XCOM 2
Elemental Operators
28 Comments
Crazy_eyed1  [author] 12 Jan, 2023 @ 11:35am 
Thanks Stukov
Stukov81-T.TV 11 Jan, 2023 @ 2:11pm 
You are welcome :)
i know many mods
Dragonlord 11 Jan, 2023 @ 2:09pm 
Okay figured it out i install at the same time iridar's autopistol because it was a prerequisite. Apparently it does something and gives warning together with frost legion. Thanks
Dragonlord 11 Jan, 2023 @ 2:03pm 
Okay you are correct it's from that mod... For some reason it would not appear before because i had it running for quite some time now. Weird
Stukov81-T.TV 11 Jan, 2023 @ 10:42am 
Frost Pistol sounds a lot like part of Frost Legion. And/or buildable units
Dragonlord 11 Jan, 2023 @ 8:17am 
I wonder if it a skill that is detected by the individual checker as a weapon cause i couldn't find anything in the source files or configs. Interesting.
Dragonlord 11 Jan, 2023 @ 8:12am 
Aparrently this mod also adds a frost pistol that is not mentioned in the page? You might want to add compatibility with CI. It's just a couple of lines added.
silverleaf1 7 Aug, 2022 @ 4:06am 
@Crazy_eyed1 If scout is one of these classes (I did not see it listed above but the scout I created has perks that fit into the elemental idea.) On the page for the class in the Guerrilla Tactics School the word scouts is spelled incorrectly as scoutss.
Crazy_eyed1  [author] 13 May, 2022 @ 5:47pm 
Shock Therapy - I put it early in the tree because the last two perks in that row are incredibly OP and busted. So it is a trade off of taking a perk now with no benefit and then breaking advent later.

If you are seeing the weird animation then that is most likely Frantic Fire doing what it is supposed to do, so is it doing damage? I meant to do that is the skill that will proc if you get a pistol kill.

Feel free to DM me on discord just look for the same name and picture in the main modding discord.
jahsinha 13 May, 2022 @ 5:21pm 
Elemental Sniper to start but I'll play some more and see. :)
Frantic Fire. Yes, a pistol. It maybe the slot itself. I'll double check. It has yet to proc. Just the weird animation.
Shock Therapy - Ok. But why have it in the tree so early, then? It's a sergeant level passive for Major level abilities? I have Training Center so I was expecting chains or stun with Haywire, not a passive for later. What am I missing here?
Crazy_eyed1  [author] 13 May, 2022 @ 10:21am 
@jahsinha I am open to name suggestions for the sniper.

I am aware that Frantic fire has an animation bug but I have never seen it not work. Are you equipping a pistol? If you are equipping a pistol are you putting it in the secondary slot or dedicated pistol slot?

Shock Therapy is a passive ability that increases the capabilities of Chain discharge and Voltaic arc so if the targets of those attacks are not becoming disoriented or stunned then there is a bug, but if you were expecting Shock Therapy to be an activated ability then there is no bug.
jahsinha 12 May, 2022 @ 9:40pm 
OK. The frantic fire free action for Sniper doesn't work ( one that looks like lightning hands). It does nothing when selected. A first, I thought it might be something with it needing a visual of two enemies to proc but it did not even in that case. 2nd issue - Shock Therapy doesn't work - the icon doesn't even come up to use. A shame cause this Gadgeteer class looks like it could rival Patchwork ( my favorite class mod I had to let go cause it was causing slowdowns late in game).

Slight issues here and there but I'm liking this so far. Haven't really tried Demolitionist yet.

And..call the Sniper something cooler man.
Crazy_eyed1  [author] 24 Jan, 2022 @ 10:49am 
@No_More_Hero07 You can use it alongside the proficiency class pack but these do not have proficiency perks like the original ones
No_More_Hero07 24 Jan, 2022 @ 7:33am 
Does this mod work with the proficiency mod?
Crazy_eyed1  [author] 20 Jan, 2022 @ 7:43pm 
@123jazz2007 Specialist is the only class that shares an in game name with any of the base game classes I will be releasing an update to change their name soon
123jazz2007 20 Jan, 2022 @ 6:35pm 
So, I have a bit of a nitpick. Are those really the names of the classes in-game? If so, would it not cause some confusion with the vanilla Ranger and Specialist classes?
Tahanok2 19 Jan, 2022 @ 5:00pm 
I'll certainly give them a shot next time I play. Personally, I'd like to see some purely (well, mostly) elemental classes too, but these 4 are probably a more balanced for playing the game.
Crazy_eyed1  [author] 19 Jan, 2022 @ 10:24am 
@Dragunov37 Take a look at this discussion and see if that helps you at all [steamhost.cn/steamcommunity_com]
Crazy_eyed1  [author] 19 Jan, 2022 @ 10:19am 
@Stukov81-T.TV Thank you
Crazy_eyed1  [author] 19 Jan, 2022 @ 7:48am 
@RustyDios Thank you
RustyDios 19 Jan, 2022 @ 7:39am 
Congrats on the release Crazy!
Stukov81-T.TV 19 Jan, 2022 @ 6:51am 
Awesome Mod! Thanks
Nero 19 Jan, 2022 @ 4:28am 
ah neat thx
Crazy_eyed1  [author] 19 Jan, 2022 @ 4:09am 
@troopercoon 2 classes have the same name as base game and 2 classes have a different name. But does not disable base game classes.
[Dragunov37] 19 Jan, 2022 @ 2:19am 
I honestly did not understand what the new perks are and how they are integrated
Nero 19 Jan, 2022 @ 1:35am 
So does this mod overrides the base class with a new class but with the same name? Or just overhaul their skills with new perks?
Crazy_eyed1  [author] 19 Jan, 2022 @ 1:16am 
Thanks
Kexx 19 Jan, 2022 @ 1:03am 
Congrats on release, crazy!