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If you encounter any issues please comment below
Im fully understand your reasoning and get it.
Im fine with your races and like them the way they are :)
Sure it would be fun to tinker with some genes with those races and create some interessing hybrids but hey, it is what it is :)
Enough other stuff to tinker with.
Im happy your mods will get updates for 1.5 and i can continue playing with those races again :)
Until then, there is enough other new stuff in this dlc to explore and keep me busy.
Thanks for you response and have a great day :)
Best regards
To your first question - You are correct, the term xeno does in fact mean alien - I will fix this error in the description to refer specifically to xenohumans.
To answer your second question - No
The issue is I no longer play RimWorld. I only upkeep my personal mods out of respect for the subscribers, and bcs I care about my mods. (I will update the races to 1.5 when i find time.)
To clear up more of my reasoning:
Biotech works on the principle of changing human pawns with texture additions. This makes it difficult to turn my races into xenohumans, because they have unique heads and features (they were not designed to be modelled from humans). I am sure there are clever ways to go around this, but it goes against what the original intention since, once again, these races are meant to be aliens from outer space, not a biologically modified human.
Sorry to disappoint.
Greetings my friend, i like your race mods and in your FAQ you got 2 reasons for not making a biotech version. First of all, aliens are xenos :) xeno is just the greek workd for alien :)
Second one is you dont own the biotech dlc, here is my question, would you make a biotech version if you got your hands on biotech? :)
Best regards
It shouldn't cause any major errors other than faction bases and pawns disappearing.
However, please let me know what errors in particular you are experiencing. It could be an oversight on my end or an incompatibility with another mod on yours.
I checked the art resource of rimworld for the baby texture and didn't find it, if it produces errors, pls post your log, otherwise I don't believe it exists
@TurtleShroom
I added a basic child texture, It should no longer produce errors. Baby texture apparently doesn't actually exist, its likely just a resized child texture. Thanks for reporting the issue.
Thank you for the tip, I'll look into correcting it for all my races, When its done let me know if it works, since i can't really test it since i don't know biotech.
You added support for the Baby and Child Body Types like you were supposed to, but you forgot to add the Textures for them[/b] !
To add support for it, you don't even need to own the EP!
First, go to your Body Textures and duplicate the files: one needs to say "Naked_Baby_X", and the other needs to say "Naked_Child_X". Make them in the three normal cardinal directions.
Biotech is for making xenohumans. These are their own race, they probably won't be available for genetic engineering of biotech, but they should not conflict.
I was about to say the same thing. Went to a restaurant the other day and when I asked for some croutons on the side everyone turned around an looked at me with horrified eyes. Took a while to explain that it was just my accent, but I just left afterwards due to the awkwardness. Though now I do wonder what would Cruttun meat taste like on a Caesar Salad... Crab, perhaps?
Dont know if thats good or bad
CE compatibility might come after all 4 races are released. Until then, anyone is free to make a patch i can then implement. His name will then be added into the credits section unless he asks not to be included.
you could say they are a crab/bug hybrid
soon
i wish more humanoid alien races were like this
They are based on one of the anthropoid races from stellantis.