Crusader Kings III

Crusader Kings III

Sinews of War - More Cultural Names
38 Comments
Moș Crăciun  [author] 15 Nov, 2024 @ 2:36am 
Updated for 1.14

!!!
From now on you need to use this (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3113107852) Sinews of War version instead of the original
!!!
Kaepbora 22 Dec, 2022 @ 8:00am 
perfect mod, thank you
gr8_hate 3 Aug, 2022 @ 2:53pm 
yeah i also got confused because of that, like why is a barony in russia named the same as one in carpathia? anyways, thx for the explanation bud
Moș Crăciun  [author] 3 Aug, 2022 @ 2:10am 
@gr8_hate This is actually the vanilla SoW naming. In SoW without MCN, b_targoviste's default name is Târgoviște and b_bucuresti's default name is Tîrgoviște

Also I can't find any c_camplung in SoW, only c_bucuresti (whose default name is also Tîrgoviște)

As far as I understand (but it's an assumption), Bucharest was removed entirely in SoW (just as it was also removed in vanilla CK3) and the same title IDs were instead reused for Tîrgoviște (and Solbozia barony and Ialomița county in vanilla CK3)
There are multiple other cases of this even in vanilla, where locations were removed but their IDs were reused for other completely different locations (which is very confusing sometimes). So, instead of relying on title ids, I always rely on their default name instead.
gr8_hate 2 Aug, 2022 @ 11:40pm 
apologies, i made a mistake. I meant the county barony capital of c_camplung targoviste having the same name as an entire county just right below it.
gr8_hate 2 Aug, 2022 @ 11:22pm 
Why is Târgoviște assigned as the name for Bucharest when its already the name for a county " c_targoviste " in the uppermost duchy of the k_dacia(romania). I think the normal version of this mod has it has Ialomita or something like that.
Moș Crăciun  [author] 3 Jul, 2022 @ 8:56pm 
@Eldritch Thrumming unfortunately, given how the game implements cultural names, this would only be possible if I create a separate version of this mod with those localisations missing. Which I'm not too keen on doing as I'd rather keep the variants to the minimum and thus be able to support more different mods.
Renouf 3 Jul, 2022 @ 1:03pm 
@The Moon is Cheese Would be cool to see a setting in the pregame that lets you disable the new names for duchy tier and above. I love this mod on the granular small-scale level but not a fan of the larger titles all being different
Estoc Bestoc 3 Jul, 2022 @ 3:12am 
@The Moon is Cheese Not that you care but as a first-time CK player, i'm pretty proud of myself. Started as the Rani in 867, have created the Kingdoms of Pòmòrskô and Sorbia, am holding Novgorod and Plock (and Rugia/Arkona of course). Damn this game is awesome haha.
Moș Crăciun  [author] 3 Jul, 2022 @ 3:08am 
Ah ok, yeah using both was definetely the problem. Glad you got it working!
Estoc Bestoc 3 Jul, 2022 @ 2:35am 
@The Moon is Cheese Just checking in to tell you that i'm a dumdum. I was using base MCN with the compatches for Ibn and SoW, didn't realize that one version is enough, i thought it was like in most other games where you need a base version mod and stack a submod or comp mod on top. Cheers and thank you again for your work.
Moș Crăciun  [author] 2 Jul, 2022 @ 10:19pm 
@Cariño Yes, it changes all landed titles: baronies, counties, duchies, kingdoms and empires.
In some cases it also changes their adjectives but there aren't too many of those yet.
Renouf 2 Jul, 2022 @ 12:38pm 
Does this change the names of big titles like kingdoms & duchies or just counties/baronies?
Estoc Bestoc 1 Jul, 2022 @ 4:20pm 
@Salată de Vinete Aye, duely noted.
Moș Crăciun  [author] 1 Jul, 2022 @ 6:34am 
@Tyr well, considering that Paradox games tend to be very long lived, and the fact that so far CK3 has been a great success, I don't see Paradox stopping the work for CK3 any time soon. (e.g. CK2 lived for ~8 years I think, and CK3 is much more popular than that one was)

In any case, it tends to be pretty stable, most of the updates being relatively small and easy to patch, except for the major ones (like 1.6 was, or 1.5 before it, etc).

Modding does indeed require a lot of effort and time investment, plus long-term maintenance, but it's very doable IMO. You just need to settle on a specific list with mods that are well maintained by their authors and work well together.
If you're you want to worry about all that then consider modpacks, which by definition contain mods that work well with each other. And here I can gladly recommend Community Mods for Historicity.
Moș Crăciun  [author] 1 Jul, 2022 @ 6:32am 
IBL just got updated! I will be releasing the updated versions later today.
Estoc Bestoc 1 Jul, 2022 @ 1:28am 
@Salată de Vinete Yeah, i was confused at first because cultural names and sow are up to date and so is the compatch, then i naturally checked the ibn cultural names compatch and that one is outdated. But thanks for explainging to me why that is.

Guess i'll just have to wait for Paradox to stop patching the game before investing into mods, haha.
Moș Crăciun  [author] 30 Jun, 2022 @ 12:22pm 
And now I realise that might be your problem. IBL is targeting CK3 1.5. If you also use mods for 1.6 you could run into problems. And SoW is made for 1.6
Moș Crăciun  [author] 30 Jun, 2022 @ 12:20pm 
For me it would be very easy to update it but Ibn Batutta Legacy 2 isn't updated for the latest CK3 version, so I kept the compatch for the same game version as IBL, otherwise they wouldn't work together.
Estoc Bestoc 30 Jun, 2022 @ 8:01am 
@Nechifor Lipan Thanks for the quick answer, brother. Your mod is flagged as outdated in the Dox launcher though, so i've set it aside for now until you get around to updating it (no offense).
Moș Crăciun  [author] 30 Jun, 2022 @ 7:58am 
@Týr like @PathFinder said, MCN for IBL should suffice.

Except if you're using the CMH (Community Mods for Historicity) modpack, then you'd have to use MCN for CMH instead.
Estoc Bestoc 30 Jun, 2022 @ 7:58am 
@PathFinder Thanks brother. Sadly, i'm not having any luck with my mod list. Lots of UniUI mods and the Ketaros offices stuff, crash report galore. Oh well.
PathFinder 30 Jun, 2022 @ 7:49am 
@Týr I dont think so, I'm using Ibn Battuta's Legacy 2 with Sinews of War but just Ibn Battuta's Legacy 2 - More Cultural Names mod and everything works just fine:)
Estoc Bestoc 30 Jun, 2022 @ 4:47am 
If i'm using both Ibn Battuta's Legacy 2 and Sinews of War, do i need both compatches for Cultural Names?
Moș Crăciun  [author] 25 Apr, 2022 @ 10:20am 
An update for the latest SoW version will come shortly.
Assassinsat 23 Apr, 2022 @ 1:48pm 
Since last week, this mod causes the game to crash when choosing "play as any ruler"
Moș Crăciun  [author] 27 Mar, 2022 @ 10:58pm 
Ah, good to hear it works now!
Cactus Punch 27 Mar, 2022 @ 2:47am 
@Hori I've managed to fix it, turns out it was just a typical steam workshop issue not providing the actually updated version.
Moș Crăciun  [author] 26 Mar, 2022 @ 10:06pm 
@Cactus Punch are you by any chance using both MCN and MCN for SoW?
Only this one should be active. In no cases should two different versions of MCN be enabled at the same time.
Cactus Punch 26 Mar, 2022 @ 3:41pm 
Still having the issue with Brysis being its own county instead of Constantinople
Moș Crăciun  [author] 26 Mar, 2022 @ 8:37am 
!!! THIS COMPATCH IS BEING REVIVED !!!

Since recently, a compatibility patch between SoW and MCN is needed once again! So this mod will be re-listed on the Workshop and maintained again (by me).
Moș Crăciun  [author] 9 Feb, 2022 @ 5:23am 
!!! THIS COMPATCH IS NOW OBSOLETE !!!

Please use the vanilla MCN version instead. It now works well with SoW out of the box!

Get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217534250

The current version of this mod is identical to the vanilla MCN one.
I will leave it up until the next version of MCN (so that people have time to see the warning), and then I will set it to hidden.
CamilleBC 9 Feb, 2022 @ 4:23am 
Hej @Hori! I don't know if it's this compatibility patch or the main mod, but the game crashes when activating your mod, and works fine without it. I deleted the steam mod folder and re-downloaded twice to confirm I was up to date. :S Thanks! :)
Moș Crăciun  [author] 22 Jan, 2022 @ 2:51am 
Yes, unfortunately running all 3 at the same time (IBL, SoW and MCN) is not currently possible.
It's already been mentioned in the compatibility thread.

The reason for that is exactly as @Vertimnus put it.

On MCN's part at least, there's no plan (for now) to have another patch or this as I currently don't have a strategy for making patches for patches, and, most importantly, it would increase the complexity and maintenance effort of MCN considerably - which is something I unfortunately cannot affort right now.
Vertimnus 21 Jan, 2022 @ 1:44pm 
IBL, SoW, and MCN all edit the landed titles file. My understanding is this mod merges the changes from SoW and MCN to that file, and there are other similar patches for SoW-IBL and MCN-IBL, but you can't combine those patches to get all three mods working together. You'd instead need a patch that merged the changes of all three into a single file.
LordZarmack 21 Jan, 2022 @ 4:23am 
Yeah can confirm it crashes the game. Not sure what it's incompatible with.
Juke Skywalker 20 Jan, 2022 @ 5:10pm 
I'm sure it's an incompatability problem with another mod and not necessarily this one, but trying to run this with IBL and SoW definitely crashes my games.
Moș Crăciun  [author] 19 Jan, 2022 @ 6:20am 
Load this after Sinews of War
Do NOT enable base MCN