XCOM 2
Sundowner Voice Pack (WOTC)
19 Comments
Syrett 12 Apr, 2022 @ 9:33pm 
and im very in touch with my inner child!
Ozy  [author] 4 Apr, 2022 @ 7:46am 
No, it's fine. I appreciate the feedback. I don't believe it's mod conflicts, but you can certainly try mods that may address the issue. I believe there are some that affect guideline frequency.
Kerag 4 Apr, 2022 @ 6:50am 
Maybe, and by the information you shared with me, totally that's only on my end then.
Unfortunately for me, some voice packs do this.
Some voice packs for me only plays around 10-15 qoutes for all, and they just repeat theese for an entire campaign. Don't know why they do this, for example the Mr. Torgue voice pack what has over 300 lines i guess, or the Krieg voice pack from Borderlands 2 as well.

I have to say i have a pretty big modded cluster for my XCOM campaigns so maybe some mods don't like each other and that's why.
Oh well, anyway thanks for clearing stuff out and sorry if i did sound agressive
Ozy  [author] 3 Apr, 2022 @ 9:35pm 
I can apply the line to other cues such as for dodging, but that would make it feel less special in comparison to its current designation. Thank you for the feedback!
Ozy  [author] 3 Apr, 2022 @ 9:35pm 
Just opened files in editor, all soundnodes are connected to soundcues, all soundcues are hooked into the voicebank. Voiceline frequency can vary a lot, as it is based in RNG where nothing can sometimes be played. If you had bad "luck" in a mission, he may have said very little in the span of a mission. Some cues used only a few lines, as there were over 80 voice lines in the pack, meaning some ended up in single cues to spread lines out across actions (reloading has two for instance). All 80 voice lines are used across many cues, especially the ones that are common during gameplay (moving, missing, killing, grenade, dodging, etc.). If this occurred over the duration of a whole campaign as you stated, I am surprised. The invincible voice line plays when the soldier experiences the ArmorHit effect, when the soldier's armor substantially reduces damage. If you were using armor with lower armor points then it would not play.
Kerag 3 Apr, 2022 @ 1:35am 
The mod would be awesome, if he would not only use 10 of his voices. For some reason, for me this voice pack only uses 10 quotes at all, or around 12. I heard he only shouting "Damn it!" when he misses, nothing else. He uses only one quote when reloading for exapme.
I did play an entire campaign without fucking invincible, so dissapointed :/
inaba 16 Mar, 2022 @ 8:50pm 
Were Is Sam, Raiden, and Armstong
Radio Cultist 11 Mar, 2022 @ 12:33pm 
I'VE NEVER SUBSCRIBED TO A VOICE PACK SOONER
Menac 19 Feb, 2022 @ 10:09am 
IM FUCKING INVINCIBLE
Ozy  [author] 30 Jan, 2022 @ 9:06pm 
Like the good old days after [redacted]
Get Donked On 30 Jan, 2022 @ 7:52pm 
ah yes remembering the good old days after spring 2015
Thomas Eichorst 28 Jan, 2022 @ 4:00am 
BIG SALUTE OZY
Ozy  [author] 27 Jan, 2022 @ 11:03am 
If you're talking about voice lines for characters, you should try googling what you want. If you can find a Youtube video for the lines, download it with a youtube to mp3 converter. Or if you can find it on an archive site, like https://www.sounds-resource.com/ you can use those direct voice line dumps to make the packs.
Tevesh 27 Jan, 2022 @ 11:00am 
Cool.

I guess the question becomes where do people get the source lines?
Ozy  [author] 27 Jan, 2022 @ 10:53am 
Voice packs are one of the easier types of mods to make; good documentation and it's a straightforward process in comparison to other mod types. I'd recommend checking out Youtube tutorials. Use Audacity for your audio editing due to it being free and easy to set up.
Tevesh 27 Jan, 2022 @ 10:49am 
How easy was this to do? I'm thinking of pooping out a few VPs myself.
Slackboy101 27 Jan, 2022 @ 9:31am 
I see that Max0r Reference...
Dr. Baphomet 27 Jan, 2022 @ 8:14am 
Obligatory "I'M FUCKING INVINCIBLE"