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Thanks for making it!
Also, one silly question. Will it work with "Brutal Battles"?
I wish the war machines weren't hard coded in the game, that seems like a silly design flaw by CA.
Also, area of effect stuff like Burning Head are much much weaker now. E.g. lightning bolt only hits 3 models which hugely effects balance. Having them be slightly weaker would be fine, but 2 times larger models means these spells are 2^2 = 4 times weaker which is insane. Also, spells such as fireball almost can't catch up with flying units, since units move at crazy speeds now.
If you take the time to make this mod, then by all means you don't need to keep my name on it.
Thank you MetaMike for maintaining this mod. You have my full blessing.
For the officers, I'm testing for each unit, but it's taking forever haha. I'll release some of the above mods soon.
I got permission from a few of the above "SUBMODS COMING SOON" list & Kislev is one of them, I'll reach out to the Southern Realms creator for permission & make that compatible too. My goal is to make ScaleX2 compatible with most of the popular unit mods. Eventually I'll do the big overhauls too like SFO, CTT, & Radious but those may take more time haha.
In my private mod library I have officers ready to go for ScaleX2 but I'm having slight issues with a few of the officers running too fast from rest of unit so I haven't released that yet. I'm considering adding officers to this main ScaleX2 mod since it uses all the same 3 tables.
I run this mod with medium unit sizes to make battles last a bit longer, but they still are average 6-10 minutes if it's just 1v1 battles.
I use a mod currently that triples numbers of troops and doubles health of single units. wondered if its possible to make it work with a rescaler like this or at least a way to slow the battles and be compatible with this
@Vsratbrok In Campaign map the horses look a bit funny but they look normal in battles :D
Also the physical Chariot/Warwagon/Steamtanks are hard coded & we can't change the size of the "engine".
More ScaleX2 mods to be posted soon, I have dozens working for my private use, but will take time to post since I'm seeing best way to make compilation.