Total War: WARHAMMER II

Total War: WARHAMMER II

Bonepilla Championz
46 Comments
Fröb  [author] 1 Sep, 2022 @ 8:04am 
Dear all, the Bonepilla Championz have been reworked and updated and were ported to TW W3. Check out the mod if you want some heavy hitters to stem the daemon tide!
Fröb  [author] 16 Aug, 2022 @ 2:00pm 
@Noah in da House: Yes. This mod here is actually already ported and ready for IE. I am just waiting for IE myself to make some tests ingame with the mod and to release it afterwards. Regarding the other ones, I will only port a few like the last Grimgor mod. Also, some people requested me to port some others too, so I will think about those as well. But I won't port all of my mods since especially my first mods are outdated by now.
Noah in da House 16 Aug, 2022 @ 1:56pm 
Hey I loved your mods during WH2. Do you plan on porting them to WH3 once IE drops?
juanliam 20 Apr, 2022 @ 7:11am 
Merci.
Fröb  [author] 20 Apr, 2022 @ 6:24am 
@juanliam: I think I used Marfo's Reshade [sfx.thelazy.net].
juanliam 20 Apr, 2022 @ 3:24am 
Salut tres bon mod please reshade.
Fröb  [author] 3 Apr, 2022 @ 11:28pm 
@SPUM: I am glad to hear that you figured out a solution for your problem. And thanks for the kind words. When changing the weapon model everything should still work as intended - except for the fact that the new weapon would not have any glow.
SPUM 3 Apr, 2022 @ 7:44pm 
I'm SPUM now, but I think the problem was just from a combination of special effects and lighting mods making the green glow super intense. Really incredible job on these models, do you think it still work if I changed their melee weapons to Grimgore's axe or somwthing?
Fröb  [author] 29 Mar, 2022 @ 5:05am 
@TaylorSwift: That sounds really odd to me. Also, you are the first one who reported such an issue. Do you use ReShade with a custom preset? This would be my only guess.
SPUM 28 Mar, 2022 @ 6:33pm 
hey could anyone tell me why the green magic effects on the hammer, hands, and parts of the armor is extremely bright glowing green, like constantly green much more than in the images above. Any idea why this is?
The Notorious Garangus 26 Feb, 2022 @ 5:09pm 
Bonepilled
Fröb  [author] 1 Feb, 2022 @ 8:29am 
Updated! - Changed the unit formation and spacing.
21combsda 27 Jan, 2022 @ 5:47pm 
As a wise man once- "To beateth someone with rock is simple but, to beat them with hammer is better". Well done love facing these guys on the battlefield, always nice to make my campaigns difficult especially against Greenskins.
Fröb  [author] 23 Jan, 2022 @ 11:24pm 
Updated! - Changed the unit card slightly. Lowered the attack from 100 to 80 and the AP attack from 140 to 120. Lowered the splash attack power multiplier from 1 to 0,8.
UphillBuffalo 23 Jan, 2022 @ 11:35am 
DUDE! These guys are fucking awesome. Well done! :steamthumbsup:
Fröb  [author] 23 Jan, 2022 @ 7:33am 
@Toxic Spoon: This weather mod together with Reshade and Marfos preset [sfx.thelazy.net].
Toxic Spoon 23 Jan, 2022 @ 6:41am 
Great mod! What graphical mods are used in screenshots?
Fröb  [author] 23 Jan, 2022 @ 4:26am 
@RagnaroK: Thanks for the feedback! I admit, my balancing might not be the best. :D Could you maybe specify what units were in the chaos stack? If it was only marauders, I would not be surprised. Nevertheless, I will wait for some more feedback and try to balance them better!
RagnaroK 23 Jan, 2022 @ 4:22am 
Super cool work as usual and a big fan of your mods. I used 2 regiments of these guys on legendary against 2 rank 9 chaos stacks. These 2 regiments routed the chaos boys and I only lost 4 entities in one of the regiments. Slight nerf to dmg/hp might be good or something similar. Keep up the good work! :)
Fröb  [author] 22 Jan, 2022 @ 1:20pm 
Updated! - New unit card added.
Fröb  [author] 22 Jan, 2022 @ 1:51am 
Updated! - Fixed some localization errors.
Fröb  [author] 21 Jan, 2022 @ 9:55am 
Updated! - Added custom scrap upgrades.

@Tolmachev: The normal greenskin barracks can only reach T4. My unit is too strong to be a T4 unit. Besides, the barracks already features enough units. They fit well in the shaman building according to the lore of the Great Warhammer Fröbelcanum and I will leave them there, so that the AI will also still recruit the units from the greenskin barracks.

@anthony: A new unit card will most probably come at the end of the weekend. I know the screenshot is nice. But if you use a screenshot for a unit card it just looks extremely odd because it does not fit to the rest of the other unit cards.
Kragg 21 Jan, 2022 @ 9:11am 
Nice work, thank you for sharing this!
anthony 21 Jan, 2022 @ 8:05am 
In game unit card on the screeshots above would be great
Agent P 21 Jan, 2022 @ 4:40am 
GREEN AND MEEN
Tolmachev 20 Jan, 2022 @ 2:42pm 
to get your units you need to wait more than 70 moves. Maybe put them in the Nob barracks? All the same, these are infantry and not monsters. And by that time there will be a lot of armies of Black orcs and nobs, their relevance is not very high in such a late period
Fröb  [author] 20 Jan, 2022 @ 1:07pm 
@Tolmachev: Thanks for the ideas. I will think about it.
Tolmachev 20 Jan, 2022 @ 11:23am 
They don't need these scrap metal upgrades. Give them the rampage debuff on high damage. And skill Buff damage 15% and increase the morale of neighboring troops 40m 20%. This unit will always fight in the vanguard and run at the same speed as the black orcs.
Tolmachev 20 Jan, 2022 @ 11:17am 
black orcs just kill everything that moves. And against these, if you put up elite halberdiers, they will die. They need to improve their protection unambiguously
Fröb  [author] 20 Jan, 2022 @ 9:06am 
@zerg93: Thanks man! I will take a look into this table. But I actually thought about creating 2 new scrap upgrades. But then I would have to make those unlockable by the tech-tree like all the others. And this will get a bit more complex I fear. :D
zerg93 20 Jan, 2022 @ 8:53am 
@Fröb Scrap upgrades should be located in the unit_purchasable_effect_sets_tables if I'm not mistaken.
Vanilla Black Orcs should be tied to 2 or 3 upgrade sets already, so you can use those ones for your Bonepilla Championz.
Great mod BTW :cozyspaceengineersc:
Fröb  [author] 20 Jan, 2022 @ 5:29am 
Updated! - Increased their melee defense from 25 to 30.

@War0797: I will have to take a look how to implement this. Also, I need to find 2 scrap upgrades which would be useful for this unit.

@Tolmachev: You were right. Their melee defense was lower than the one of the normal Black Orcs. I increased it a bit but I need to be careful that the unit does not get too strong!
Tolmachev 20 Jan, 2022 @ 5:14am 
Melee defense is weak. They are armored
War0797 20 Jan, 2022 @ 5:07am 
@Frob Oh one more thing, can you add the Scrap upgrade to the Bonepilla Championz?
Fröb  [author] 20 Jan, 2022 @ 1:22am 
Updated! - Lowered the basic leadership of the Bonepilla Championz from 90 to 80 and added the 'Encourage' effect.
Fröb  [author] 19 Jan, 2022 @ 10:55pm 
@War0797: Regarding the technologies they work like Black Orcs.
War0797 19 Jan, 2022 @ 7:45pm 
@Frob This is a good mod. They look like they combine black orc discipline with savage orc fury. What upgrades does the unit take, the Black orcs or the Savage orcs?
NRKE 19 Jan, 2022 @ 4:20pm 
Hey awesome mod friend. Thanks for sharing!
Max Ackerman 19 Jan, 2022 @ 1:59pm 
Epic:chronicleheart::HentaiGirlLinda_correct:
Fröb  [author] 19 Jan, 2022 @ 1:49pm 
@Supreme Patriach: Hmmm, Sigvald was never of much importance to me but I get your point. Let's see what TW W3 will bring first. ;)
Mordecai 19 Jan, 2022 @ 1:42pm 
@Fröb: I guess the answer to that question could easily be no, but personally I find the question "Would it be awesome?" to be better. Either way I'm excited to see your work for Warhammer 3. And if I may ask for one request; When Sigvald is added to the game, I would love to see a reskin from his AOS model. He just looks so much cooler and who doesn't want to see a "horny" Sigvald? ;D
Fröb  [author] 19 Jan, 2022 @ 12:58pm 
@Supreme Patriarch: Thanks for the kind words! Actually, all my mods were just lord reskins until I decided to make my own units when the ogre FLC was released. So, that was only a few months back. And regarding the units/unit packs there is always the question "Are those units needed?" and of course I need an idea which I find cool. :D My first plan is to port the majority of my mods to TW W3. Then I really want to create some more ogres (not sure of ogre mercenaries or ogres for the ogre factions). Aside from that I will also make more reskins and units for TW W3 if I get some nice ideas!
Mordecai 19 Jan, 2022 @ 12:52pm 
I wish you would have done more units or unit packs for Warhammer 2, your mod quality is so damn good. Do you plan to add more units and/or lord reskins for Warhammer 3?
Tonnes 19 Jan, 2022 @ 12:33pm 
FOR FRÖBMAR!!!
Fröb  [author] 19 Jan, 2022 @ 11:46am 
@Anax: Yes!
Anax 19 Jan, 2022 @ 11:44am 
amazing is it save to add in ongoing campaign?