuvSilicon  [author] 24 Feb, 2023 @ 11:27pm 
Mod updated to fix the human color issue. (Not tested with biotech)
GlakzorTheIndomitable 24 Jan, 2023 @ 6:33pm 
these things are pachycephalosaurus beetle goblins and i love them
Benny 10 Nov, 2022 @ 7:23am 
That's a shame. Are there any plans for a compatibility patch?
Captain 6 Nov, 2022 @ 9:29am 
Yeah, these won't work with biotech unfortunately..
Benny 5 Nov, 2022 @ 2:37pm 
Nvm, I realise the entirety of Humanoid Alien Races breaks biotech. I thought I would leave my comment here if it can help with future bug fixes
Benny 5 Nov, 2022 @ 2:32pm 
Great mod, but there seems to be a bug with the Biotech DLC, where a member of this race has been assigned the 'Genie' xenotype, and they have a gray square for a body. I found them through a slave trader, which might be the reason why they got the xenotype when they weren't supposed to. I do have a lot of mods, so it could just be a mod incompatability, but I assume the its caused by the xenotype, since it forces the pawn to have a thin body type, but the Cruttun race doesn't have its own 'thin' body type. Instead, it just shows a gray square. It also causes the Character Editor UI to freeze the game when opened.
mungeater999 29 Oct, 2022 @ 7:13pm 
I'd love a xenotype for these, HAR breaks biotech
ILuvSilicon  [author] 27 Oct, 2022 @ 10:08am 
@Kokorocodon
Biotech is for making xenohumans. These are their own race, they probably won't be available for genetic engineering of biotech, but they should not conflict.
ILuvSilicon  [author] 27 Oct, 2022 @ 10:05am 
Mod was updated to 1.4, didn't have time to test anything so feel free to report bugs you find and I'll try to fix everything when I find the time.
Kokorocodon 23 Oct, 2022 @ 1:59am 
will they conflict with biotech?
HexyGoon 17 Sep, 2022 @ 11:10pm 
downloaded these for a human xenophobic slaver faction and i'm in love, not another ordinary comedic races like hundreds of others these actually fit with the aesthetic of the game. i'm tempted to do some artwork on them but i hope someone beats me as i'm awful lmao.
Popo Bigles 2 Feb, 2022 @ 9:35am 
@Psyra

I was about to say the same thing. Went to a restaurant the other day and when I asked for some croutons on the side everyone turned around an looked at me with horrified eyes. Took a while to explain that it was just my accent, but I just left afterwards due to the awkwardness. Though now I do wonder what would Cruttun meat taste like on a Caesar Salad... Crab, perhaps?
ꌗꉣ꒒ꂦ꓄ 26 Jan, 2022 @ 12:51pm 
TIL: Not to be confused with croutons. These guys are *terrible* as a salad topping.
Tickle Me Trejo 20 Jan, 2022 @ 6:10pm 
An original race mod that fits the sci-fi aesthetic and isn't another furry race? Thank you!
Vexacuz 19 Jan, 2022 @ 5:15pm 
Kinda reminds me of the movie "Splice"

Dont know if thats good or bad
Frank 19 Jan, 2022 @ 9:06am 
Great artwork.
ILuvSilicon  [author] 19 Jan, 2022 @ 7:58am 
@Mr. Mauer Senior
CE compatibility might come after all 4 races are released. Until then, anyone is free to make a patch i can then implement. His name will then be added into the credits section unless he asks not to be included.
Mr. Mauer (Mollari) 18 Jan, 2022 @ 6:37pm 
no ce fo :'D
ILuvSilicon  [author] 18 Jan, 2022 @ 3:51pm 
@science team
you could say they are a crab/bug hybrid
obsidian29 18 Jan, 2022 @ 2:54pm 
Mm, excellent. I love seeing new alien race mods on the workshop that aren't from some game or fandom that I either don't know or play, or that doesn't fit with the RimWorld universe well... it's awesome to see a race that's created and added just for the game! Grabbing it, thanks.
Emperor Status 18 Jan, 2022 @ 2:24pm 
yo are deeez bug people?
ILuvSilicon  [author] 18 Jan, 2022 @ 2:03pm 
@jimmyal
soon
jimmyal 18 Jan, 2022 @ 1:59pm 
simple, unique, and no furry shit.

i wish more humanoid alien races were like this
Emperor Status 18 Jan, 2022 @ 11:53am 
pog
B.random 18 Jan, 2022 @ 4:50am 
Not bad mate. Kinda makes me want to do another stellaris run now.
ILuvSilicon  [author] 18 Jan, 2022 @ 4:46am 
@B.random
They are based on one of the anthropoid races from stellantis.